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/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
/*!
\page qmlmodules.html
\title Modules
A \bold module is a collection of QML types.
To use types from a module it must be imported using the \c import statement. Successive
import statements override earlier import statements, however, since imports have version
qualifiers, changes in modules do not alter the semantics of imports.
\section1 Importing Types Defined in C++
Types \link adding-types defined in C++\endlink can be from types your application defines, standard QML types,
or types defined in plugins. To use any such types, you must import
the module defining them. For example, to use types from Qt, import it:
\code
import Qt 4.6
\endcode
This makes available all types in Qt that were available in Qt 4.6, regardless of the
actual version of Qt executing the QML. So even if Qt 4.7 adds a type that would conflict
with a type you defined while using 4.6, that type is not imported, so there is no conflict.
Types defined by plugins are made using QmlModulePlugin. Installed plugins and QML files
can both contribute types to the same module.
\section1 Importing Types Defined in QML
When importing types \link components defined using QML\endlink, the syntax depends
on whether or not the types are installed on the system.
\section2 Installed QML Files
To import types defined in QML files that are installed on the system running the
QML, a URI import is used:
\code
import com.nokia.Example 1.0
\endcode
Files imported in this way are found on the paths added by QmlEngine::addImportPath(),
which by default only inludes \c $QTDIR/qml, so the above would make available those types
defined in \c $QTDIR/qml/com/nokia/Example which are specified as being in version 1.0.
Installed plugins and QML files can both contribute types to the same module.
The specification of types to versions is given by a special file, \c qmldir which must
exist in the module directory. The syntax is described below.
The \c -L option to the \l {qmlviewer}{viewer} application also adds paths to the import path.
\section2 Local QML Files
To import types defined in QML files in directories relative to the file importing them,
a quoted import directory is used:
\code
import "path"
\endcode
This allows all components defined in the directory \c path to be used in
the component where this statement appears.
In this case, and only this case, it is not necessary for the module directory to include
a \c qmldir file, nor is it necessary to provide a version qualifier. The basis of this is
that the files in the subdirectory are assumed to be packaged with the importer, and therefore
they form a single versioned unit.
\section2 Remote QML Files
To import types defined in QML file at arbitrary network locations, a quoted absolute URL is used:
\code
import "http://url/.../" 1.0
\endcode
This works the same as for relative directory imports, except that the target location \e must
include a \c qmldir file, and a version qualifier must be given.
\section2 The \c qmldir File
Directories of installed files and remote content must include a file \c qmldir which specifies the
mapping from all type names to versioned QML files. It is a list of lines of the form:
\code
# <Comment>
<TypeName> <InitialVersion> <File>
\endcode
<TypeName> is the type being made available; <InitialVersion> is a version
number like \c 4.0; <File> is the (relative)
file name of the QML file defining the type.
The same type can be provided by different files in different versions, in which
case later earlier versions (eg. 1.2) must precede earlier versions (eg. 1.0),
since the \e first name-version match is used.
Installed files do not need to import the module of which they are a part, as they can refer
to the other QML files in the module as relative (local) files.
Installed and remote files \e must be referred to by version information described above,
local files \e may have it.
The versioning system ensures that a given QML file will work regardless of the version
of installed software, since a versioned import \e only imports types for that version,
leaving other identifiers available, even if the actual installed version might otherwise
use those identifiers.
\section1 Namespaces - Named Imports
When importing content it by default imports types into the global namespace.
You may choose to import the module into another namespace, either to allow identically-named
types to be referenced, or purely for readability.
To import a module into a namespace:
\code
import Qt 4.6 as TheQtLibrary
\endcode
Types from Qt 4.6 may then be used, but only by qualifying them with the namespace:
\code
TheQtLibrary.Rectangle { ... }
\endcode
Multiple modules can be imported into the same namespace in the same way that multiple
modules can be imported into the global namespace:
\code
import Qt 4.6 as Nokia
import Ovi 1.0 as Nokia
\endcode
*/
/*
See original requirement QT-558.
*/
|