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/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
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** $QT_END_LICENSE$
**
****************************************************************************/
/*!
\page HWAcc_rendering.html
\title Using hardware acceleration on embedded platforms.
\ingroup best-practices
\section1 Abstract
This document describes how to use hardware acceleration for fast
rendering on embedded platforms supported by Qt. In short, it explains
how the graphics pipeline works. Since there might be differences to
how the APIs are being used on different embedded platforms, a table
links to documentation dedicated to platform specific documentation
for each supported hardware acceleration API.
\input platforms/emb-hardwareacceleration.qdocinc
\section1 Supported platforms
Since there might be differences to how the APIs are being used on
the different embedded platforms, this table provides you with links to
pages dedicated to platform specific documentation for each
supported hardware acceleration API. Click the API link for the
platform to go the correct documentation.
\table
\header
\o Operating System
\o {3,1} Hardware Acceleration Platform
\row
\o \bold {Windows CE}
\o \l {Qt for Windows CE and OpenGL ES}{OpenGL ES}
\o \l {Qt for Windows CE and OpenVG}{OpenVG}
\o
\row
\o \bold {Embedded Linux}
\o \l {Qt for Embedded Linux and OpenGL}{OpenGL ES}
\o \l {Qt for Embedded Linux and OpenVG}{OpenVG}
\o \l {Qt for Embedded Linux and DirectFB}{DirectFB}
\row
\o \bold {Symbian Platform}
\o {3,1} \e {There are currently no support for hardware
acceleration.}
\endtable
\omit
\section1 Examples using hardware acceleration on embedded platforms.
\table
\header
\o Embedded Platform
\o Example
\row
\o Windows CE
\row
\o Embedded Linux
\endtable
\endomit
*/
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