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/****************************************************************************
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
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****************************************************************************/
/*!
\page qdeclarativeanimation.html
\title QML Animation
In QML, animations are created by applying animation objects to object property
values to gradually change them over time. Animation objects are created from
the built-in set of animation elements, which can be used to animate various
types of property values. In addition, animation objects can be applied in
different ways depending on the context in which they are required.
To create an animation, use an appropriate animation element for the type of
the property that is to be animated, and apply the animation depending on the
type of behavior that is required. This page describes the \l {Types of
Animations} that can be created and the \l {Animation Elements} that are used
to create these animations.
\section1 Types of Animations
An animation is created in different ways depending on the context in which it
is required. Suppose a \l Rectangle's movement - that is, changes in its \c x
or \c y property values - should be animated. The semantics of the animation
differ depending on whether you want to create:
\list
\o An animation that moves the \l Rectangle as soon as it is created, to a
known position
\o An animation that only triggers when the \l Rectangle is moved by external
sources - for example, when the mouse is clicked, animate the movement to the
mouse position
\o An animation that triggers when a particular signal is received
\o A standalone animation that is not bound to the \l Rectangle's movement, but
instead can be started and stopped from script as required
\o An animation that only triggers during \l{QML States}{state changes}
\endlist
To support these different types of animation methods, QML provides several
methods for defining an animation. These are:
\list
\o Creating an \l{Animations as Property Value Sources}{animation using
property value sources}, to immediately animate a specific property
\o Using \l{Behavioral Animations}{behavioral animations}, which are triggered
when a property changes value
\o \l{Animations in a Signal Handler}{Within a signal handler}, to be triggered
when a signal is received
\o As a \l{Standalone Animation}{standalone animation}, that can be
started/stopped from script and can be rebound to different objects
\o Using \l{Transitions}{transitions}, to provide animations between \l{QML
States}{state changes}
\endlist
These methods are demonstrated below. Notice these examples use
PropertyAnimation, which is one of several QML elements that can be used to
create an animation. See the \l {Animation Elements} section further below for
details.
\section2 Animations as Property Value Sources
An animation is applied as a \l{QDeclarativePropertyValueSource}{property value
source} using the \e Animation \bold on \e Property syntax. Here is a \l
Rectangle whose movement is animated using this method:
\snippet doc/src/snippets/declarative/animation-propertyvaluesource.qml 0
This applies a PropertyAnimation to the \l Rectangle's \c x and \c y properties
to animate from their current values (i.e. zero) to 50, over 1000 milliseconds.
The animation starts as soon as the \l Rectangle is loaded. To animate from
specific values rather than the current \c x and \c y values, set the
PropertyAnimation's \l {PropertyAnimation::}{from} property.
Specifying an animation as a property value source is useful for animating a
property to a particular value as soon as the object is loaded.
\section2 Behavioral Animations
Often an animation should be applied whenever a particular property value
changes. In these cases, a \l Behavior can be used to specify a default
animation for a property change. Here is an example:
\snippet doc/src/snippets/declarative/animation-behavioral.qml 0
This \l Rectangle has \l Behavior objects applied to its \c x and \c y
properties. Whenever these properties change (in this case, when the mouse is
clicked within the parent \l Item), the PropertyAnimation objects defined
within the behaviors will be applied to these properties, thus animating the \l
Rectangle's movement to its new position. Unlike the method of \l {Animations
as Property Value Sources}{defining an animation as a property value source},
which creates a one-time animation that animates a property to a known value, a
behavioral animation is an animation that is triggered \e {in response to} a
value change.
Any changes to these properties will trigger their animations. If \c x or \c y
were bound to other properties, and those properties changed, the animation
would be triggered. The \l{Behavior::}{enabled} property can be used to force a
\l Behavior to only apply under certain circumstances.
Notice that unlike for property value source animations, the
PropertyAnimation's \l {PropertyAnimation::}{from} and \l
{PropertyAnimation::}{to} properties do not need to be defined because these
values are already provided, respectively, by the \l Rectangle's current values
and the new values set in the \c onClicked handler. If these properties were
defined anyway, they would override the default values.
See the \l {declarative/animation/behaviors}{Behaviors example} for a
demonstration of behavioral animations.
\section2 Animations in a Signal Handler
An animation can be created within a signal handler to be triggered when the
signal is received. For example:
\snippet doc/src/snippets/declarative/animation-signalhandler.qml 0
The PropertyAnimation is triggered when the MouseArea is clicked, animating the
\c x and \c y properties to a value of 50 over 1000 milliseconds. Since the
animation is not bound to a particular object or property, it must define the
\l {PropertyAnimation::}{target} and \l {PropertyAnimation::}{property} (or \l
{PropertyAnimation::}{targets} and \l{PropertyAnimation::}{properties}) values.
The \l {PropertyAnimation::}{to} property is also required to specify the new
\c x and \c y values.
\section2 Standalone Animations
Animations can also be created as ordinary QML objects that are not bound to
any particular objects and properties. An example:
\snippet doc/src/snippets/declarative/animation-standalone.qml 0
A standalone animation is not running by default and must be started explicitly
using the \l {Animation::}{running} property or \l {Animation::}{start()} and
\l {Animation::}{stop()} methods. Since the animation is not bound to a
particular object or property, it must define the \l
{PropertyAnimation::}{target} and \l {PropertyAnimation::}{property} (or \l
{PropertyAnimation::}{targets} and \l{PropertyAnimation::}{properties}) values.
The \l {PropertyAnimation::}{to} property is also required to specify the new
\c x and \c y values. (The \l {PropertyAnimation::}{from} value can optionally
be provided.)
Standalone animations are useful when an animation is not targeted towards a
single object property and the animation should be explicitly started and
stopped.
