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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain
** additional rights.  These rights are described in the Nokia Qt LGPL
** Exception version 1.1, included in the file LGPL_EXCEPTION.txt in this
** package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

/****************************************************************************
**
** Qt Debugging Techniques
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the Qt GUI Toolkit.
** EDITIONS: FREE, PROFESSIONAL, ENTERPRISE
**
****************************************************************************/

/*!
    \page debug.html
    \title Debugging Techniques
    \ingroup buildsystem

    Here we present some useful hints to help you with debugging your
    Qt-based software.

    \tableofcontents

    \section1 Configuring Qt for Debugging

    When \l{Installation}{configuring Qt for installation}, it is possible
    to ensure that it is built to include debug symbols that can make it
    easier to track bugs in applications and libraries. However, on some
    platforms, building Qt in debug mode will cause applications to be larger
    than desirable.

    \section2 Debugging in Mac OS X and Xcode

    \section3 Debugging With/Without Frameworks

    The basic stuff you need to know about debug libraries and
    frameworks is found at developer.apple.com in: 
    \l{http://developer.apple.com/technotes/tn2004/tn2124.html#SECDEBUGLIB}
    {Apple Technicle Note TN2124} Qt follows that. 

    When you build Qt, frameworks are built by default, and inside the
    framework you will find both a release and a debug version (e.g.,
    QtCore and QtCore_debug). If you pass the \c{-no-framework} flag
    when you build Qt, two dylibs are built for each Qt library (e.g.,
    libQtCore.4.dylib and libQtCore_debug.4.dylib).

    What happens when you link depends on whether you use frameworks
    or not. We don't see a compelling reason to recommend one over the
    other.

    \section4 With Frameworks:

    Since the release and debug libraries are inside the framework,
    the app is simply linked against the framework. Then when you run
    in the debugger, you will get either the release version or the
    debug version, depending on whether you set \c{DYLD_IMAGE_SUFFIX}.
    If you don't set it, you get the release version by default (i.e.,
    non _debug). If you set \c{DYLD_IMAGE_SUFFIX=_debug}, you get the
    debug version.

    \section4 Without Frameworks:

    When you tell \e{qmake} to generate a Makefile with the debug
    config, it will link against the _debug version of the libraries
    and generate debug symbols for the app. Running this program in
    GDB will then work like running GDB on other platforms, and you
    will be able to trace inside Qt.

    \section3 Debug Symbols and Size

    The amount of space taken up by debug symbols generated by GCC can
    be excessively large. However, with the release of Xcode 2.3 it is
    now possible to use Dwarf symbols which take up a significantly
    smaller amount of space.  To enable this feature when configuring
    Qt, pass the \c{-dwarf-2} option to the configure script.

    This is not enabled by default because previous versions of Xcode
    will not work with the compiler flag used to implement this
    feature. Mac OS X 10.5 will use dwarf-2 symbols by default.

    dwarf-2 symbols contain references to source code, so the size of
    the final debug application should compare favorably to a release
    build.

    \omit
    Although it is not necessary to build Qt with debug symbols to use the
    other techniques described in this document, certain features are only
    available when Qt is configured for debugging.
    \endomit

    \section1 Command Line Options Recognized by Qt

    When you run a Qt application, you can specify several
    command-line options that can help with debugging. These are
    recognized by QApplication.

    \table
    \header \o Option \o Description
    \row \o \c -nograb
         \o The application should never grab \link QWidget::grabMouse()
            the mouse\endlink or \link QWidget::grabKeyboard() the
            keyboard \endlink. This option is set by default when the
            program is running in the \c gdb debugger under Linux.
    \row \o \c -dograb
         \o Ignore any implicit or explicit \c{-nograb}. \c -dograb wins over
            \c -nograb even when \c -nograb is last on the command line.
    \row \o \c -sync
         \o Runs the application in X synchronous mode. Synchronous mode
            forces the X server to perform each X client request
            immediately and not use buffer optimization. It makes the
            program easier to debug and often much slower. The \c -sync
            option is only valid for the X11 version of Qt.
    \endtable

    \section1 Warning and Debugging Messages

    Qt includes four global functions for writing out warning and debug
    text. You can use them for the following purposes:

    \list
    \o qDebug() is used for writing custom debug output.
    \o qWarning() is used to report warnings and recoverable errors in
       your application.
    \o qCritical() is used for writing critical error mesages and
       reporting system errors.
    \o qFatal() is used for writing fatal error messages shortly before exiting.
    \endlist

    If you include the <QtDebug> header file, the \c qDebug() function
    can also be used as an output stream. For example:

    \snippet doc/src/snippets/code/doc_src_debug.qdoc 0

    The Qt implementation of these functions prints the text to the
    \c stderr output under Unix/X11 and Mac OS X. With Windows, if it
    is a console application, the text is sent to console; otherwise, it
    is sent to the debugger. You can take over these functions by
    installing a message handler using qInstallMsgHandler().

    If the \c QT_FATAL_WARNINGS environment variable is set,
    qWarning() exits after printing the warning message. This makes
    it easy to obtain a backtrace in the debugger.

    Both qDebug() and qWarning() are debugging tools. They can be
    compiled away by defining \c QT_NO_DEBUG_OUTPUT and \c
    QT_NO_WARNING_OUTPUT during compilation.

    The debugging functions QObject::dumpObjectTree() and
    QObject::dumpObjectInfo() are often useful when an application
    looks or acts strangely. More useful if you use \l{QObject::setObjectName()}{object names}
    than not, but often useful even without names.

    \section1 Providing Support for the qDebug() Stream Operator

    You can implement the stream operator used by qDebug() to provide
    debugging support for your classes. The class that implements the
    stream is \c QDebug. The functions you need to know about in \c
    QDebug are \c space() and \c nospace(). They both return a debug
    stream; the difference between them is whether a space is inserted
    between each item. Here is an example for a class that represents
    a 2D coordinate.

    \snippet doc/src/snippets/qdebug/qdebugsnippet.cpp 0

    Integration of custom types with Qt's meta-object system is covered
    in more depth in the \l{Creating Custom Qt Types} document.

    \section1 Debugging Macros

    The header file \c <QtGlobal> contains some debugging macros and
    \c{#define}s.

    Three important macros are:
    \list
    \o \l{Q_ASSERT()}{Q_ASSERT}(cond), where \c cond is a boolean
       expression, writes the warning "ASSERT: '\e{cond}' in file xyz.cpp, line
       234" and exits if \c cond is false.
    \o \l{Q_ASSERT_X()}{Q_ASSERT_X}(cond, where, what), where \c cond is a
       boolean expression, \c where a location, and \c what a message,
       writes the warning: "ASSERT failure in \c{where}: '\c{what}', file xyz.cpp, line 234"
       and exits if \c cond is false.
    \o \l{Q_CHECK_PTR()}{Q_CHECK_PTR}(ptr), where \c ptr is a pointer.
       Writes the warning "In file xyz.cpp, line 234: Out of memory" and
       exits if \c ptr is 0.
    \endlist

    These macros are useful for detecting program errors, e.g. like this:

    \snippet doc/src/snippets/code/doc_src_debug.qdoc 1

    Q_ASSERT(), Q_ASSERT_X(), and Q_CHECK_PTR() expand to nothing if
    \c QT_NO_DEBUG is defined during compilation. For this reason,
    the arguments to these macro should not have any side-effects.
    Here is an incorrect usage of Q_CHECK_PTR():

    \snippet doc/src/snippets/code/doc_src_debug.qdoc 2

    If this code is compiled with \c QT_NO_DEBUG defined, the code in
    the Q_CHECK_PTR() expression is not executed and \e alloc returns
    an unitialized pointer.

    The Qt library contains hundreds of internal checks that will
    print warning messages when a programming error is detected. We
    therefore recommend that you use a debug version of Qt when
    developing Qt-based software.

    \section1 Common Bugs

    There is one bug that is so common that it deserves mention here:
    If you include the Q_OBJECT macro in a class declaration and
    run \link moc.html the meta-object compiler\endlink (\c{moc}),
    but forget to link the \c{moc}-generated object code into your
    executable, you will get very confusing error messages. Any link
    error complaining about a lack of \c{vtbl}, \c{_vtbl}, \c{__vtbl}
    or similar is likely to be a result of this problem.
*/