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/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtCore module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef __SUBMARINE__H__
#define __SUBMARINE__H__
//Qt
#include <QtGui/QGraphicsTransform>
#include "pixmapitem.h"
class Torpedo;
class SubMarine : public PixmapItem
{
Q_OBJECT
public:
enum Movement {
None = 0,
Left,
Right
};
enum { Type = UserType + 1 };
SubMarine(int type, const QString &name, int points);
int points() const;
void setCurrentDirection(Movement direction);
enum Movement currentDirection() const;
void setCurrentSpeed(int speed);
int currentSpeed() const;
void launchTorpedo(int speed);
void destroy();
virtual int type() const;
QGraphicsRotation *rotation() const { return graphicsRotation; }
signals:
void subMarineDestroyed();
void subMarineExecutionFinished();
void subMarineStateChanged();
private:
int subType;
QString subName;
int subPoints;
int speed;
Movement direction;
QGraphicsRotation *graphicsRotation;
};
#endif //__SUBMARINE__H__
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