1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
|
/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the demonstration applications of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the either Technology Preview License Agreement or the
** Beta Release License Agreement.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain
** additional rights. These rights are described in the Nokia Qt LGPL
** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
** package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
** If you are unsure which license is appropriate for your use, please
** contact the sales department at http://qt.nokia.com/contact.
** $QT_END_LICENSE$
**
****************************************************************************/
#include "itemcircleanimation.h"
#include "demoitemanimation.h"
#include "colors.h"
#include "menumanager.h"
#include "mainwindow.h"
#include "menumanager.h"
static QGraphicsScene *sscene;
//////////////////// POST EFFECT STUFF ////////////////////////////////////////
class TickerPostEffect
{
public:
virtual ~TickerPostEffect(){};
virtual void tick(float){};
virtual void transform(DemoItem *, QPointF &){};
};
class PostRotateXY : public TickerPostEffect
{
public:
float currRotX, currRotY;
float speedx, speedy, curvx, curvy;
PostRotateXY(float speedx, float speedy, float curvx, float curvy)
: currRotX(0), currRotY(0),
speedx(speedx), speedy(speedy),
curvx(curvx), curvy(curvy){};
void tick(float adjust)
{
currRotX += speedx * adjust;
currRotY += speedy * adjust;
}
void transform(DemoItem *item, QPointF &pos)
{
DemoItem *parent = (DemoItem *) item->parentItem();
QPointF center = parent->boundingRect().center();
pos.setX(center.x() + (pos.x() - center.x()) * cos(currRotX + pos.x() * curvx));
pos.setY(center.y() + (pos.y() - center.y()) * cos(currRotY + pos.y() * curvy));
}
};
class PostRotateXYTwist : public TickerPostEffect
{
public:
float currRotX, currRotY;
float speedx, speedy, curvx, curvy;
PostRotateXYTwist(float speedx, float speedy, float curvx, float curvy)
: currRotX(0), currRotY(0),
speedx(speedx), speedy(speedy),
curvx(curvx), curvy(curvy){};
void tick(float adjust)
{
currRotX += speedx * adjust;
currRotY += speedy * adjust;
}
void transform(DemoItem *item, QPointF &pos)
{
DemoItem *parent = (DemoItem *) item->parentItem();
QPointF center = parent->boundingRect().center();
pos.setX(center.x() + (pos.x() - center.x()) * cos(currRotX + pos.y() * curvx));
pos.setY(center.y() + (pos.y() - center.y()) * cos(currRotY + pos.x() * curvy));
}
};
//////////////////// TICKER EFFECT STUFF //////////////////////////////////////
class TickerEffect
{
TickerPostEffect *postEffect;
public:
enum EffectStatus{Normal, Intro, Outro} status;
LetterList *letters;
float morphSpeed, moveSpeed;
float normalMorphSpeed, normalMoveSpeed;
bool useSheepDog, morphBetweenModels;
TickerEffect(LetterList *letters)
: postEffect(new TickerPostEffect()), status(Intro), letters(letters),
morphSpeed(Colors::tickerMorphSpeed), moveSpeed(Colors::tickerMoveSpeed),
normalMorphSpeed(Colors::tickerMorphSpeed), normalMoveSpeed(Colors::tickerMoveSpeed),
useSheepDog(true), morphBetweenModels(!Colors::noTickerMorph){}
void setPostEffect(TickerPostEffect *effect)
{
delete postEffect;
postEffect = effect;
}
virtual ~TickerEffect()
{
delete postEffect;
}
void slowDownAfterIntro(float adjust)
{
if (morphBetweenModels){
if (status == Intro){
float dec = 0.1 * adjust;
moveSpeed -= dec;
if (moveSpeed < Colors::tickerMoveSpeed){
moveSpeed = normalMoveSpeed;
morphSpeed = normalMorphSpeed;
status = Normal;
}
}
}
}
void moveLetters(float adjust)
{
float adaptedMoveSpeed = this->moveSpeed * adjust;
float adaptedMorphSpeed = this->morphSpeed * adjust;
postEffect->tick(adjust);
for (int i=0; i<letters->size(); i++){
LetterItem *letter = letters->at(i);
letter->guideAdvance(this->morphBetweenModels ? adaptedMoveSpeed : Colors::tickerMoveSpeed);
letter->guideMove(this->morphBetweenModels ? adaptedMorphSpeed : -1);
QPointF pos = letter->getGuidedPos();
postEffect->transform(letter, pos);
if (useSheepDog)
letter->setPosUsingSheepDog(pos, QRectF(0, 0, 800, 600));
else
letter->setPos(pos);
