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/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtDeclarative module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
** of its contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 1.0
import Qt.labs.particles 1.0
// Level own JavaScript file
import "Level.js" as LevelScript
Rectangle {
id: enemies
anchors.fill: parent
property int enemiesCreated: 0
property int enemiesEnabled: 0
color: "black"
// ***************************************************
// *** NOTE: This "pause(bool)" function is mandatory for all level QML files
function pause(doPause) {
}
// ***************************************************
// *** NOTE: Level object name "level" is mandatory for all level QML files
objectName: "level"
// Enemy placeholder. Have to exist at least one enemy for prevent to level be stopped
Enemy {
x: parent.width / 2
y: parent.height / 2
opacity: 1
}
// ***************************************************
// *** NOTE: This is mandatory for all level QML files
// Execute explode particle effect
function explode(x,y) {
explodeParticles.x = x
explodeParticles.y = y
explodeParticles.burst(20)
explodeParticles.opacity = 1
}
// ***************************************************
// *** NOTE: This is mandatory for all level QML files
// Explode particle effect
Particles {
id: explodeParticles
opacity: 0
width: 1
height: 1
emissionRate: 0
source: "file:/"+LevelPlugin.pictureRootPath()+"blue_fire.png"
lifeSpan: 500
lifeSpanDeviation: 2000
count: -1
angle: 270
angleDeviation: 65
velocity: 100
velocityDeviation: 100
ParticleMotionGravity {
yattractor: 1000
xattractor: 300
acceleration: 50
}
}
}
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