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/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
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/*!
\page advtutorial.html
\title Advanced Tutorial

This tutorial goes step-by-step through creating a full application using just QML.
It is assumed that you already know basic QML (such as from doing the simple tutorial) and the focus is on showing
how to turn that knowledge into a complete and functioning application.

This tutorial involves a significant amount of JavaScript to implement the game logic. An understanding of JavaScript is helpful to understand the JavaScript parts of this tutorial, but if you don't understand JavaScript you can still get a feel for how to integrate QML elements with backend logic which creates and controls them. From the QML perspective, there is little difference between integrating with backend logic written in C++ and backend logic written in JavaScript.

In this tutorial we recreate, step by step, a version of the Same Game demo in $QTDIR/demos/declarative/samegame.qml.
The results of the individual steps are in the $QTDIR/examples/declarative/tutorials/samegame directory.

The Same Game demo has been extended since this tutorial was written. This tutorial only covers the version in 
the $QTDIR/examples/declarative/tutorials/samegame directory. However once you have completed the tutorial you should be able
to understand the extensions in the most recent Same Game demo, and even extend it yourself.

Tutorial chapters:

\list
\o \l {Advanced Tutorial 1 - Creating the Game Canvas and Blocks}
\o \l {Advanced Tutorial 2 - Populating the Game Canvas}
\o \l {Advanced Tutorial 3 - Implementing the Game Logic}
\o \l {Advanced Tutorial 4 - Finishing Touches}
\endlist

*/