summaryrefslogtreecommitdiffstats
path: root/doc/src/declarative/focus.qdoc
blob: 0dd5eb3d77b5639acaaecfa0319fdf4a7ee10440 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:FDL$
** Commercial Usage
** Licensees holding valid Qt Commercial licenses may use this file in
** accordance with the Qt Commercial License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in a
** written agreement between you and Nokia.
**
** GNU Free Documentation License
** Alternatively, this file may be used under the terms of the GNU Free
** Documentation License version 1.3 as published by the Free Software
** Foundation and appearing in the file included in the packaging of this
** file.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
** $QT_END_LICENSE$
**
****************************************************************************/

/*!
\target qmlfocus
\page qdeclarativefocus.html
\title Keyboard Focus in QML

When a key is pressed or released, a key event is generated and delivered to the
focused QML \l Item.  To facilitate the construction of reusable components
and to address some of the cases unique to fluid user interfaces, the QML items add a
\e scope based extension to Qt's traditional keyboard focus model.

\tableofcontents

\section1 Key Handling Overview

When the user presses or releases a key, the following occurs:
\list 1
\o Qt receives the key action and generates a key event.
\o If the Qt widget containing the \l QDeclarativeView has focus, the key event is delivered to it. Otherwise, regular Qt key handling continues.
\o The key event is delivered by the scene to the QML \l Item with \e {active focus}.  If no \l Item has \e {active focus}, the key event is \l {QEvent::ignore()}{ignored} and regular Qt key handling continues.
\o If the QML \l Item with \e {active focus} accepts the key event, propagation stops.  Otherwise the event is "bubbled up", by recursively passing it to each \l Item's parent until either the event is accepted, or the root \l Item is reached.

If the \c {Rectangle} element in the following example has active focus and the \e A key is pressed,
it will bubble up to its parent.  However, pressing the \e B key will bubble up to the root
item and thus subsequently be \l {QEvent::ignore()}{ignored}.

\code
Item {
    Item {
        Keys.onPressed: {
            if (event.key == Qt.Key_A) { 
                console.log('Key A was pressed');
                event.accepted = true;
            }
        }
        Rectangle {}
    }
}
\endcode

\o If the root \l Item is reached, the key event is \l {QEvent::ignore()}{ignored} and regular Qt key handling continues.

\endlist

See also the \l {Keys}{Keys attached property} and \l {KeyNavigation}{KeyNavigation attached property}.

\section1 Querying the Active Focus Item

Whether or not an \l Item has \e {active focus} can be queried through the
property \c {Item::focus}.  For example, here we have a \l Text
element whose text is determined by whether or not it has \e {active focus}.

\code
Text {
    text: focus ? "I have active focus!" : "I do not have active focus"
}
\endcode

\section1 Acquiring Focus and Focus Scopes

An \l Item requests focus by setting the \c {Item::focus} property to true.

For very simple cases simply setting the \c {Item::focus} property is sometimes
sufficient.  If we run the following example with the \l {QML Viewer}, we see that
the \c {keyHandler} element has \e {active focus} and pressing the 'A', 'B'
or 'C' keys modifies the text appropriately.

\table
\row
\o \code
    Rectangle {
        color: "lightsteelblue"; width: 240; height: 25
        Text { id: myText }
        Item {
            id: keyHandler
            focus: true
            Keys.onPressed: {
                if (event.key == Qt.Key_A)
                    myText.text = 'Key A was pressed'
                else if (event.key == Qt.Key_B)
                    myText.text = 'Key B was pressed'
                else if (event.key == Qt.Key_C)
                    myText.text = 'Key C was pressed'
            }
        }
    }
\endcode
\o \image declarative-qmlfocus1.png
\endtable

However, were the above example to be used as a self-contained component, this
simple use of the \c {Item::focus} property is no longer sufficient.  The left
hand side of the following table shows what we would like to be able to write.
Here we create two instances of our previously defined component, and set the
second one to have focus.  The intention is that when the \e A, \e B, or \e C
keys are pressed, the second of the two components receives the event and
reponds accordingly.

\table
\row
\o \code
Rectangle {
    color: "red"; width: 240; height: 55
    MyWidget {}
    MyWidget { y: 30; focus: true }
}
\endcode
\o \code
Rectangle {
    color: "red"; width: 240; height: 55
    Rectangle {
        color: "lightsteelblue"; width: 240; height: 25
        Text { id: myText }
        Item {
            id: keyHandler
            focus: true
            Keys.onPressed: {
                if (event.key == Qt.Key_A)
                    myText.text = 'Key A was pressed'
                else if (event.key == Qt.Key_B)
                    myText.text = 'Key B was pressed'
                else if (event.key == Qt.Key_C)
                    myText.text = 'Key C was pressed'
            }
        }
    }
    Rectangle {
        y: 30; focus: true
        color: "lightsteelblue"; width: 240; height: 25
        Text { id: myText }
        Item {
            id: keyHandler
            focus: true
            Keys.onPressed: {
                if (event.key == Qt.Key_A)
                    myText.text = 'Key A was pressed'
                else if (event.key == Qt.Key_B)
                    myText.text = 'Key B was pressed'
                else if (event.key == Qt.Key_C)
                    myText.text = 'Key C was pressed'
            }
        }
    }
}
\endcode
\endtable

The right hand side of the example shows the expanded code - the equivalent QML
without the use of the component \c {MyWidget}.  From this, the problem is
evident - there are no less than three elements that have the \c {Item::focus}
property set to true.  Ultimately only one element can have focus, and the
system has to decide which on.  In this case the first appearance of the
\c {Item::focus} property being set to true on line 4 is selected, and the value
of \c {Item::focus} in the other two instances is reverted back to false.  This
is exactly the opposite of what was wanted!

