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/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the test suite of the Qt Toolkit.
**
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** No Commercial Usage
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** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
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** $QT_END_LICENSE$
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****************************************************************************/
/*!
\page qmlreference.html
\title QML Reference
\target qtdeclarativemainpage
QML is a language for building the animation rich,
highly fluid user interfaces that are becoming common in portable consumer
electronics devices such as mobile phones, media players, set-top boxes and
netbooks. It is also appropriate for highly custom desktop
user interfaces, or special elements in more traditional desktop user interfaces.
Building fluid applications is done declaratively, rather than procedurally.
That is, you specify \e what the UI should look like and how it should behave
rather than specifying step-by-step \e how to build it. Specifying a UI declaratively
does not just include the layout of the interface items, but also the way each
individual item looks and behaves and the overall flow of the application.
The QML elements provide a sophisticated set of graphical and behavioral building
blocks. These different elements are combined together in \l {QML Documents}{QML documents} to build components
ranging in complexity from simple buttons and sliders, to complete
internet-enabled applications like a \l {http://www.flickr.com}{Flickr} photo browser.
Getting Started:
\list
\o \l {Introduction to the QML language}
\o \l {tutorial}{Tutorial: 'Hello World'}
\o \l {advtutorial.html}{Advanced Tutorial: 'Same Game'}
\o \l {QML Examples and Walkthroughs}
\endlist
\section1 Core QML Features:
\list
\o \l {QML Documents}
\o \l {Property Binding}
\o \l {JavaScript Blocks}
\o \l {QML Scope}
\o \l {Network Transparency}
\o \l {qmlmodels}{Data Models}
\o \l {anchor-layout}{Anchor-based Layout}
\o \l {qmlstates}{States}
\o \l {qmlanimation.html}{Animation}
\o \l {qmlmodules.html}{Modules}
\o \l {qmlfocus}{Keyboard Focus}
\o \l {Extending types from QML}
\endlist
QML Reference:
\list
\o \l {elements}{QML Elements}
\o \l {QML Global Object}
\o \l {QML Internationalization}
\endlist
*/
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