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import Qt 4.6
Item {
id: root
property bool dying: false
property int row;
property int column;
x: margin + column * gridSize
y: margin + row * gridSize
width: gridSize
height: gridSize
property int value : 1;
Image {
id: img
anchors.fill: parent
source: "pics/cookie.png"
opacity: 0
opacity: Behavior { NumberAnimation { duration: 100 } }
Text {
font.bold: true
anchors.verticalCenter: parent.verticalCenter
anchors.horizontalCenter: parent.horizontalCenter
text: value
}
}
Particles { id: particles
width:1; height:1; anchors.centerIn: parent;
emissionRate: 0;
lifeSpan: 700; lifeSpanDeviation: 600;
angle: 0; angleDeviation: 360;
velocity: 100; velocityDeviation:30;
source: "pics/greenStar.png";
}
states: [
State{ name: "AliveState"; when: dying == false
PropertyChanges { target: img; opacity: 1 }
},
State{ name: "DeathState"; when: dying == true
StateChangeScript { script: particles.burst(50); }
PropertyChanges { target: img; opacity: 0 }
}
]
}
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