This problem is fundamentally one of visibility.  The \c {MyWidget}
components each set their \c {keyHandler} Items as focused as that is all they can
do - they don't know how they are going to be used, but they do know that when
they're in use their \c {keyHandler} element is what needs focus.  Likewise
the code that uses the two \c {MyWidgets} sets the second \c {MyWidget} as
focused. While it doesn't know exactly how the \c {MyWidget} is
implemented, it knows that it wants the second one to be focused.  This allows us
to achieve encapsulation, allowing each widget to focus on it's appropriate behaviour
itself.

To solve this problem - allowing components to care about what they know about
and ignore everything else - the QML items introduce a concept known as a
\e {focus scope}.  For existing Qt users, a \e {focus scope} is like an
automatic focus proxy.  A \e {focus scope} is created using the \l FocusScope
element.

In the next example, a \l FocusScope is added to the component, and the visual
result shown.

\table
\row
\o \code
FocusScope {
    width: 240; height: 25
    Rectangle {
        color: "lightsteelblue"; width: 240; height: 25
        Text { id: myText }
        Item {
            id: keyHandler
            focus: true
            Keys.onPressed: {
                if (event.key == Qt.Key_A)
                    myText.text = 'Key A was pressed'
                else if (event.key == Qt.Key_B)
                    myText.text = 'Key B was pressed'
                else if (event.key == Qt.Key_C)
                    myText.text = 'Key C was pressed'
            }
        }
    }
}
\endcode
\o \image declarative-qmlfocus2.png
\endtable

Conceptually \e {focus scopes} are quite simple.
\list
\o Within each \e {focus scope} one element may have \c {Item::focus} set to true.
If more than one \l Item has the \c {Item::focus} property set, the first is selected
and the others are unset, just like when there are no \e {focus scopes}.
\o When a \e {focus scope} receives \e {active focus}, the contained element with
\c {Item::focus} set (if any) also gets \e {active focus}.  If this element is
also a \l FocusScope, the proxying behaviour continues.  Both the
\e {focus scope} and the sub-focused item will have \c {Item::focus} set.
\endlist

So far the example has the second component statically selected.  It is trivial
now to extend this component to make it clickable, and add it to the original
application.  We still set a one of the widgets as focused by default, but from
then on clicking the either one gives it focus.

\table
\row
\o \code
Rectangle {
    color: "red"; width: 240; height: 55
    MyClickableWidget {}
    MyClickableWidget { y: 30; focus: true }
}
\endcode
\o \code
FocusScope {
    id: page; width: 240; height: 25
    MyWidget { focus: true }
    MouseArea { anchors.fill: parent; onClicked: { page.focus = true } }
}
\endcode
\endtable

\image declarative-qmlfocus3.png

When a QML item explicitly relinquishes focus (by setting its
\c {Item::focus} property to false while it has \e {active focus}), the system
does not automatically select another element to receive focus.  That is, it
is possible for there to be no currently \e {active focus}.

See the {declarative/keyinteraction/focus}{Keyboard Focus example} for a 
demonstration of moving keyboard focus between multiple areas using FocusScope
elements.

\section1 Advanced uses of Focus Scopes

Focus scopes allow focus to allocation to be easily partitioned.  Several
QML items use it to this effect.

\l ListView, for example, is itself a focus scope.  Generally this isn't
noticable as \l ListView doesn't usually have manually added visual children.
By being a focus scope, \l ListView can focus the current list item without
worrying about how that will effect the rest of the application.  This allows
the current item delegate to react to key presses.

This contrived example shows how this works.  Pressing the \c Return key will
print the name of the current list item.

\table
\row
\o \snippet doc/src/snippets/declarative/focusscopes.qml 0
\o \image declarative-qmlfocus4.png
\endtable

While the example is simple, there's a lot going on behind the scenes.  Whenever
the current item changes, the \l ListView sets the delegate's \c {Item::focus}
property.  As the \l ListView is a \e {focus scope}, this doesn't effect the
rest of the application.  However, if the \l ListView itself has
\e {active focus} this causes the delegate itself to receive \e {active focus}.
In this example, the root element of the delegate is also a \e {focus scope},
which in turn gives \e {active focus} to the \c {Text} element that
actually performs the work of handling the \e {Return} key.

All of the QML view classes, such as \l PathView and \l GridView, behave
in a similar manner to allow key handling in their respective delegates.

\section1 Focus Panels

Traditional UIs are composed of many top-level windows.  Windows actually
perform two tasks - they act as the visual bounds for a widget, and they segment
focus.  Each window has a separate focused widget, that becomes (to mix
terminologies) the \e {active focus} widget when the window is the active
window.

### Focus panels do basically the same thing.
*/