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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Nokia Corporation (qt-info@nokia.com)
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** This file is part of the documentation of the Qt Toolkit.
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** contained in the Technology Preview License Agreement accompanying
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** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
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** In addition, as a special exception, Nokia gives you certain
** additional rights.  These rights are described in the Nokia Qt LGPL
** Exception version 1.1, included in the file LGPL_EXCEPTION.txt in this
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** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
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****************************************************************************/

/*! 
    \page guibooks.html

    \title Books about GUI Design
    \ingroup gui-programming

    This is not a comprehensive list -- there are many other books worth
    buying. Here we mention just a few user interface books that don't
    gather dust on our shelves.

    \bold{\l{http://www.amazon.com/gp/product/0132354160/ref=ase_trolltech/}{C++
    GUI Programming with Qt 4, Second Edition}}
    by Jasmin Blanchette and Mark
    Summerfield, ISBN 0-13-235416-0. This is the official Qt book written
    by two veteran Trolls. The first edition, which is based on Qt 4.1, is available
    \l{http://www.qtrac.eu/C++-GUI-Programming-with-Qt-4-1st-ed.zip}{online}.

    \bold{\l{http://www.amazon.com/exec/obidos/ASIN/0385267746/trolltech/t}{The Design of Everyday Things}}
    by Donald Norman, ISBN 0-38526774-6, is one of the classics of human
    interface design. Norman shows how badly something as simple as a
    kitchen stove can be designed, and everyone should read it who will
    design a dialog box, write an error message, or design just about
    anything else humans are supposed to use.

    \target fowler
    \bold{\l{http://www.amazon.com/exec/obidos/ASIN/0070592748/trolltech/t}{GUI Design Handbook}}
    by Susan Fowler, ISBN 0-07-059274-8, is an
    alphabetical dictionary of widgets and other user interface elements,
    with comprehensive coverage of each. Each chapter covers one widget
    or other element, contains the most important recommendation from the
    Macintosh, Windows and Motif style guides, notes about common
    problems, comparison with other widgets that can serve some of the
    same roles as this one, etc.

    \target Design Patterns
    \bold{\l{http://www.amazon.com/exec/obidos/ASIN/0201633612/103-8144203-3273444}
    {Design Patterns - Elements of Reusable Object-Oriented Software}}
    by Gamma, Helm, Johnson, and Vlissides, ISBN 0-201-63361-2, provides
    more information on the Model-View-Controller (MVC) paradigm, explaining
    MVC and its sub-patterns in detail.

    \bold{\l{http://www.amazon.com/exec/obidos/ASIN/0201622165/trolltech/t}{Macintosh
    Human Interface Guidelines}}, Second Edition, ISBN
    0-201-62216-5, is worth buying for the \e {don't}s alone. Even
    if you're not writing Macintosh software, avoiding most of what it
    advises against will produce more easily comprehensible software.
    Doing what it tells you to do may also help. This book is now available
    \link http://developer.apple.com/techpubs/mac/HIGuidelines/HIGuidelines-2.html 
    online\endlink and there is a
    \link http://developer.apple.com/techpubs/mac/HIGOS8Guide/thig-2.html Mac
    OS 8 addendum.\endlink

    \bold{\l{http://www.amazon.com/exec/obidos/ASIN/047159900X/trolltech/t}{The
    Microsoft Windows User Experience}}, ISBN 1-55615-679-0,
    is Microsoft's look and feel bible. Indispensable for everyone who
    has customers that worship Microsoft, and it's quite good, too.
    It is also available
    \link http://msdn.microsoft.com/library/en-us/dnwue/html/welcome.asp online\endlink.

    \bold{\l{http://www.amazon.com/exec/obidos/ASIN/047159900X/trolltech/t}{The Icon Book}}
    by William Horton, ISBN 0-471-59900-X, is perhaps the only thorough
    coverage of icons and icon use in software. In order for icons to be
    successful, people must be able to do four things with them: decode,
    recognize, find and activate them. This book explains these goals
    from scratch and how to reach them, both with single icons and icon
    families. Some 500 examples are scattered throughout the text.


    \section1 Buying these Books from Amazon.com

    These books are made available in association with Amazon.com, our
    favorite online bookstore. Here is more information about
    \link http://www.amazon.com/exec/obidos/subst/help/shipping-policy.html/t 
    Amazon.com's shipping options\endlink and its
    \link http://www.amazon.com/exec/obidos/subst/help/desk.html/t 
    customer service.\endlink When you buy a book by following one of these
    links, Amazon.com gives about 15% of the purchase price to
    \link http://www.amnesty.org/ Amnesty International.\endlink

*/