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/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the documentation of the Qt Toolkit.
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** No Commercial Usage
** This file contains pre-release code and may not be distributed.
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** contained in the Technology Preview License Agreement accompanying
** this package.
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** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
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****************************************************************************/

/*!
    \page HWAcc_rendering.html
    \title Hardware Acceleration &amp Embedded Platforms.
    \brief How to use hardware acceleration for fast rendering.

    \ingroup best-practices

    \section1 Abstract

    This document describes how to use hardware acceleration for fast
    rendering on embedded platforms supported by Qt. In short, it
    explains how the graphics pipeline works. Since there might be
    differences to how the APIs are being used on different embedded
    platforms, a table links to documentation dedicated to platform
    specific documentation for each supported hardware acceleration
    API.

    \input platforms/emb-hardwareacceleration.qdocinc

    \section1 Supported platforms
	Since there might be differences to how the APIs are being used on
	the different embedded platforms, this table provides you with links to
	pages dedicated to platform specific documentation for each
	supported hardware acceleration API. Click the API link for the
	platform to go the correct documentation.

    \table
        \header
            \o Operating System
            \o {3,1} Hardware Acceleration Platform
        \row
            \o \bold {Windows CE}
            \o \l {Qt for Windows CE and OpenGL ES}{OpenGL ES}
            \o \l {Qt for Windows CE and OpenVG}{OpenVG} 
            \o
        \row
            \o \bold {Embedded Linux}
            \o \l {Qt for Embedded Linux and OpenGL}{OpenGL ES}
            \o \l {Qt for Embedded Linux and OpenVG}{OpenVG} 
            \o \l {Qt for Embedded Linux and DirectFB}{DirectFB}
        \row
            \o \bold {Symbian Platform}
            \o {3,1} \e {There are currently no support for hardware
            acceleration.}
    \endtable
\omit
    \section1 Examples using hardware acceleration on embedded platforms.

    \table
        \header
            \o Embedded Platform
            \o Example
        \row
            \o Windows CE
        \row
            \o Embedded Linux
    \endtable
\endomit



*/