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/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:FDL$
** Commercial Usage
** Licensees holding valid Qt Commercial licenses may use this file in
** accordance with the Qt Commercial License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in a
** written agreement between you and Nokia.
**
** GNU Free Documentation License
** Alternatively, this file may be used under the terms of the GNU Free
** Documentation License version 1.3 as published by the Free Software
** Foundation and appearing in the file included in the packaging of this
** file.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
** $QT_END_LICENSE$
**
****************************************************************************/
/*!
\group painting
\title Painting Classes
\ingroup groups
\brief Classes that provide support for painting.
See also this introduction to the \link coordsys.html Qt
coordinate system. \endlink
*/
/*!
\group painting-3D
\title Rendering in 3D
\ingroup groups
\brief Classes that provide support for rendering in 3D.
*/
/*!
\page paintsystem.html
\title Paint System
\brief A system for painting on the screen or on print devices using the same API
\ingroup qt-graphics
\ingroup frameworks-technologies
Qt's paint system enables painting on screen and print devices
using the same API, and is primarily based on the QPainter,
QPaintDevice, and QPaintEngine classes.
QPainter is used to perform drawing operations, QPaintDevice is an
abstraction of a two-dimensional space that can be painted on
using a QPainter, and QPaintEngine provides the interface that the
painter uses to draw onto different types of devices. The
QPaintEngine class is used internally by QPainter and
QPaintDevice, and is hidden from application programmers unless
they create their own device type.
\image paintsystem-core.png
The main benefit of this approach is that all painting follows the
same painting pipeline making it easy to add support for new
features and providing default implementations for unsupported
ones.
\section1 Topics
\list
\o \l{Classes for Painting}
\o \l{Paint Devices and Backends}
\o \l{Drawing and Filling}
\o \l{Coordinate System}
\o \l{Reading and Writing Image Files}
\o \l{Styling}
\o \l{Printing with Qt}
\endlist
\section1 Classes for Painting
These classes provide support for painting onto a paint device.
\annotatedlist painting
Alternatively, Qt provides the QtOpenGL module, offering classes
that makes it easy to use OpenGL in Qt applications. Among others,
the module provides an OpenGL widget class that can be used just
like any other Qt widget, except that it opens an OpenGL display
buffer where the OpenGL API can be used to render the contents.
*/
/*!
\page paintsystem-devices.html
\title Paint Devices and Backends
\contentspage The Paint System
\nextpage Drawing and Filling
\section1 Creating a Paint Device
The QPaintDevice class is the base class of objects that can be
painted, i.e. QPainter can draw on any QPaintDevice
subclass. QPaintDevice's drawing capabilities are currently
implemented by the QWidget, QImage, QPixmap, QGLWidget,
QGLPixelBuffer, QPicture and QPrinter subclasses.
\image paintsystem-devices.png
\table 100%
\row \o \bold Widget
The QWidget class is the base class of all user interface
objects. The widget is the atom of the user interface: it receives
mouse, keyboard and other events from the window system, and
paints a representation of itself on the screen.
\row \o \bold Image
The QImage class provides a hardware-independent image
representation which is designed and optimized for I/O, and for
direct pixel access and manipulation. QImage supports several
image formats including monochrome, 8-bit, 32-bit and
alpha-blended images.
One advantage of using QImage as a paint device is that it is
possible to guarantee the pixel exactness of any drawing operation
in a platform-independent way. Another benefit is that the
painting can be performed in another thread than the current GUI
thread.
\row \o \bold Pixmap
The QPixmap class is an off-screen image representation which is
designed and optimized for showing images on screen. Unlike
QImage, the pixel data in a pixmap is internal and is managed by
the underlying window system, i.e. pixels can only be accessed
through QPainter functions or by converting the QPixmap to a
QImage.
To optimize drawing with QPixmap, Qt provides the QPixmapCache
class which can be used to store temporary pixmaps that are
expensive to generate without using more storage space than the
cache limit.
Qt also provides the QBitmap convenience class, inheriting
QPixmap. QBitmap guarantees monochrome (1-bit depth) pixmaps, and
is mainly used for creating custom QCursor and QBrush objects,
constructing QRegion objects, and for setting masks for pixmaps
and widgets.
\row \o \bold {OpenGL Widget}
As mentioned previously, Qt provides the QtOpenGL module offering
classes that makes it easy to use OpenGL in Qt applications. For
example, the QGLWidget enables the OpenGL API for
rendering.
