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/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:FDL$
** GNU Free Documentation License
** Alternatively, this file may be used under the terms of the GNU Free
** Documentation License version 1.3 as published by the Free Software
** Foundation and appearing in the file included in the packaging of
** this file.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms
** and conditions contained in a signed written agreement between you
** and Nokia.
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
/*!
\example qws/simpledecoration
\title Simple Decoration Example
\ingroup qt-embedded
The Simple Decoration example shows how to create a custom window decoration
for embedded applications.
\image embedded-simpledecoration-example.png
By default, Qt for Embedded Linux applications display windows with one of
the standard window decorations provided by Qt which are perfectly suitable
for many situations. Nonetheless, for certain applications and devices, it
is necessary to provide custom window decorations.
In this document, we examine the fundamental features of custom window
decorations, and create a simple decoration as an example.
\section1 Styles and Window Decorations
On many platforms, the style used for the contents of a window (including
scroll bars) and the style used for the window decorations (the title bar,
window borders, close, maximize and other buttons) are handled differently.
This is usually because each application is responsible for rendering the
contents of its own windows and the window manager renders the window
decorations.
Although the situation is not quite like this on Qt for Embedded Linux
because QApplication automatically handles window decorations as well,
there are still two style mechanisms at work: QStyle and its associated
classes are responsible for rendering widgets and subclasses of QDecoration
are responsible for rendering window decorations.
\image embedded-simpledecoration-example-styles.png
Three decorations are provided with Qt for Embedded Linux: \e default is
a basic style, \e windows resembles the classic Windows look and feel,
and \e styled uses the QStyle classes for QMdiSubWindow to draw window
decorations. Of these, \e styled is the most useful if you want to impose
a consistent look and feel, but the window decorations may be too large
for some use cases.
If none of these built-in decorations are suitable, a custom style can
easily be created and used. To do this, we simply need to create a
subclass of QDecorationDefault and apply it to a QApplication instance
in a running application.
\section1 MyDecoration Class Definition
The \c MyDecoration class is a subclass of QDecorationDefault, a subclass
of QDecoration that provides reasonable default behavior for a decoration:
\snippet examples/qws/simpledecoration/mydecoration.h decoration class definition
We only need to implement a constructor and reimplement the
\l{QDecorationDefault::}{region()} and \l{QDecorationDefault::}{paint()}
functions to provide our own custom appearance for window decorations.
To make things fairly general, we provide a number of private variables
to hold parameters which control certain aspects of the decoration's
appearance. We also define some data structures that we will use to
relate buttons in the window decorations to regions.
\section1 MyDecoration Class Implementation
In the constructor of the \c MyDecoration class, we set up some default
values for the decoration, specifying a thin window border, a title
bar that is just taller than the buttons it will hold, and we create a
list of buttons that we support:
\snippet examples/qws/simpledecoration/mydecoration.cpp constructor start
We map each of these Qt::WindowFlags to QDecoration::DecorationRegion
enum values to help with the implementation of the
\l{#Finding Regions}{region() function implementation}.
\snippet examples/qws/simpledecoration/mydecoration.cpp map window flags to decoration regions
In this decoration, we implement the buttons used in the decoration as
pixmaps. To help us relate regions of the window to these, we define
mappings between each \l{QDecoration::}{DecorationRegion} and its
corresponding pixmap for two situations: when a window is shown normally
and when it has been maximized. This is purely for cosmetic purposes.
\snippet examples/qws/simpledecoration/mydecoration.cpp map decoration regions to pixmaps
We finish the constructor by defining the regions for buttons that we
understand. This will be useful when we are asked to give regions for
window decoration buttons.
\snippet examples/qws/simpledecoration/mydecoration.cpp constructor end
\section2 Finding Regions
Each decoration needs to be able to describe the regions used for parts
of the window furniture, such as the close button, window borders and
title bar. We reimplement the \l{QDecorationDefault::}{region()} function
to do this for our decoration. This function returns a QRegion object
that describes an arbitrarily-shaped region of the screen that can itself
be made up of several distinct areas.
