1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
|
/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:FDL$
** GNU Free Documentation License
** Alternatively, this file may be used under the terms of the GNU Free
** Documentation License version 1.3 as published by the Free Software
** Foundation and appearing in the file included in the packaging of
** this file.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms
** and conditions contained in a signed written agreement between you
** and Nokia.
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
/*!
\page gettingstartedqt.html
\title Getting Started Programming with Qt
\ingroup gettingStarted
Welcome to the world of Qt--the cross-platform GUI toolkit. In
this getting started guide, we teach basic Qt knowledge by
implementing a simple Notepad application. After reading this
guide, you should be ready to delve into our overviews and API
documentation, and find the information you need for the
application you are developing.
\section1 Hello Notepad
In this first example, we simply create and show a text edit in a
window frame on the desktop. This represents the simplest possible
Qt program that has a GUI.
\image gs1.png
Here is the code:
\code
1 #include <QApplication>
2 #include <QTextEdit>
3
4 int main(int argv, char **args)
5 {
6 QApplication app(argv, args);
7
8 QTextEdit textEdit;
9 textEdit.show();
10
11 return app.exec();
12 }
\endcode
Let us go through the code line by line. In the first two lines, we
include the header files for QApplication and QTextEdit, which are
the two classes that we need for this example. All Qt classes have
a header file named after them.
Line 6 creates a QApplication object. This object manages
application-wide resources and is necessary to run any Qt program
that has a GUI. It needs \c argv and \c args because Qt accepts a
few command line arguments.
Line 8 creates a QTextEdit object. A text edit is a visual element
in the GUI. In Qt, we call such elements widgets. Examples of
other widgets are scroll bars, labels, and radio buttons. A widget
can also be a container for other widgets; a dialog or a main
application window, for example.
Line 9 shows the text edit on the screen in its own window frame.
Since widgets also function as containers (for instance a
QMainWindow, which has toolbars, menus, a status bar, and a few
other widgets), it is possible to show a single widget in its own
window. Widgets are not visible by default; the function
\l{QWidget::}{show()} makes the widget visible.
Line 11 makes the QApplication enter its event loop. When a Qt
application is running, events are generated and sent to the
widgets of the application. Examples of events are mouse presses
and key strokes. When you type text in the text edit widget, it
receives key pressed events and responds by drawing the text
typed.
To run the application, open a command prompt, and enter the
directory in which you have the \c .cpp file of the program. The
following shell commands build the program.
\code
qmake -project
qmake
make
\endcode
This will leave an executable in the \c part1 directory (note that
on Windows, you may have to use \c nmake instead of \c make. Also,
the executable will be placed in part1\\debug or part1\\release
(these directories are created when you run \c make). \c qmake is
Qt's build tool, which takes a configuration file. \c qmake
generates this for us when given the \c{-project} argument. Given
the configuration file (suffixed .pro), \c qmake produces a \c
make file that will build the program for you. We will look into
writing our own \c .pro files later.
\section2 Learn More
\table
\header
\o About
\o Here
\row
\o Widgets and Window Geometry
\o \l{Window and Dialog Widgets}
\row
\o Events and event handling
\o \l{The Event System}
\endtable
\section1 Adding a Quit Button
In a real application, you will normally need more than one
widget. We will now introduce a QPushButton beneath the text edit.
The button will exit the Notepad application when pushed (i.e.,
clicked on with the mouse).
\image gs2.png
Let us take a look at the code.
\code
1 #include <QtGui>
2
3 int main(int argv, char **args)
4 {
5 QApplication app(argv, args);
6
7 QTextEdit textEdit;
8 QPushButton quitButton("Quit");
9
10 QObject::connect(&quitButton, SIGNAL(clicked()), qApp, SLOT(quit()));
11
12 QVBoxLayout layout;
13 layout.addWidget(&textEdit);
14 layout.addWidget(&quitButton);
15
16 QWidget window;
17 window.setLayout(&layout);
18
19 window.show();
20
21 return app.exec();
22 }
\endcode
Line 1 includes QtGui, which contains all of Qt's GUI classes.
Line 10 uses Qt's Signals and Slots mechanism to make the
application exit when the \gui {Quit button} is pushed. A slot is
a function that can be invoked at runtime using its name (as a
literal string). A signal is a function that when called will
invoke slots registered with it; we call that to connect the slot
to the signal and to emit the signal.
\l{QApplication::}{quit()} is a slot of QApplication that exits
the application. \l{QPushButton::}{clicked()} is a signal that
QPushButton emits when it is pushed. The static
QObject::connect() function takes care of connecting the slot to
the signal. SIGNAL() and SLOT() are two macros that take the
function signatures of the signal and slot to connect. We also
need to give pointers to the objects that should send and receive
the signal.
