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/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtDeclarative module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 1.0
import "SamegameCore"
import "SamegameCore/samegame.js" as Logic
Rectangle {
id: screen
width: 490; height: 720
property bool inAnotherDemo: false //Samegame often is just plonked straight into other demos
SystemPalette { id: activePalette }
Item {
width: parent.width
anchors { top: parent.top; bottom: toolBar.top }
Image {
id: background
anchors.fill: parent
source: "SamegameCore/pics/background.png"
fillMode: Image.PreserveAspectCrop
}
Item {
id: gameCanvas
property int score: 0
property int blockSize: 40
z: 20; anchors.centerIn: parent
width: parent.width - (parent.width % blockSize);
height: parent.height - (parent.height % blockSize);
MouseArea {
anchors.fill: parent; onClicked: Logic.handleClick(mouse.x,mouse.y);
}
}
}
Dialog { id: dialog; anchors.centerIn: parent; z: 21 }
Dialog {
id: nameInputDialog
property int initialWidth: 0
property alias name: nameInputText.text
anchors.centerIn: parent
z: 22;
Behavior on width {
NumberAnimation {}
enabled: nameInputDialog.initialWidth != 0
}
onOpened: nameInputText.focus = true;
onClosed: {
nameInputText.focus = false;
if (nameInputText.text != "")
Logic.saveHighScore(nameInputText.text);
}
Text {
id: dialogText
anchors { left: nameInputDialog.left; leftMargin: 20; verticalCenter: parent.verticalCenter }
text: "You won! Please enter your name: "
}
MouseArea {
anchors.fill: parent
onClicked: {
if (nameInputText.text == "")
nameInputText.openSoftwareInputPanel();
else
nameInputDialog.forceClose();
}
}
TextInput {
id: nameInputText
anchors { verticalCenter: parent.verticalCenter; left: dialogText.right }
focus: false
autoScroll: false
maximumLength: 24
onTextChanged: {
var newWidth = nameInputText.width + dialogText.width + 40;
if ( (newWidth > nameInputDialog.width && newWidth < screen.width)
|| (nameInputDialog.width > nameInputDialog.initialWidth) )
nameInputDialog.width = newWidth;
}
onAccepted: {
nameInputDialog.forceClose();
}
}
}
Rectangle {
id: toolBar
width: parent.width; height: 32
color: activePalette.window
anchors.bottom: screen.bottom
Button {
id: newGameButton
anchors { left: parent.left; leftMargin: 3; verticalCenter: parent.verticalCenter }
text: "New Game"
onClicked: Logic.startNewGame()
}
Button {
visible: !inAnotherDemo
text: "Quit"
anchors { left: newGameButton.right; leftMargin: 3; verticalCenter: parent.verticalCenter }
onClicked: Qt.quit();
}
Text {
id: score
anchors { right: parent.right; rightMargin: 3; verticalCenter: parent.verticalCenter }
text: "Score: " + gameCanvas.score
font.bold: true
color: activePalette.windowText
}
}
}
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