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/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtCore module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial Usage
** Licensees holding valid Qt Commercial licenses may use this file in
** accordance with the Qt Commercial License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Nokia.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
** $QT_END_LICENSE$
**
****************************************************************************/
//Own
#include "animationmanager.h"
//Qt
#include <QtCore/QAbstractAnimation>
#include <QtCore/QDebug>
// the universe's only animation manager
AnimationManager *AnimationManager::instance = 0;
AnimationManager::AnimationManager()
{
}
AnimationManager *AnimationManager::self()
{
if (!instance)
instance = new AnimationManager;
return instance;
}
void AnimationManager::registerAnimation(QAbstractAnimation *anim)
{
QObject::connect(anim, SIGNAL(destroyed(QObject*)), this, SLOT(unregisterAnimation_helper(QObject*)));
animations.append(anim);
}
void AnimationManager::unregisterAnimation_helper(QObject *obj)
{
unregisterAnimation(static_cast<QAbstractAnimation*>(obj));
}
void AnimationManager::unregisterAnimation(QAbstractAnimation *anim)
{
QObject::disconnect(anim, SIGNAL(destroyed(QObject*)), this, SLOT(unregisterAnimation_helper(QObject*)));
animations.removeAll(anim);
}
void AnimationManager::unregisterAllAnimations()
{
animations.clear();
}
void AnimationManager::pauseAll()
{
foreach (QAbstractAnimation* animation, animations) {
if (animation->state() == QAbstractAnimation::Running)
animation->pause();
}
}
void AnimationManager::resumeAll()
{
foreach (QAbstractAnimation* animation, animations) {
if (animation->state() == QAbstractAnimation::Paused)
animation->resume();
}
}
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