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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the either Technology Preview License Agreement or the
** Beta Release License Agreement.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain
** additional rights. These rights are described in the Nokia Qt LGPL
** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
** package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
** If you are unsure which license is appropriate for your use, please
** contact the sales department at http://qt.nokia.com/contact.
** $QT_END_LICENSE$
**
****************************************************************************/
/*!
\example script/defaultprototypes
\title Default Prototypes Example
This Qt Script example shows how to use default prototypes
to make a non-QObject-based type scriptable.
\image defaultprototypes-example.png
With QScriptEngine::setDefaultPrototype() you can specify
a QtScript object that defines a scripting interface for
a C++ type; Qt Script operations on values of such types
will then be delegated to your prototype object. In this
example, a simple scripting interface for QListWidgetItem is
defined, so that the text of items can easily be accessed from
script code.
To define a scripting API for QListWidgetItem in terms of
Qt properties and slots, we subclass QObject and QScriptable.
\snippet examples/script/defaultprototypes/prototypes.h 0
A single property, \c{text}, is defined, along with a slot,
\c{toString}.
\snippet examples/script/defaultprototypes/prototypes.cpp 0
The implementation of the property accessors use
the qscriptvalue_cast() function to cast the script object
to a QListWidgetItem pointer. The normal C++ QListWidgetItem
API is then used to implement the desired functionality.
Although not shown here, it is possible to throw a script
exception from a prototype function; for example, you could throw
a TypeError exception if the qscriptvalue_cast() fails.
QListWidgetItems are usually added to a QListWidget. While
QListWidget is a QObject-based class, not all the functionality
needed for this example are present. We can solve this by creating
a default prototype for the QListWidget class as well. The
prototype will augment the functionality already provided by the
Qt Script QObject integration; i.e. if a property or slot is not
found in the QListWidget object itself, the prototype will be used
as a fallback.
\snippet examples/script/defaultprototypes/prototypes.h 1
The additional slots will make it possible to add items to
a QListWidget from script code, and to set the background
color of the widget from a string.
\snippet examples/script/defaultprototypes/prototypes.cpp 1
Again, we use qscriptvalue_cast() to cast the script object
to the relevant C++ type, in this case a QListWidget pointer.
The addItem() and addItems() functions simply forward their
arguments to the corresponding functions in the QListWidget
class. setBackgroundColor() gets the widget's palette, creates
a QColor from the given string argument and changes the palette
accordingly.
\snippet examples/script/defaultprototypes/main.cpp 0
The relevant C++ types must be made known to Qt's meta type
system.
\snippet examples/script/defaultprototypes/main.cpp 1
For each type that we want to associate a prototype object with,
we create an instance of the prototype class, pass it to
QScriptEngine::newQObject(), and then create the link between
the C++ type and the resulting script object by calling
QScriptEngine::setDefaultPrototype().
\snippet examples/script/defaultprototypes/main.cpp 2
In this example, a single QListWidget object is added as
a global script variable, called \c{listWidget}. Script code
can add items to this widget by calling addItem() or addItems().
\snippet examples/script/defaultprototypes/code.js 0
Script code can connect to signals of the QListWidget object;
signal handlers can use the interface defined in
the QListWidgetItem prototype to manipulate item arguments.
\snippet examples/script/defaultprototypes/code.js 1
Not shown in this example is how to make QListWidgetItem
constructible from Qt Script code, i.e. to be able to
write "new QListWidgetItem()" in a script. In order to do
this, you have to define your own script constructor for
the type. The constructor would just be a factory function
that constructs a new C++ QListWidgetItem and returns it
back to the script. See QScriptEngine::newFunction() for more
information.
*/
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