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/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtCore module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef __GRAPHICSSCENE__H__
#define __GRAPHICSSCENE__H__
//Qt
#include <QtGui/QGraphicsScene>
#include <QtCore/QSet>
#include <QtCore/QState>
class Boat;
class SubMarine;
class Torpedo;
class Bomb;
class PixmapItem;
class ProgressItem;
class TextInformationItem;
QT_BEGIN_NAMESPACE
class QAction;
QT_END_NAMESPACE
class GraphicsScene : public QGraphicsScene
{
Q_OBJECT
public:
enum Mode {
Big = 0,
Small
};
struct SubmarineDescription {
int type;
int points;
QString name;
};
struct LevelDescription {
int id;
QString name;
QList<QPair<int,int> > submarines;
};
GraphicsScene(int x, int y, int width, int height, Mode mode = Big);
qreal sealLevel() const;
void setupScene(QAction *newAction, QAction *quitAction);
void addItem(Bomb *bomb);
void addItem(Torpedo *torpedo);
void addItem(SubMarine *submarine);
void addItem(QGraphicsItem *item);
void clearScene();
signals:
void subMarineDestroyed(int);
void allSubMarineDestroyed(int);
private slots:
void onBombExecutionFinished();
void onTorpedoExecutionFinished();
void onSubMarineExecutionFinished();
private:
Mode mode;
ProgressItem *progressItem;
TextInformationItem *textInformationItem;
Boat *boat;
QSet<SubMarine *> submarines;
QSet<Bomb *> bombs;
QSet<Torpedo *> torpedos;
QVector<SubmarineDescription> submarinesData;
QHash<int, LevelDescription> levelsData;
friend class PauseState;
friend class PlayState;
friend class LevelState;
friend class LostState;
friend class WinState;
friend class WinTransition;
friend class UpdateScoreTransition;
};
#endif //__GRAPHICSSCENE__H__
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