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/******************************************************************************
*
* Copyright (c) 2011 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* Contact: Nokia Corporation (qt-info@nokia.com)
*
* $QT_BEGIN_LICENSE:BSD$
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the author organization nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* $QT_END_LICENSE$
*
*****************************************************************************/
#ifndef __CINVSOUNDS__
#define __CINVSOUNDS__
#include <QObject>
#include <QStringList>
#include "ga_src/GEAudioBuffer.h"
#include "ga_src/GEAudioOut.h"
class CInvSounds : public QObject
{
Q_OBJECT
public:
CInvSounds(QObject *parent);
~CInvSounds();
void enableInternalSounds();
void enableSounds(QStringList sounds);
void disableInternalSounds();
void disableSounds();
void beginMusicOn();
void beginMusicOff();
void enableSounds(bool enable);
void gameStartSound();
public slots:
void playSound(int index);
void playSounds(int index, int count);
void playInternalSound(int index);
void playInternalSounds(int index, int count);
protected:
QStringList m_soundPaths;
QStringList m_internalSoundPaths;
GE::CAudioBufferPlayInstance *m_musicInstance;
GE::CAudioMixer m_mixer;
GE::AudioOut *m_audioOut;
GE::CAudioBuffer **m_sounds;
int m_soundCount;
GE::CAudioBuffer **m_internalSounds;
int m_internalSoundCount;
};
#endif
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