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/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtDeclarative module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 1.0
import Qt.labs.particles 1.0
Item { id:link
property bool dying: false
property bool spawned: false
property int type: 0
property int row: 0
property int column: 0
property int rotation;
width: 40;
height: 40
x: margin - 3 + gridSize * column
y: margin - 3 + gridSize * row
Behavior on x { NumberAnimation { duration: spawned ? heartbeatInterval : 0} }
Behavior on y { NumberAnimation { duration: spawned ? heartbeatInterval : 0 } }
Item {
id: img
anchors.fill: parent
Image {
source: {
if(type == 1) {
"pics/blueStone.png";
} else if (type == 2) {
"pics/head.png";
} else {
"pics/redStone.png";
}
}
transform: Rotation {
id: actualImageRotation
origin.x: width/2; origin.y: height/2;
angle: rotation * 90
Behavior on angle {
RotationAnimation{
direction: RotationAnimation.Shortest
duration: spawned ? 200 : 0
}
}
}
}
Image {
source: "pics/stoneShadow.png"
}
opacity: 0
}
Particles { id: particles
width:1; height:1; anchors.centerIn: parent;
emissionRate: 0;
lifeSpan: 700; lifeSpanDeviation: 600;
angle: 0; angleDeviation: 360;
velocity: 100; velocityDeviation:30;
source: {
if(type == 1){
"pics/blueStar.png";
} else {
"pics/redStar.png";
}
}
}
states: [
State{ name: "AliveState"; when: spawned == true && dying == false
PropertyChanges { target: img; opacity: 1 }
},
State{ name: "DeathState"; when: dying == true
StateChangeScript { script: particles.burst(50); }
PropertyChanges { target: img; opacity: 0 }
}
]
transitions: [
Transition {
NumberAnimation { target: img; property: "opacity"; duration: 200 }
}
]
}
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