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/******************************************************************************
*
* Copyright (c) 2011 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* Contact: Nokia Corporation (qt-info@nokia.com)
*
* $QT_BEGIN_LICENSE:BSD$
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the author organization nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* $QT_END_LICENSE$
*
*****************************************************************************/
import Qt 4.7
import "Game.js" as GameScript
Rectangle {
id: menu
Text {
id: title
smooth: true
anchors.bottom: menu.top
anchors.horizontalCenter: menu.horizontalCenter
color: "red"
font.pixelSize: gameArea.width / 12
font.bold: true
horizontalAlignment: Text.AlignHCenter
}
border.color: "black"
border.width: 2
radius: 8
smooth: true
opacity: 0 // transparent by default
color: "black"
// gradient: Gradient {
// GradientStop { position: 0.0; color: "white" }
// GradientStop { position: 1.0; color: "black" }
// }
// Signals
signal levelSelected(int levelIndex)
signal resumeSelected()
// Show level menu
function showLevelMenu() {
menuData.clear()
title.text = "Select Your Level"
var plugins = GameEngine.pluginList()
for (var i = 0; i < plugins.length; i++) {
menuData.append({"name": plugins[i],"type":"0"})
}
menuData.append({"name": "About","type":"4"})
menuData.append({"name": "Exit","type":"1"})
menu.opacity = 0.8
listView.focus = true
}
function showPauseMenu() {
menuData.clear()
title.text = "Resume level?"
menuData.append({"name": "Resume","type":"2"})
menuData.append({"name": "End Game","type":"3"})
menu.opacity = 0.8
listView.focus = true
}
// Hide menu
function hideMenu() {
menu.opacity = 0
listView.focus = false
}
function menuItemSelected(index, type) {
switch (type) {
case "0": {
// Level selection
menu.levelSelected(index)
break;
}
case "1": {
// Exit
Qt.quit()
break;
}
case "2": {
// Resume
menu.resumeSelected()
break;
}
case "3": {
// End Game
gameArea.endGame()
break;
}
case "4": {
// Show about
gameArea.messageBox.showInfoMessage()
break;
}
default: {
break;
}
}
}
ListModel {
id: menuData
}
ListView {
id: listView
clip: true
anchors.fill: parent
keyNavigationWraps: true
function doSelect() {
menu.menuItemSelected(listView.currentIndex,menuData.get(listView.currentIndex).type)
}
model: menuData
delegate: MenuItem {
id: menuItem
selectedItem: menuItem.ListView.isCurrentItem ? true : false
onItemSelected: {
listView.currentIndex = model.index
listView.doSelect()
}
}
}
}
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