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/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtDeclarative module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
** the names of its contributors may be used to endorse or promote
** products derived from this software without specific prior written
** permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 1.0
Text {
id: menuItem
text: name
color: "white"
opacity: 1
font.family: "Calibri"
font.pixelSize: menu.width / 8
x: (parent.width - width )/ 2
property bool selectedItem: false
property int type
signal itemSelected()
transform: Rotation { id:rotationId; origin.x:width/2; origin.y:height/2; axis { x: 1; y: 0; z: 0 } angle: 0 }
SequentialAnimation {
id: toRotateRightAndCenterAnim
PropertyAnimation { target: rotationId; easing.type: Easing.Linear;
properties: "angle"; from: 0; to: 180; duration: 300 }
PropertyAction { target: menuItem; property: "color"; value:"red"}
PropertyAnimation { target: rotationId; easing.type: Easing.Linear;
properties: "angle"; from: 180; to: 360; duration: 300 }
PropertyAction { target: menuItem; property: "color"; value:"white"}
}
function selectItem(doSelect) {
if (!toRotateRightAndCenterAnim.running) {
GameEngine.playInternalSound(0)
toRotateRightAndCenterAnim.restart()
if (doSelect) {
GameEngine.playInternalSound(1)
selectionTimer.restart()
}
}
}
Timer {
id: selectionTimer
interval: 1000; running: false; repeat: false
onTriggered: menuItem.itemSelected()
}
MouseArea {
id: mouseArea;
anchors.fill: parent
onClicked: {
selectItem(true)
}
}
Keys.onSpacePressed: { selectItem(true) }
Keys.onSelectPressed: { selectItem(true) }
Keys.onEnterPressed: { selectItem(true) }
Keys.onReleased: {
if (event.key == Qt.Key_Down || event.key == Qt.Key_Up) {
selectItem(false)
}
event.accepted = false
}
}
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