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import Qt 4.6
Item { id:link
property bool dying: false
property bool spawned: false
property int type: 0
property int row: 0
property int column: 0
property int rotation;
width: 40;
height: 40
x: margin - 3 + gridSize * column
y: margin - 3 + gridSize * row
Behavior on x { NumberAnimation { duration: spawned ? heartbeatInterval : 0} }
Behavior on y { NumberAnimation { duration: spawned ? heartbeatInterval : 0 } }
Item {
id: img
anchors.fill: parent
Image {
source: {
if(type == 1) {
"pics/blueStone.png";
} else if (type == 2) {
"pics/head.png";
} else {
"pics/redStone.png";
}
}
transform: Rotation {
id: actualImageRotation
origin.x: width/2; origin.y: height/2;
angle: rotation * 90
Behavior on angle { NumberAnimation { duration: spawned ? 200 : 0} }
}
}
Image {
source: "pics/stoneShadow.png"
}
opacity: 0
Behavior on opacity { NumberAnimation { duration: 200 } }
}
Particles { id: particles
width:1; height:1; anchors.centerIn: parent;
emissionRate: 0;
lifeSpan: 700; lifeSpanDeviation: 600;
angle: 0; angleDeviation: 360;
velocity: 100; velocityDeviation:30;
source: {
if(type == 1){
"pics/blueStar.png";
} else {
"pics/redStar.png";
}
}
}
states: [
State{ name: "AliveState"; when: spawned == true && dying == false
PropertyChanges { target: img; opacity: 1 }
},
State{ name: "DeathState"; when: dying == true
StateChangeScript { script: particles.burst(50); }
PropertyChanges { target: img; opacity: 0 }
}
]
}
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