1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
|
/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Qt Software Information (qt-info@nokia.com)
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the either Technology Preview License Agreement or the
** Beta Release License Agreement.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain
** additional rights. These rights are described in the Nokia Qt LGPL
** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
** package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
** If you are unsure which license is appropriate for your use, please
** contact the sales department at qt-sales@nokia.com.
** $QT_END_LICENSE$
**
****************************************************************************/
/*!
\page qmlanimation.html
\title QML Animation
Animation in QML is done by animating properties of objects. Properties of type
real, int, color, rect, point, and size can all be animated.
QML supports three different forms of animation - basic property animation,
transitions, and property behaviors.
\section1 Basic Property Animation
The simplest form of animation is directly using \l PropertyAnimation, which can animate all of the property
types listed above. If the property you are animating is a number or color, you can alternatively use
NumberAnimation or ColorAnimation. These elements don't add any additional functionality,
but will help enforce type correctness and are slightly more efficient.
A property animation can be specified as a value source. This is especially useful for repeating animations.
The following example creates a bouncing effect:
\qml
Rectangle {
id: rect
width: 120; height: 200;
Image {
id: img
source: "qt-logo.png"
x: 60-img.width/2
y: 0
y: SequentialAnimation {
running: true
repeat: true
NumberAnimation { to: 200-img.height; easing: "easeOutBounce"; duration: 2000 }
PauseAnimation { duration: 1000 }
NumberAnimation { to: 0; easing: "easeOutQuad"; duration: 1000 }
}
}
}
\endqml
\image propanim.gif
A property animation can also be specified as a resource that is manipulated from script.
\qml
PropertyAnimation {
id: animation
target: image
property: "scale"
from: 1; to: .5
}
Image {
id: image
source: "image.png"
MouseRegion {
anchors.fill: parent
onPressed: animation.start()
}
}
\endqml
Animations can be joined into a group using SequentialAnimation and ParallelAnimation.
\target state-transitions
\section1 Transitions
QML transitions describe animations to perform when \l{qmlstates}{state} changes occur.
For example, a transition could describe how an item moves from its initial position to its new position:
\code
transitions: [
Transition {
NumberAnimation {
matchProperties: "x,y"
easing: "easeOutBounce"
duration: 200
}
}
]
\endcode
As you can see from the above example, transitions make use of the same basic animation classes introduced
above. However, you generally use a different set of properties when working with transitions. In the example,
no target or property has been specified. Instead, we have specified matchProperties, which acts as a selector to
determine which property changes to animate; in this case, we will animate any x,y properties that have
changed on any objects.
QML transitions also selectors to determine which state changes a transition should apply to:
\code
Transition {
from: "*"
to: "details"
...
}
\endcode
Transitions can happen in parallel, in sequence, or in any combination of the two:
\code
Transition {
from: "*"
to: "MyState"
reversible: true
SequentialAnimation {
ColorAnimation {
property: "color"
duration: 1000
}
PauseAnimation {
duration: 1000
}
ParallelAnimation {
NumberAnimation {
duration: 1000
easing: "easeOutBounce"
matchTargets: box1
matchProperties: "x,y"
}
NumberAnimation {
duration: 1000
matchTargets: box2
matchProperties: "x,y"
}
}
}
}
\endcode
\section1 Property Behaviors
A property behavior specifies a default animation to run whenever the property's value changes.
In the following snippet, we specify that we want the x position of redRect to be animated
whenever it changes. The animation will last 300 milliseconds and use an InOutQuad easing curve.
\qml
Rectangle {
id: redRect
color: "red"
width: 100; height: 100
x: Behavior { NumberAnimation { duration: 300; easing: "InOutQuad" } }
}
\endqml
To trigger this behavior, we could:
\list
\o Enter a state that changes x
\qml
State {
name: "myState"
PropertyChanges {
target: redRect
x: 200
...
}
}
\endqml
\o Update x from a script
\qml
MouseRegion {
....
onClicked: redRect.x = 24;
}
\endqml
\endlist
If x were bound to another property, triggering the binding would also trigger the behavior.
If a state change has a transition animation matching a property with a Behavior, the transition animation
will override the Behavior for that state change.
*/
|