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/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtDeclarative module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
** of its contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef GAMEENGINE_H
#define GAMEENGINE_H
#include <QObject>
#include <QDeclarativeItem>
#include <QMutex>
#include <QPluginLoader>
#include <QList>
#ifdef Q_OS_SYMBIAN
#include <hwrmvibra.h>
#endif
// QtMobility
#if defined Q_OS_SYMBIAN || defined Q_WS_MAEMO_5
#include <QSystemDeviceInfo>
QTM_USE_NAMESPACE
#endif
class CInvSounds;
class LevelPluginInterface;
class GameEngine : public QObject
{
Q_OBJECT
public:
GameEngine(QObject* parent);
~GameEngine();
void timerEvent(QTimerEvent *);
void setGameLevel(LevelPluginInterface* level);
void setPluginList(QList<QPluginLoader*> plugins);
void pauseGame();
public:
Q_INVOKABLE void enableEngineTimer(QVariant enable);
Q_INVOKABLE QVariant randInt(QVariant low, QVariant high);
Q_INVOKABLE void enableSounds(QVariant enable);
Q_INVOKABLE void playSound(QVariant index);
Q_INVOKABLE void playSounds(QVariant index, QVariant count);
Q_INVOKABLE void playInternalSound(QVariant index);
Q_INVOKABLE void playInternalSounds(QVariant index, QVariant count);
Q_INVOKABLE QVariant pluginList();
Q_INVOKABLE void findQmlObjects();
Q_INVOKABLE void clearQmlObjects();
Q_INVOKABLE void pauseLevel(QVariant doPause);
Q_INVOKABLE void gameStartSound();
Q_INVOKABLE QVariant isSymbian();
Q_INVOKABLE QVariant isMaemo();
Q_INVOKABLE QVariant isWindows();
Q_INVOKABLE void vibra();
Q_INVOKABLE void fastVibra();
Q_INVOKABLE void openLink(QVariant link);
private slots:
#if defined Q_OS_SYMBIAN || defined Q_WS_MAEMO_5
void currentProfileChanged (QSystemDeviceInfo::Profile);
#endif
public:
void setGameQml(QObject* o);
private:
void findMissiles(QObject* rootObject);
void findEnemies(QObject* rootObject);
void setLevelQml(QObject* o) {m_levelQml = o;}
void setEnemiesGridQml(QObject* o);
void setMyShipQml(QObject* o);
void gameOver(bool youWin);
void selectVisibleEnemy(int& start, int& end);
private:
void doHitTest();
void doEnemyMissile();
private:
bool m_enableEnemyMissiles;
QMutex m_enemyListMutex;
QList<QDeclarativeItem*> m_enemyList;
QList<QDeclarativeItem*> m_missileList;
QList<QDeclarativeItem*> m_enemyMissileList;
QObject* m_levelQml;
QDeclarativeItem* m_enemiesGridGml;
QDeclarativeItem* m_myShipGml;
QDeclarativeItem* m_GameGml;
LevelPluginInterface* m_gameLevel;
CInvSounds* m_soundEngine;
QList<QPluginLoader*> m_pluginList;
int m_timerId;
int m_doEnemyMissile;
#if defined Q_OS_SYMBIAN || defined Q_WS_MAEMO_5
QSystemDeviceInfo* m_systemDeviceInfo;
#endif
bool m_silent;
#ifdef Q_OS_SYMBIAN
CHWRMVibra* iVibrate;
#endif
};
#endif // GAMEENGINE_H
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