}
}
virtual void tick(float adjust)
{
slowDownAfterIntro(adjust);
moveLetters(adjust);
}
};
class EffectWhirlWind : public TickerEffect
{
public:
EffectWhirlWind(LetterList *letters) : TickerEffect(letters)
{
moveSpeed = 50;
for (int i=0; i<this->letters->size(); i++){
LetterItem *letter = this->letters->at(i);
letter->setGuidedPos(QPointF(0, 100));
}
}
};
class EffectSnake : public TickerEffect
{
public:
EffectSnake(LetterList *letters) : TickerEffect(letters)
{
moveSpeed = 40;
for (int i=0; i<this->letters->size(); i++){
LetterItem *letter = this->letters->at(i);
letter->setGuidedPos(QPointF(0, -250 - (i * 5)));
}
}
};
class EffectScan : public TickerEffect
{
public:
EffectScan(LetterList *letters) : TickerEffect(letters)
{
for (int i=0; i<this->letters->size(); i++){
LetterItem *letter = this->letters->at(i);
letter->setGuidedPos(QPointF(100, -300));
}
}
};
class EffectRaindrops : public TickerEffect
{
public:
EffectRaindrops(LetterList *letters) : TickerEffect(letters)
{
for (int i=0; i<this->letters->size(); i++){
LetterItem *letter = this->letters->at(i);
letter->setGuidedPos(QPointF(-100 + rand() % 200, - 200.0f - rand() % 1300));
}
}
};
class EffectLine : public TickerEffect
{
public:
EffectLine(LetterList *letters) : TickerEffect(letters)
{
for (int i=0; i<this->letters->size(); i++){
LetterItem *letter = this->letters->at(i);
letter->setGuidedPos(QPointF(100, 500.0f + i * 20));
}
}
};
//////////////////// TICKER STUFF /////////////////////////////////////////////
ItemCircleAnimation::ItemCircleAnimation(QGraphicsScene *scene, QGraphicsItem *parent)
: DemoItem(scene, parent)
{
sscene = scene;
this->letterCount = Colors::tickerLetterCount;
this->scale = 1;
this->showCount = -1;
this->tickOnPaint = false;
this->paused = false;
this->doIntroTransitions = true;
this->setAcceptsHoverEvents(true);
this->setCursor(Qt::OpenHandCursor);
this->setupGuides();
this->setupLetters();
this->useGuideQt();
this->effect = 0;//new TickerEffect(this->letterList);
}
ItemCircleAnimation::~ItemCircleAnimation()
{
delete this->letterList;
delete this->qtGuide1;
delete this->qtGuide2;
delete this->qtGuide3;
delete this->effect;
}
void ItemCircleAnimation::createLetter(char c)
{
LetterItem *letter = new LetterItem(c, sscene, this);
this->letterList->append(letter);
}
void ItemCircleAnimation::setupLetters()
{
this->letterList = new LetterList();
QString s = Colors::tickerText;
int len = s.length();
int i = 0;
for (; i < this->letterCount - len; i += len)
for (int l=0; l<len; l++)
createLetter(s[l].toLatin1());
// Fill inn with blanks:
for (; i < this->letterCount; ++i)
createLetter(' ');
}
void ItemCircleAnimation::setupGuides()
{
int x = 0;
int y = 20;
this->qtGuide1 = new GuideCircle(QRectF(x, y, 260, 260), -36, 342);
new GuideLine(QPointF(x + 240, y + 268), this->qtGuide1);
new GuideLine(QPointF(x + 265, y + 246), this->qtGuide1);
new GuideLine(QPointF(x + 158, y + 134), this->qtGuide1);
new GuideLine(QPointF(x + 184, y + 109), this->qtGuide1);
new GuideLine(QPointF(x + 160, y + 82), this->qtGuide1);
new GuideLine(QPointF(x + 77, y + 163), this->qtGuide1); // T-top
new GuideLine(QPointF(x + 100, y + 190), this->qtGuide1);
new GuideLine(QPointF(x + 132, y + 159), this->qtGuide1);
new GuideLine(QPointF(x + 188, y + 211), this->qtGuide1);
new GuideCircle(QRectF(x + 30, y + 30, 200, 200), -30, 336, GuideCircle::CW, this->qtGuide1);
new GuideLine(QPointF(x + 238, y + 201), this->qtGuide1);
y = 30;
this->qtGuide2 = new GuideCircle(QRectF(x + 30, y + 30, 200, 200), 135, 270, GuideCircle::CCW);
new GuideLine(QPointF(x + 222, y + 38), this->qtGuide2);
new GuideCircle(QRectF(x, y, 260, 260), 135, 270, GuideCircle::CW, this->qtGuide2);
new GuideLine(QPointF(x + 59, y + 59), this->qtGuide2);
x = 115;
y = 10;
this->qtGuide3 = new GuideLine(QLineF(x, y, x + 30, y));
new GuideLine(QPointF(x + 30, y + 170), this->qtGuide3);
new GuideLine(QPointF(x, y + 170), this->qtGuide3);
new GuideLine(QPointF(x, y), this->qtGuide3);
this->qtGuide1->setFence(QRectF(0, 0, 800, 600));
this->qtGuide2->setFence(QRectF(0, 0, 800, 600));
this->qtGuide3->setFence(QRectF(0, 0, 800, 600));
}
void ItemCircleAnimation::useGuide(Guide *guide, int firstLetter, int lastLetter)
