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/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
/*!
\page qmlscope.html
\title QML Scope
\tableofcontents
\l {Property Binding}s and \l {JavaScript Blocks} are executed in a scope chain automatically
established by QML when a component instance is constructed. QML is a \e {dynamically scoped}
language. Different object instances instantiated from the same component can exist in
different scope chains.
\image qml-scope.png
\section1 JavaScript Variable object
Each binding and script block has its own distinct JavaScript variable object where local
variables are stored. That is, local variables from different bindings and script blocks never
conflict.
\section1 Element Type Names
Bindings or script blocks use element type names when accessing \l {Attached Properties} or
enumeration values. The set of available element names is defined by the import list of the
\l {QML Documents}{QML Document} in which the the binding or script block is defined.
These two examples show how to access attached properties and enumeration values with different
types of import statements.
\table
\row
\o
\code
import Qt 4.6
Text {
id: root
scale: root.PathView.scale
horizontalAlignment: Text.AlignLeft
}
\endcode
\o
\code
import Qt 4.6 as MyQt
Text {
id: root
scale: root.MyQt.PathView.scale
horizontalAlignment: MyQt.Text.AlignLeft
}
\endcode
\endtable
\section1 QML Local Scope
Most variables references are resolved in the local scope. The local scope is controlled by the
QML component in which the binding or script block was defined. The following example shows
three different bindings, and the component that dictates each local scope.
\table
\row
\o
\code
// main.qml
import Qt 4.6
Rectangle { // Local scope component for binding 1
id: root
property string text
Button {
text: root.text // binding 1
}
ListView {
delegate: Component { // Local scope component for binding 2
Rectangle {
width: ListView.view.width // binding 2
}
}
}
}
\endcode
\o
\code
// Button.qml
import Qt 4.6
Rectangle { // Local scope component for binding 3
id: root
property string text
Text {
text: root.text // binding 3
}
}
\endcode
\endtable
Inside the local scope, four "sub-scopes" exist. Each sub-scope is searched in order when
resolving a name; names in higher sub-scopes shadow those in lower sub-scopes.
\section2 IDs
IDs present in the component take precendence over other names. The QML engine enforces
uniqueness of IDs within a component, so their names cannot conflict with one another.
Here is an example of using IDs within bindings:
\code
Item {
id: root
width: nested.width
Item {
id: nested
height: root.height
}
}
\endcode
\section2 Script Methods
Methods declared in script blocks are searched immediately after IDs. In the case of multiple
script blocks in the one component, the blocks are searched in the order in which they were
declared - the nesting of script blocks within a component is not significant for name
resolution.
In the following example, \c {Method 1} shadows \c {Method 2} for the bindings, but not for
\c {Method 3}.
\code
Item {
Script {
function getValue() { return 10; } // Method 1
}
Rectangle {
Script {
function getValue() { return 11; } // Method 2
function getValue2() { return getValue(); } // Method 3
}
x: getValue() // Resolves to Method 1, set to 10
y: getValue2() // Resolves to Method 3, set to 11
}
}
\endcode
\section2 Scope Object
A scope object is associated with each binding and script block. Properties and methods of the
scope object appear in the scope chain, immediately after \l {Script Methods}.
In bindings and script blocks established explicitly in \l {QML Documents}, the scope object is
always the element containing the binding or script block. The following example shows two
bindings, one using grouped properties, and the corresponding scope object. These two bindings
use the scope object to resolve variable references: \c height is a property on \l Rectangle,
and \c parent is a property on \l Text.
\code
Item { // Scope object for Script block 1
Script { // Script block 1
function calculateValue() { ... }
}
Rectangle { // Scope object for Binding 1 and Script block 2
Script { // Script block 2
function calculateColor() { ... }
}
width: height * 2 // Binding 1
}
Text { // Scope object for Binding 2
font.pixelSize: parent.height * 0.7 // binding 2
}
}
\endcode
One notable characteristic of the scope object is its interaction with \l {Attached Properties}.
As attached properties exist on all objects, an attached property reference that is not
explicitly prefixed by an id will \e always resolve to the attached property on the scope
object.
In the following example, \c {Binding 1} will resolve to the attached properties of the
\l Rectangle element, as intended. However, due to the property search of the scope object,
\c {Binding 2} will resolve to the attached properties of the \l Text element, which
is probably not what was intended. This code can be corrected, by replacing \c {Binding 2}
with this explicit element reference \c {root.ListView.view.width}.
\code
import Qt 4.6
ListView {
delegate: Rectangle {
id: root
width: ListView.view.width // Binding 1
Text {
text: contactName
width: ListView.view.width // Binding 2
}
}
}
\endcode
\e TODO
\list
\o scope object for PropertyChanges
\endlist
\section2 Root Object
Properties and methods on the local scope component's root object appear in the scope chain
immediately after the \l {Scope Object}. If the scope object and root object are the same,
this step has no effect.
This example uses the root object to easily propagate data throughout the component.
\code
Item {
property string description
property int fontSize
Text {
text: description
font.pixelSize: fontSize
}
}
\endcode
\section1 QML Component chain
When a QML component is instantiated it is given a parent component instance. The parent
component instance is immutable - it is not affected, for example, by changes in the instance's
visual parent (in the case of visual elements). Should name resolution fail within the
\l {QML Local Scope}, this parent chain is searched.
For each component instance in the chain, the following are examined:
\list 1
\o IDs
\o Script Methods
\o Root Object
\endlist
This list is a sub-set of that in the \l {QML Local Scope}.
A sub-component's parent component instance is set to the component that created it.
In the following example, the two \c Button instances have the
\c main.qml instance as their parent component instance. If the \c Button type was used from
within another QML file, it may have a difference parent component instance, and consequently
the \c buttonClicked() method may resolve differently.
\table
\row
\o
\code
// main.qml
Item {
function buttonClicked(var data) {
print(data + " clicked");
}
Button { text: "Button1" }
Button { text: "Button2" }
}
\endcode
\o
\code
// Button.qml
Rectangle {
id: root
property string text
width: 80
height: 30
Text {
anchors.centerIn: parent
text: root.text
}
MouseArea {
anchors.fill: parent
onClicked: buttonClicked(text)
}
}
\endcode
\endtable
The code above discourages the re-use of the \c Button component, as it has a hard dependency
on the environment in which it is used. Tightly coupling two types together like this should
only be used when the components are within the same module, and the author controls the
implementations of both.
In the following example, the \l ListView sets the parent component instance of each of its
delegates to its own component instance. In this way, the main component can easily pass data
into the \l ListView delegates.
\code
Item {
property color delegateColor: "red"
ListView {
delegate: Component {
Rectangle {
color: delegateColor
}
}
}
}
\endcode
\section1 QmlContext chain
The \l QmlContext chain allows C++ applications to pass data into QML applications.
\l QmlComponent object instances created from C++ are passed a \l QmlContext in which they
are created. Variables defined in this context appear in the scope chain. Each QmlContext
also defines a parent context. Variables in child QmlContext's shadow those in its parent.
Consider the following QmlContext tree.
\image qml-context-tree.png
The value of \c background in \c {Context 1} would be used if it was instantiated in
\c {Context 1}, where as the value of the \c background in the root context would be used if
the component instance was instantiated in \c {Context 2}.
\code
import Qt 4.6
Rectangle {
id: myRect
width: 100; height: 100
color: background
}
\endcode
\section1 QML Global Object
The \l {QML Global Object} contains all the properties of the JavaScript global object, plus some
QML specific extensions.
*/
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