blob: 2c99819c911d0944fc43f119d156dfbc95d2158b (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
|
/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
/*!
\page advtutorial1.html
\title Advanced Tutorial 1 - Creating the Game Canvas and Blocks
The first step is to create the items in your application. In Same Game we have a main game screen and the blocks that populate it.
\image declarative-adv-tutorial1.png
Here is the QML code for the basic elements. The game window:
\snippet declarative/tutorials/samegame/samegame1/samegame.qml 0
This gives you a basic game window, with room for the game canvas. A new game
button and room to display the score. The one thing you may not recognize here
is the \l SystemPalette item. This item provides access to the Qt system palette
and is used to make the button look more like a system button (for exact native
feel you would use a \l QPushButton). Since we want a fully functional button,
we use the QML elements Text and MouseArea inside a Rectangle to assemble a
button. Below is the code which we wrote to do this:
\snippet declarative/tutorials/samegame/samegame1/Button.qml 0
Note that this Button component was written to be fairly generic, in case we
want to use a similarly styled button later.
And here is a simple block:
\snippet declarative/tutorials/samegame/samegame1/Block.qml 0
Since it doesn't do anything yet it's very simple, just an image. As the
tutorial progresses and the block starts doing things the file will become
more than just an image. Note that we've set the image to be the size of the item.
This will be used later, when we dynamically create and size the block items the image will be scaled automatically
to the correct size.
You should be familiar with all that goes on in these files so far. This is a
very basic start and doesn't move at all - next we will populate the game canvas
with some blocks.
[\l {advtutorial.html}{Advanced Tutorial}] [Next: \l {Advanced Tutorial 2 - Populating the Game Canvas}]
*/
|