{
float padding = guide->lengthAll() / float(lastLetter - firstLetter);
for (int i=firstLetter; i<lastLetter; i++){
LetterItem *letter = this->letterList->at(i);
letter->useGuide(guide, (i - firstLetter) * padding);
}
}
void ItemCircleAnimation::useGuideQt()
{
if (this->currGuide != this->qtGuide1){
this->useGuide(qtGuide1, 0, this->letterCount);
this->currGuide = qtGuide1;
}
}
void ItemCircleAnimation::useGuideTt()
{
if (this->currGuide != this->qtGuide2){
int split = int(this->letterCount * 5.0 / 7.0);
this->useGuide(qtGuide2, 0, split);
this->useGuide(qtGuide3, split, this->letterCount);
this->currGuide = qtGuide2;
}
}
QRectF ItemCircleAnimation::boundingRect() const
{
return QRectF(0, 0, 300, 320);
}
void ItemCircleAnimation::prepare()
{
}
void ItemCircleAnimation::switchToNextEffect()
{
++this->showCount;
delete this->effect;
switch (this->showCount){
case 1:
this->effect = new EffectSnake(this->letterList);
break;
case 2:
this->effect = new EffectLine(this->letterList);
this->effect->setPostEffect(new PostRotateXYTwist(0.01f, 0.0f, 0.003f, 0.0f));
break;
case 3:
this->effect = new EffectRaindrops(this->letterList);
this->effect->setPostEffect(new PostRotateXYTwist(0.01f, 0.005f, 0.003f, 0.003f));
break;
case 4:
this->effect = new EffectScan(this->letterList);
this->effect->normalMoveSpeed = 0;
this->effect->setPostEffect(new PostRotateXY(0.008f, 0.0f, 0.005f, 0.0f));
break;
default:
this->showCount = 0;
this->effect = new EffectWhirlWind(this->letterList);
}
}
void ItemCircleAnimation::animationStarted(int id)
{
if (id == DemoItemAnimation::ANIM_IN){
if (this->doIntroTransitions){
// Make all letters dissapear
for (int i=0; i<this->letterList->size(); i++){
LetterItem *letter = this->letterList->at(i);
letter->setPos(1000, 0);
}
this->switchToNextEffect();
this->useGuideQt();
this->scale = 1;
// The first time we run, we have a rather large
// delay to perform benchmark before the ticker shows.
// But now, since we are showing, use a more appropriate value:
this->currentAnimation->startDelay = 1500;
}
}
else if (this->effect)
this->effect->useSheepDog = false;
this->tickTimer = QTime::currentTime();
}
void ItemCircleAnimation::animationStopped(int)
{
// Nothing to do.
}
void ItemCircleAnimation::swapModel(){
if (this->currGuide == this->qtGuide2)
this->useGuideQt();
else
this->useGuideTt();
}
void ItemCircleAnimation::hoverEnterEvent(QGraphicsSceneHoverEvent *)
{
// Skip swap here to enhance ticker dragging
// this->swapModel();
}
void ItemCircleAnimation::hoverLeaveEvent(QGraphicsSceneHoverEvent *)
{
this->swapModel();
}
void ItemCircleAnimation::setTickerScale(float s)
{
this->scale = s;
qtGuide1->setScale(this->scale, this->scale);
qtGuide2->setScale(this->scale, this->scale);
qtGuide3->setScale(this->scale, this->scale);
}
void ItemCircleAnimation::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
this->mouseMoveLastPosition = event->scenePos();
if (event->button() == Qt::LeftButton)
this->setCursor(Qt::ClosedHandCursor);
else
this->switchToNextEffect();
}
void ItemCircleAnimation::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
if (event->button() == Qt::LeftButton)
this->setCursor(Qt::OpenHandCursor);
}
void ItemCircleAnimation::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
QPointF newPosition = event->scenePos();
this->setPosUsingSheepDog(this->pos() + newPosition - this->mouseMoveLastPosition, QRectF(-260, -280, 1350, 1160));
this->mouseMoveLastPosition = newPosition;
}
void ItemCircleAnimation::wheelEvent(QGraphicsSceneWheelEvent *event)
{
this->effect->moveSpeed = this->effect->moveSpeed + (event->delta() > 0 ? -0.20 : 0.20);
if (this->effect->moveSpeed < 0)
this->effect->moveSpeed = 0;
}
void ItemCircleAnimation::pause(bool on)
{
this->paused = on;
this->tickTimer = QTime::currentTime();
}
void ItemCircleAnimation::tick()
{
if (this->paused || !this->effect)
return;
float t = this->tickTimer.msecsTo(QTime::currentTime());
this->tickTimer = QTime::currentTime();
this->effect->tick(t/10.0f);
}
void ItemCircleAnimation::paint(QPainter *, const QStyleOptionGraphicsItem *, QWidget *)
{
if (this->tickOnPaint)
tick();
}
|