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/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the test suite of the Qt Toolkit.
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** No Commercial Usage
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** contained in the Technology Preview License Agreement accompanying
** this package.
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** GNU Lesser General Public License Usage
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** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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****************************************************************************/

/*!
\page advtutorial.html
\title Advanced Tutorial

This tutorial goes step-by-step through creating a full application using just QML.
It is assumed that you already know basic QML (such as from doing the simple tutorial) and the focus is on showing
how to turn that knowledge into a complete and functioning application.

This tutorial involves a significant amount of JavaScript to implement the game logic. An understanding of JavaScript is helpful to understand the JavaScript parts of this tutorial, but if you don't understand JavaScript you can still get a feel for how to integrate QML elements with backend logic which creates and controls them. From the QML perspective, there is little difference between integrating with backend logic written in C++ and backend logic written in JavaScript.

In this tutorial we recreate, step by step, the Same Game demo in $QTDIR/demos/declarative/samegame.qml.
The results of the individual steps are in the $QTDIR/examples/declarative/tutorials/samegame directory.

Tutorial chapters:

\list
\o \l {Advanced Tutorial 1 - Creating the Game Canvas and Blocks}
\o \l {Advanced Tutorial 2 - Populating the Game Canvas}
\o \l {Advanced Tutorial 3 - Implementing the Game Logic}
\o \l {Advanced Tutorial 4 - Finishing Touches}
\endlist

*/