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/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:FDL$
** GNU Free Documentation License
** Alternatively, this file may be used under the terms of the GNU Free
** Documentation License version 1.3 as published by the Free Software
** Foundation and appearing in the file included in the packaging of
** this file.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms
** and conditions contained in a signed written agreement between you
** and Nokia.
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

/*!
    \example demos/deform
    \title Vector Deformation

    \brief The Vector Deformation demo shows how to use advanced vector techniques to draw text 
    using a \c QPainterPath.

    \image deform-demo.png

    We define a vector deformation field in the shape of a lens and apply
    this to all points in a path. This means that what is rendered on
    screen is not pixel manipulation, but modified vector representations of
    the glyphs themselves. This is visible from the high quality of the
    antialiased edges for the deformed glyphs.

    To get a fairly complex path we allow the user to type in text and
    convert the text to paths. This is done using the
    QPainterPath::addText() function.

    The lens is drawn using a single call to QPainter::drawEllipse(),
    using a QRadialGradient to fill it with a specialized color
    table, giving the effect of the sun's reflection and a drop
    shadow. The lens is cached as a pixmap for better performance.
*/