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/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:FDL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Free Documentation License
** Alternatively, this file may be used under the terms of the GNU Free
** Documentation License version 1.3 as published by the Free Software
** Foundation and appearing in the file included in the packaging of this
** file.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
** $QT_END_LICENSE$
**
****************************************************************************/
/*!
\page qml-anchor-layout.html
\target anchor-layout
\title Anchor-based Layout in QML
In addition to the more traditional \l Grid, \l Row, and \l Column,
QML also provides a way to layout items using the concept of \e anchors.
Each item can be thought of as having a set of 7 invisible "anchor lines":
\l {Item::anchors.left}{left}, \l {Item::anchors.horizontalCenter}{horizontalCenter},
\l {Item::anchors.right}{right}, \l {Item::anchors.top}{top},
\l {Item::anchors.verticalCenter}{verticalCenter}, \l {Item::anchors.baseline}{baseline},
and \l {Item::anchors.bottom}{bottom}.
\image edges_qml.png
The baseline (not pictured above) corresponds to the imaginary line on which
text would sit. For items with no text it is the same as \e top.
The QML anchoring system allows you to define relationships between the anchor lines of different items. For example, you can write:
\code
Rectangle { id: rect1; ... }
Rectangle { id: rect2; anchors.left: rect1.right; ... }
\endcode
In this case, the left edge of \e rect2 is bound to the right edge of \e rect1, producing the following:
\image edge1.png
The anchoring system also allows you to specify margins and offsets. Margins specify the amount of empty space to leave to the outside of an item, while offsets allow you to manipulate positioning using the center anchor lines. Note that margins specified using the anchor layout system only have meaning for anchors; they won't have any effect when using other layouts or absolute positioning.
\image margins_qml.png
The following example specifies a left margin:
\code
Rectangle { id: rect1; ... }
Rectangle { id: rect2; anchors.left: rect1.right; anchors.leftMargin: 5; ... }
\endcode
In this case, a margin of 5 pixels is reserved to the left of \e rect2, producing the following:
\image edge2.png
You can specify multiple anchors. For example:
\code
Rectangle { id: rect1; ... }
Rectangle { id: rect2; anchors.left: rect1.right; anchors.top: rect1.bottom; ... }
\endcode
\image edge3.png
By specifying multiple horizontal or vertical anchors you can control the size of an item. For example:
\code
Rectangle { id: rect1; x: 0; ... }
Rectangle { id: rect2; anchors.left: rect1.right; anchors.right: rect3.left; ... }
Rectangle { id: rect3; x: 150; ... }
\endcode
\image edge4.png
\section1 Limitations
For performance reasons, you can only anchor an item to its siblings and direct parent. For example, the following anchor would be considered invalid and would produce a warning:
\badcode
Item {
id: group1
Rectangle { id: rect1; ... }
}
Item {
id: group2
Rectangle { id: rect2; anchors.left: rect1.right; ... } // invalid anchor!
}
\endcode
*/
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