1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
|
/******************************************************************************
*
* Copyright (c) 2011 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* Contact: Nokia Corporation (qt-info@nokia.com)
*
* $QT_BEGIN_LICENSE:BSD$
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the author organization nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* $QT_END_LICENSE$
*
*****************************************************************************/
import Qt 4.7
import Qt.labs.particles 1.0
Rectangle {
id: enemies
anchors.fill: parent
color: "black"
// Background image for the level
Image {
id: background1
source: "file:/"+LevelPlugin.pictureRootPath()+"background3.png"
fillMode: Image.PreserveAspectCrop
smooth: true
//anchors.fill: parent
width: parent.width
height: parent.height
}
// ***************************************************
// *** NOTE: This is mandatory for all level QML files
function pause(doPause) {
if (doPause) {
rightLeftAnim.pause()
upToDownAnim.pause()
} else {
rightLeftAnim.resume()
upToDownAnim.resume()
}
}
// ***************************************************
// *** NOTE: This is mandatory for all level QML files
objectName: "level"
property int enemySpeed: LevelPlugin.enemySpeed()
property int enemyMaxWidth
// Create enemies dynamically
function createEnemies(amount) {
var b = false;
for (var i=0;i<amount;i++) {
if (b){
Qt.createQmlObject('import Qt 4.7; Image { property bool hit:false; width:50; objectName:"enemy"; smooth:true; fillMode:Image.PreserveAspectFit; source:"file:/"+LevelPlugin.pictureRootPath()+"enemy1.png";}',enemiesGrid);
} else {
Qt.createQmlObject('import Qt 4.7; Image { property bool hit:false; width:50; objectName:"enemy"; smooth:true; fillMode:Image.PreserveAspectFit; source:"file:/"+LevelPlugin.pictureRootPath()+"enemy2.png";}',enemiesGrid);
}
b = !b;
}
}
// Calculate enemy max width
function calEnemyMaxWidth() {
var enemyCountInCol = LevelPlugin.enemyCount() / LevelPlugin.enemyRowCount();
enemyCountInCol++; // add some extra space needs for width
if (enemyCountInCol*LevelPlugin.graphSize(LevelPlugin.pictureRootPath()+"enemy1.png").width > gameArea.width) {
enemyMaxWidth = gameArea.width / (enemyCountInCol + 1);
}
else {
enemyMaxWidth = LevelPlugin.graphSize(LevelPlugin.pictureRootPath()+"enemy1.png").width;
}
}
Component.onCompleted: {
// Calculate enemy max width
calEnemyMaxWidth()
// Create enemies dynamically after component created
createEnemies(LevelPlugin.enemyCount())
// Start animations
enemiesGrid.y = enemiesGrid.height * -1
rightLeftAnim.restart()
upToDownAnim.restart()
// Flying stars animation, not in Maemo
if (!GameEngine.isMaemo()) {
starBurstTimer.restart()
}
GameEngine.playSound(4) // NOTE: Level start sound
}
Timer {
id: starBurstTimer
interval: starParticles.lifeSpan+GameEngine.randInt(100,2000); running: false; repeat: true
onTriggered: {
starParticles.burst(GameEngine.randInt(4,10))
}
}
// Right-left animation
SequentialAnimation {
id: rightLeftAnim
loops: Animation.Infinite
NumberAnimation { target:enemiesGrid; property:"x"; from: 0; to:gameArea.width - enemiesGrid.width; easing.type: Easing.OutQuad; duration: 3000 }
NumberAnimation { target:enemiesGrid; property:"x"; to: 0; easing.type: Easing.OutQuad; duration: 3000 }
}
// Up to down animation
PropertyAnimation { id: upToDownAnim; target:enemiesGrid; property:"y"; to: gameArea.height;
easing.type: Easing.Linear; duration: enemies.enemySpeed }
Grid {
id: enemiesGrid
objectName: "enemiesGrid"
columns: LevelPlugin.enemyCount() / LevelPlugin.enemyRowCount()
spacing: 8
}
// ***************************************************
// *** NOTE: This is mandatory for all level QML files
// Execute explode particle effect
function explode(x,y) {
explodeParticles.x = x
explodeParticles.y = y
explodeParticles.burst(20)
explodeParticles.opacity = 1
}
// ***************************************************
// *** NOTE: This is mandatory for all level QML files
// Explode particle effect
Particles {
id: explodeParticles
opacity: 0
width: 1
height: 1
emissionRate: 0
source: "file:/"+LevelPlugin.pictureRootPath()+"red_fire.png"
lifeSpan: 500
lifeSpanDeviation: 2000
count: -1
angle: 270
angleDeviation: 65
velocity: 100
velocityDeviation: 100
ParticleMotionGravity {
yattractor: 1000
xattractor: 300
acceleration: 50
}
}
Particles {
id: starParticles
y: -50
x: 0
width: parent.width
height: 50
emissionRate: 0
source: "file:/"+LevelPlugin.pictureRootPath()+"star3.png"
lifeSpan: 3000
count: -1
angle: 90
velocity: 100
ParticleMotionGravity {
yattractor: 1000
xattractor: 500
}
}
}
|