\snippet examples/qws/simpledecoration/mydecoration.cpp region start
The function is called for a given \e widget, occupying a region specified
by \e insideRect, and is expected to return a region for the collection of
\l{QDecoration::}{DecorationRegion} enum values supplied in the
\e decorationRegion parameter.
We begin by figuring out how much space in the decoration we will need to
allocate for buttons, and where to place them:
\snippet examples/qws/simpledecoration/mydecoration.cpp calculate the positions of buttons based on the window flags used
In a more sophisticated implementation, we might test the \e decorationRegion
supplied for regions related to buttons and the title bar, and only perform
this space allocation if asked for regions related to these.
We also use the information about the area occupied by buttons to determine
how large an area we can use for the window title:
\snippet examples/qws/simpledecoration/mydecoration.cpp calculate the extent of the title
With these basic calculations done, we can start to compose a region, first
checking whether we have been asked for all of the window, and we return
immediately if so.
\snippet examples/qws/simpledecoration/mydecoration.cpp check for all regions
We examine each decoration region in turn, adding the corresponding region
to the \c region object created earlier. We take care to avoid "off by one"
errors in the coordinate calculations.
\snippet examples/qws/simpledecoration/mydecoration.cpp compose a region based on the decorations specified
Unlike the window borders and title bar, the regions occupied by buttons
many of the window decorations do not occupy fixed places in the window.
Instead, their locations depend on which other buttons are present.
We only add regions for buttons we can handle (defined in the \c stateRegions)
member variable, and only for those that are present (defined in the
\c buttons hash).
\snippet examples/qws/simpledecoration/mydecoration.cpp add a region for each button only if it is present
The fully composed region can then be returned:
\snippet examples/qws/simpledecoration/mydecoration.cpp region end
The information returned by this function is used when the decoration is
painted. Ideally, this function should be implemented to perform all the
calculations necessary to place elements of the decoration; this makes
the implementation of the \c paint() function much easier.
\section2 Painting the Decoration
The \c paint() function is responsible for drawing each window element
for a given widget. Information about the decoration region, its state
and the widget itself is provided along with a QPainter object to use.
The first check we make is for a call with no regions:
\snippet examples/qws/simpledecoration/mydecoration.cpp paint start
We return false to indicate that we have not painted anything. If we paint
something, we must return true so that the window can be composed, if
necessary.
Just as with the \c region() function, we test the decoration region to
determine which elements need to be drawn. If we paint anything, we set
the \c handled variable to true so that we can return the correct value
when we have finished.
\snippet examples/qws/simpledecoration/mydecoration.cpp paint different regions
Note that we use our own \c region() implementation to determine where
to draw decorations.
Since the \c region() function performs calculations to place buttons, we
can simply test the window flags against the buttons we support (using the
\c buttonHintMap defined in the constructor), and draw each button in the
relevant region:
\snippet examples/qws/simpledecoration/mydecoration.cpp paint buttons
Finally, we return the value of \c handled to indicate whether any painting
was performed:
\snippet examples/qws/simpledecoration/mydecoration.cpp paint end
We now have a decoration class that we can use in an application.
\section1 Using the Decoration
In the \c main.cpp file, we set up the application as usual, but we also
create an instance of our decoration and set it as the standard decoration
for the application:
\snippet examples/qws/simpledecoration/main.cpp create application
This causes all windows opened by this application to use our decoration.
To demonstrate this, we show the analog clock widget from the
\l{Analog Clock Example}, which we build into the application:
\snippet examples/qws/simpledecoration/main.cpp start application
The application can be run either
\l{Running Qt for Embedded Linux Applications}{as a server or a client
application}. In both cases, it will use our decoration rather than the
default one provided with Qt.
\section1 Notes
This example does not cache any information about the state or buttons
used for each window. This means that the \c region() function calculates
the locations and regions of buttons in cases where it could re-use
existing information.
If you run the application as a window server, you may expect client
applications to use our decoration in preference to the default Qt
decoration. However, it is up to each application to draw its own
decoration, so this will not happen automatically. One way to achieve
this is to compile the decoration with each application that needs it;
another way is to build the decoration as a plugin, using the
QDecorationPlugin class, and load it into the server and client
applications.
*/
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