Line 12 creates a QVBoxLayout. As mentioned, widgets can contain
other widgets. It is possible to set the bounds (the location and
size) of child widgets directly, but it is usually easier to use a
layout. A layout manages the bounds of a widget's children.
QVBoxLayout, for instance, places the children in a vertical row.
Line 13 and 14 adds the text edit and button to the layout. In
line 17, we set the layout on a widget.
\section2 Learn More
\table
\header
\o About
\o Here
\row
\o Signals and slots
\o \l{Signals & Slots}
\row
\o Layouts
\o \l{Layout Management},
\l{Widgets and Layouts},
\l{Layout Examples}
\row
\o The widgets that come with Qt
\o \l{Qt Widget Gallery},
\l{Widget Examples}
\endtable
\section1 Subclassing QWidget
When the user wants to quit an application, you might want to
pop-up a dialog that asks whether he/she really wants to quit. In
this example, we subclass QWidget, and add a slot that we connect
to the \gui {Quit button}.
\image gs3.png
Let us look at the code:
\code
5 class Notepad : public QWidget
6 {
7 Q_OBJECT
8
9 public:
10 Notepad();
11
12 private slots:
13 void quit();
14
15 private:
16 QTextEdit *textEdit;
17 QPushButton *quitButton;
18 };
\endcode
The \c Q_OBJECT macro must be first in the class definition, and
declares our class as a \c QObject (Naturally, it must also
inherit from QObject). A \l{QObject} adds several abilities to a
normal C++ class. Notably, the class name and slot names can be
queried at run-time. It is also possible to query a slot's
parameter types and invoke it.
Line 13 declares the slot \c quit(). This is easy using the \c
slots macro. The \c quit() slot can now be connected to signals.
We will do that later.
Instead of setting up the GUI and connecting the slot in the \c
main() function, we now use \c{Notepad}'s constructor.
\code
20 Notepad::Notepad()
21 {
22 textEdit = new QTextEdit;
23 quitButton = new QPushButton(tr("Quit"));
24
25 connect(quitButton, SIGNAL(clicked()), this, SLOT(quit()));
26
27 QVBoxLayout *layout = new QVBoxLayout;
28 layout->addWidget(textEdit);
29 layout->addWidget(quitButton);
30
31 setLayout(layout);
32
33 setWindowTitle(tr("Notepad"));
34 }
\endcode
As you saw in the class definition, we use pointers to our \l
{QObject}s (\c textEdit and \c quitButton). As a rule, you should
always allocate \l{QObject}s on the heap and never copy them.
We now use the function \l{QObject::}{tr()} around our user
visible strings. This function is necessary when you want to
provide your application in more than one language (e.g. English
and Chinese). We will not go into details here, but you can follow
the \c {Qt Linguist} link from the learn more table. We will not
look at the implementation of \c quit() slot and the \c main()
function, but you can check out the source code if you want to.
\section2 Learn More
\table
\header
\o About
\o Here
\row
\o tr() and internationalization
\o \l{Qt Linguist Manual},
\l{Writing Source Code for Translation},
\l{Hello tr() Example},
\l{Internationalization with Qt}
\row
\o QObjects and the Qt Object model (This is essential to understand Qt)
\o \l{Object Model}
\row
\o qmake and the Qt build system
\o \l{qmake Manual}
\endtable
\section2 Creating a .pro file
For this example, we write our own \c .pro file instead of
using \c qmake's \c -project option.
\code
1 HEADERS = notepad.h
2 SOURCES = notepad.cpp \
3 main.cpp
\endcode
The following shell commands build the example.
\code
qmake
make
\endcode
\section1 Using a QMainWindow
Many applications will benefit from using a QMainWindow, which has
its own layout to which you can add a menu bar, dock widgets, tool
bars, and a status bar. QMainWindow has a center area that can be
occupied by any kind of widget. In our case, we will place our
text edit there.
\image gs4.png
Let us look at the new \c Notepad class definition.
\code
2 #include <QtGui>
3
4 class Notepad : public QMainWindow
5 {
6 Q_OBJECT
7
8 public:
9 Notepad();
10
11 private slots:
12 void open();
13 void save();
14 void quit();
15
16 private:
17 QTextEdit *textEdit;
18
19 QAction *openAction;
20 QAction *saveAction;
21 QAction *exitAction;
22
23 QMenu *fileMenu;
24 };
\endcode
We include two more slots that can save and open a document. We
will implement these in the next section.
