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/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
/*!
\example demos/boxes
\title Boxes
This demo shows Qt's ability to combine advanced OpenGL rendering with the
the \l{The Graphics View Framework}{Graphics View} framework.
\image boxes-demo.png
Elements in the demo can be controlled using the mouse in the following
ways:
\list
\o Dragging the mouse while pressing the left mouse button rotates the
box in the center.
\o Dragging the mouse while pressing the right mouse button rotates the
satellite boxes.
\o Scrolling the mouse wheel zooms in and out of the scene.
\endlist
The options pane can be used to fine-tune various parameters in the demo,
including colors and pixel shaders.
*/
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