\section2 Transitions
Transitions are used to describe the animations to be applied when a \l {QML
States}{state change} occurs. To create a transition, define a \l Transition
object and add it to an item's \l {Item::}{transitions} property. An example:
\snippet doc/src/snippets/declarative/animation-transitions.qml 0
When the \l Rectangle changes to the \e moved state, its \c x and \c y property
values are changed by the PropertyChanges object, and the PropertyAnimation
defined within the \l Transition is triggered on these properties. The
animation will not be applied at any time other than during the state change.
Notice the example does not set any \l {PropertyAnimation::}{from} and \l
{PropertyAnimation::}{to} values for the PropertyAnimation. As a convenience,
these properties are automatically set to the values of \c x and \c y before
and after the state change, respectively. However, they can be explicitly set
if these values should be overrided.
Also notice the PropertyAnimation does not need to specify a \l
{PropertyAnimation::}{target} object; any \c x or \c y value of any object that
has changed during the state change will be animated. However, the target can
be set if the animation should be restricted to certain objects.
The top-level animations in a \l Transition are run in parallel. To run them
one after the other, use a SequentialAnimation, as shown below in \l {Grouping
Animations}.
See the \l Transition documentation for more information.
\section1 Animation Elements
To create an animation, choose from one of the built-in QML animation elements.
While the above examples are demonstrated using PropertyAnimation, they could
have used other elements depending on the type of the property to be animated
and whether a single or multiple animations are required.
All animation elements inherit from the \l Animation element. It is not
possible to create \l Animation objects; instead, this element provides the
essential properties and methods for animation elements. For example, it allows
animations to be started and stopped through the \l {Animation::}{running}
property and the \l{Animation::}{start()} and \l{Animation::}{stop()} methods.
It can also define the number of \l {Animation::}{loops} for an animation.
\section2 Property Animation Elements
PropertyAnimation is the most basic animation element for animating a property.
It can be used to animate \c real, \c int, \c color, \c rect, \c point, \c size, and
\c vector3d properties. It is inherited by NumberAnimation, ColorAnimation,
RotationAnimation and Vector3dAnimation: NumberAnimation provides a more
efficient implementation for animating \c real and \c int properties, and
Vector3dAnimation does the same for \c vector3d properties. ColorAnimation
and RotationAnimation provide more specific attributes for animating color
and rotation changes.
A ColorAnimation allows color values for the \l {ColorAnimation::}{from}
and \l {ColorAnimation::}{to} properties. The
following animates the rectangle's \l {Rectangle::color} property:
\snippet doc/src/snippets/declarative/animation-elements.qml color
RotationAnimation allows a rotation's direction to be specified. The following
animates the rectangle's \l {Item::rotation} property:
\snippet doc/src/snippets/declarative/animation-elements.qml rotation
In addition, the following specialized animation elements are available:
\list
\o SmoothedAnimation: a specialized NumberAnimation that provides smooth
changes in animation when the target value changes
\o SpringAnimation: provides a spring-like animation with specialized
attributes such as \l {SpringAnimation::}{mass},
\l{SpringAnimation::}{damping} and \l{SpringAnimation::}{epsilon}
\o ParentAnimation: used for animating a parent change (see ParentChange)
\o AnchorAnimation: used for animating an anchor change (see AnchorChanges)
\endlist
See their respective documentation pages for more details.
\section3 Easing
Any PropertyAnimation-based animations can specify \l
{PropertyAnimation::easing.type}{easing attributes} to control the
easing curve applied when a property value is animated. These control the
effect of the animation on the property value, to provide visual effects like
bounce, acceleration and deceleration.
For example, this modified version of an \l {Animations as Property Value
Sources}{earlier example} uses \c Easing.OutBounce to create a bouncing effect
when the animation reaches its target value:
\snippet doc/src/snippets/declarative/animation-easing.qml 0
The \l{declarative/animation/easing}{easing example} visually demonstrates each
of the different easing types.
\section2 Grouping Animations
Multiple animations can be combined into a single animation using one of the
animation group elements: ParallelAnimation or SequentialAnimation. As their
names suggest, animations in a ParallelAnimation are run at the same time,
while animations in a SequentialAnimation are run one after the other.
To run multiple animations, define the animations within an animation group.
The following example creates a SequentialAnimation that runs three animations
one after the other: a NumberAnimation, a PauseAnimation and another
NumberAnimation. The SequentialAnimation is applied as a \l{Animations as
Property Value Sources}{property value source animation} on the image's \c y
property, so that the animation starts as soon as the image is loaded, moving
the image up and down:
\snippet doc/src/snippets/declarative/animation-groups.qml 0
\image propanim.gif
Since the SequentialAnimation is applied to the \c y property, the individual
animations within the group are automatically applied to the \c y property as
well; it is not required to set their \l{PropertyAnimation::}{properties}
values to a particular property.
Animation groups can be nested. Here is a rather complex animation making use
of both sequential and parallel animations:
\snippet doc/src/snippets/declarative/animation-groups.qml 1
Once individual animations are placed into a SequentialAnimation or
ParallelAnimation, they can no longer be started and stopped independently. The
sequential or parallel animation must be started and stopped as a group.
See the \l {declarative/animation/basics}{Animation basics example} for a
demonstration of creating and combining multiple animations in QML.
\section2 Other Animation Elements
In addition, QML provides several other elements useful for animation:
\list
\o PauseAnimation: enables pauses during animations
\o ScriptAction: allows JavaScript to be executed during an animation, and can
be used together with StateChangeScript to reused existing scripts
\o PropertyAction: changes a property \e immediately during an animation,
without animating the property change
\endlist
See their respective documentation pages for more details.
*/
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