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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Qt Software Information (qt-info@nokia.com)
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the either Technology Preview License Agreement or the
** Beta Release License Agreement.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
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**
** In addition, as a special exception, Nokia gives you certain
** additional rights. These rights are described in the Nokia Qt LGPL
** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
** package.
**
** GNU General Public License Usage
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****************************************************************************/

/*!
    \module QtDeclarative
    \title QtDeclarative Module
    \ingroup modules

    \brief The Qt Declarative module provides a declarative framework for building
    highly dynamic and fluid applications.

    Qt Declarative is targetted at the sorts of user
    interface (and the sorts of hardware) in embedded devices such as phones, media
    players, and set-top boxes. It is also appropriate for highly custom desktop
    user-interfaces, or special elements in more traditional desktop
    user-interfaces.

    Building fluid applications is done declaratively, rather than procedurally.
    That is, you specify \e what the UI should look like and how it should behave
    in an declarative format called QML, rather than specifying step-by-step \e how to
    build it in a language like C++ or JavaScript.  Specifying a UI declaratively
    does not just include the layout of the interface items, but also the way each
    individual item looks and behaves and the overall flow of the application.

    Getting Started:
    \list
    \o \l {qmlexamples}{Examples}
    \o \l {tutorial}{Tutorial: 'Hello World'}
    \o \l {tutorials-declarative-contacts.html}{Tutorial: 'Introduction to QML'}
    \o \l {qmlforcpp}{Qt Declarative Markup Language For C++ Programmers}
    \endlist

    Core Features:
    \list
    \o \l {binding}{Data Binding}
    \o \l {anchor-layout}{Layout Anchors}
    \o \l {qmlanimation}{Animation}
    \o \l {qmleffects}{Visual Effects}
    \o \l {components}{Components}
    \o \l {qmlmodules}{Modules}
    \o \l {qmlfocus}{Keyboard Focus}
    \endlist

    QML Reference:
    \list
    \o \l {elements}{Qml Elements}
    \endlist

    C++ Reference:
    \list
    \o \l {qtprogrammers}{QML for Qt programmers}
    \o \l {qtbinding}{C++ Data Binding}
    \o \l {cppitem}{C++ Components}
    \endlist
*/