Often, in a main window, the same slot should be invoked by
several widgets. Examples are menu items and buttons on a tool
bar. To make this easier, Qt provides QAction, which can be given
to several widgets, and be connected to a slot. For instance, both
QMenu and QToolBar can create menu items and tool buttons from the
same \l{QAction}s. We will see how this works shortly.
As before, we use the \c {Notepad}s constructor to set up the
GUI.
\code
25 Notepad::Notepad()
26 {
27 saveAction = new QAction(tr("&Open"), this);
28 saveAction = new QAction(tr("&Save"), this);
29 exitAction = new QAction(tr("E&xit"), this);
30
31 connect(openAction, SIGNAL(triggered()), this, SLOT(open()));
32 connect(saveAction, SIGNAL(triggered()), this, SLOT(save()));
33 connect(exitAction, SIGNAL(triggered()), qApp, SLOT(quit()));
34
35 fileMenu = menuBar()->addMenu(tr("&File"));
36 fileMenu->addAction(openAction);
37 fileMenu->addAction(saveAction);
38 fileMenu->addSeparator();
39 fileMenu->addAction(exitAction);
40
41 textEdit = new QTextEdit;
42 setCentralWidget(textEdit);
43
44 setWindowTitle(tr("Notepad"));
45 }
\endcode
\l{QAction}s are created with the text that should appear on the
widgets that we add them to (in our case, menu items). If we also
wanted to add them to a tool bar, we could have given
\l{QIcon}{icons} to the actions.
When a menu item is clicked now, the item will trigger the action,
and the respective slot will be invoked.
\section2 Learn More
\table
\header
\o About
\o Here
\row
\o Main windows and main window classes
\o \l{Application Main Window},
\l{Main Window Examples}
\row
\o MDI applications
\o QMdiArea,
\l{MDI Example}
\endtable
\section1 Saving and Loading
In this example, we will implement the functionality of the \c
open() and \c save() slots that we added in the previous example.
\image gs5.png
We will start with the \c open() slot:
\code
48 void Notepad::open()
49 {
50 QString fileName = QFileDialog::getOpenFileName(this, tr("Open File"), "",
51 tr("Text Files (*.txt);;C++ Files (*.cpp *.h)"));
52
53 if (fileName != "") {
54 QFile file(fileName);
55 if (!file.open(QIODevice::ReadOnly)) {
56 QMessageBox::critical(this, tr("Error"), tr("Could not open file"));
57 return;
58 }
59 QTextStream in(&file);
60 textEdit->setText(in.readAll());
61 file.close();
62 }
63 }
\endcode
The first step is asking the user for the name of the file to
open. Qt comes with QFileDialog, which is a dialog from which the
user can select a file. The image above shows the dialog on
Kubuntu. The static \l{QFileDialog::}{getOpenFileName()} function
displays a modal file dialog. It returns the file path of the file
selected, or an empty string if the user canceled the dialog.
If we have a file name, we try to open the file with
\l{QIODevice::}{open()}, which returns true if the file could be
opened. We will not go into error handling here, but you can follow
the links from the learn more section. If the file could not be
opened, we use QMessageBox to display a dialog with an error
message (see the QMessageBox class description for further
details).
Actually reading in the data is trivial using the QTextStream
class, which wraps the QFile object. The
\l{QTextStream::}{readAll()} function returns the contents of the
file as a QString. The contents can then be displayed in the text
edit. We then \l{QIODevice::}{close()} the file to return the file
descriptor back to the operating system.
Now, let us move on to the the \c save() slot.
\code
65 void Notepad::save()
66 {
67 QString fileName = QFileDialog::getSaveFileName(this, tr("Save File"), "",
68 tr("Text Files (*.txt);;C++ Files (*.cpp *.h)"));
69
70 if (fileName != "") {
71 QFile file(fileName);
72 if (!file.open(QIODevice::WriteOnly)) {
73 // error message
74 } else {
75 QTextStream stream(&file);
76 stream << textEdit->toPlainText();
77 stream.flush();
78 file.close();
79 }
80 }
81 }
\endcode
When we write the contents of the text edit to the file, we use
the QTextStream class again. QTextStream can also write
\l{QString}s to the file with the << operator.
\section2 Learn More
\table
\header
\o About
\o Here
\row
\o Files and I/O devices
\o QFile, QIODevice
\endtable
\omit
\section1 Moving On
This may not be true for the first release.
The Qt documentation comes with three getting started guides. You
have come to the end of the first, which concerns itself with
basic Qt concepts. We also have guides covering intermediate and
advanced topics. They are found here: You may also have noticed that the learn more sections in
this guide frequently linked to them.
Basic Qt Architecture
\endomit
*/
|