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/*! 
\page qmlanimation.html
\target qmlanimation
\title QML Animation

QML supports three different forms of animation - basic property animation, 
states and transitions and property behaviors.  

\section1 Property Animation

Animation in QML is done by animating properties of objects.

Any property of a recognizable type can be animated. Currently those types include:
\list
\o qreal
\o int
\o Most of QVariant's built-in types
\endlist

Animations can also involve numerous properties on numerous objects.

Other Features:
\list
\o Support for a large set of parameterized easing curves. (based on the Penner easing equations)
\o Animation synchronization
\endlist

The simplest form of animation is using \l NumberAnimation

The following example creates a bouncing effect:
\code
Rectangle {
    id: rect
    width: 120; height: 200; color: "white"
    Image {
        id: img
        source: "qt-logo.png"
        x: 60-img.width/2
        y: 0
        y: SequentialAnimation {
            running: true
            repeat: true
            NumberAnimation { to: 200-img.height; easing: "easeOutBounce"; duration: 2000 }
            PauseAnimation { duration: 1000 }
            NumberAnimation { to: 0; easing: "easeOutQuad"; duration: 1000 }
        }
    }
}
\endcode

\image propanim.gif

\target states-transitions
\section1 States and Transitions

\section2 States

QML states describe user interface configurations, including:
\list
\o What UI elements are present
\o The properties of those elements (including how they behave)
\o What actions are available
\endlist

A state can also be thought of as a set of batched changes from a default configuration.

Examples of states in modern UI:
\list
\o A Contacts application has a 'View Contact' state and an 'Edit Contact' State. In the first state the information presented is static (using labels), and in the second it is editable (using editors).
\o A button has a pressed and unpressed state. When pressed the text moves down and to the right, and the button has a slightly darker appearance.
\endlist

In QML:
\list
\o Any object can use states.
\o There is a default state. The default state can be explicitly set.
\o A state can affect other the properties of other objects, not just the object owning the state (and not just that object's children).
\endlist

The following example shows a simple use of states. In the default state \c myrect is positioned at 0,0. In the 'moved' state it is positioned at 50,50.

\code
Item {
    Rectangle {
        id: myrect
        width: 100
        height: 100
    }
    states: [
        State {
            name: "moved"
            PropertyChanges {
                target: myrect
                x: 50
                y: 50
            }
        }
    ]
}
\endcode

\section2 Transitions

QML transitions describe animations to perform when state changes occur.

For the previous example, a transition could describe how \c myrect moved from its initial position to its new position:

\code
transitions: [
    Transition {
        NumberAnimation {
            properties: "x,y"
            easing: "easeOutBounce"
            duration: 200
        }
    }
]
\endcode

QML transitions can use selectors to determine which state changes a transition should apply to:

\code
Transition {
    from: "*"
    to: "Details"
    ...
}
\endcode

Transitions can happen in parallel, in sequence, or in any combination of the two:

\code
Transition {
    from: "*"
    to: "MyState"
    reversible: true
    SequentialAnimation {
        ColorAnimation {
            property: "color"
            duration: 1000
        }
        PauseAnimation {
            duration: 1000
        }
        ParallelAnimation {
            NumberAnimation {
                duration: 1000
                easing: "easeOutBounce"
                target: box1
                properties: "x,y"
            }
            NumberAnimation {
                duration: 1000
                target: box2
                properties: "x,y"
            }
        }
    }
}
\endcode

\section1 Property Behaviors

\note Property behaviors are currently experimental.
*/