But QGLWidget is also a QWidget subclass, and can be used by
QPainter as any other paint device. One huge benefit from this is
that it enables Qt to utilize the high performance of OpenGL for
most drawing operations, such as transformations and pixmap
drawing.
\row \o \bold {Pixel Buffer}
The QtOpenGL module also provides the QGLPixelBuffer class which
inherits QPaintDevice directly.
QGLPixelBuffer encapsulates an OpenGL pbuffer. Rendering into a
pbuffer is normally done using full hardware acceleration which
can be significantly faster than rendering into a QPixmap.
\row \o \bold {Framebuffer Object}
The QtOpenGL module also provides the QGLFramebufferObject class
which inherits QPaintDevice directly.
QGLFramebufferObject encapsulates an OpenGL framebuffer object.
Framebuffer objects can also be used for off-screen rendering, and
offer several advantages over pixel buffers for this purpose.
These are described in the QGLFramebufferObject class documentation.
\row \o \bold {Picture}
The QPicture class is a paint device that records and replays
QPainter commands. A picture serializes painter commands to an IO
device in a platform-independent format. QPicture is also
resolution independent, i.e. a QPicture can be displayed on
different devices (for example svg, pdf, ps, printer and screen)
looking the same.
Qt provides the QPicture::load() and QPicture::save() functions
as well as streaming operators for loading and saving pictures.
\row \o \bold {Printer}
The QPrinter class is a paint device that paints on a printer. On
Windows or Mac OS X, QPrinter uses the built-in printer
drivers. On X11, QPrinter generates postscript and sends that to
lpr, lp, or another print program. QPrinter can also print to any
other QPrintEngine object.
The QPrintEngine class defines an interface for how QPrinter
interacts with a given printing subsystem. The common case when
creating your own print engine, is to derive from both
QPaintEngine and QPrintEngine.
The output format is by default determined by the platform the
printer is running on, but by explicitly setting the output format
to QPrinter::PdfFormat, QPrinter will generate its output as a PDF
file.
\row \o \bold {Custom Backends}
Support for a new backend can be implemented by deriving from the
QPaintDevice class and reimplementing the virtual
QPaintDevice::paintEngine() function to tell QPainter which paint
engine should be used to draw on this particular device. To
actually be able to draw on the device, this paint engine must be
a custom paint engine created by deriving from the QPaintEngine
class.
\endtable
\section1 Selecting the Painting Backend
Since Qt 4.5, it is possible to replace the paint engines and paint
devices used for widgets, pixmaps and the offscreen double buffer. By
default the backends are:
\table
\row
\o Windows
\o Software Rasterizer
\row
\o X11
\o X11
\row
\o Mac OS X
\o CoreGraphics
\row
\o Embedded
\o Software Rasterizer
\endtable
Passing a command line parameter to the application, such as,
\c{-graphicssystem raster}, specifies that Qt should use the software
rasterizer for this application. The Software rasterizer is fully
supported on all platforms.
\code
> analogclock -graphicssystem raster
\endcode
There is also a \c{-graphicssystem opengl} mode that uses OpenGL for
all drawing. Currently, this engine is experimental as it does not draw
everything correctly.
Qt also supports being configured using \c {-graphicssystem
raster|opengl} in which case all applications will use the
specified graphics system for its graphics.
*/
/*!
\page paintsystem-drawing.html
\title Drawing and Filling
\previouspage Paint Devices and Backends
\contentspage The Paint System
\nextpage Coordinate System
\section1 Drawing
QPainter provides highly optimized functions to do most of the
drawing GUI programs require. It can draw everything from simple
graphical primitives (represented by the QPoint, QLine, QRect,
QRegion and QPolygon classes) to complex shapes like vector
paths. In Qt vector paths are represented by the QPainterPath
class. QPainterPath provides a container for painting operations,
enabling graphical shapes to be constructed and reused.
\table 100%
\row
\o \image paintsystem-painterpath.png
\o \bold QPainterPath
A painter path is an object composed of lines and curves. For
example, a rectangle is composed by lines and an ellipse is
composed by curves.
The main advantage of painter paths over normal drawing operations
is that complex shapes only need to be created once; then they can
be drawn many times using only calls to the QPainter::drawPath()
function.
A QPainterPath object can be used for filling, outlining, and
clipping. To generate fillable outlines for a given painter path,
use the QPainterPathStroker class.
\endtable
Lines and outlines are drawn using the QPen class. A pen is
defined by its style (i.e. its line-type), width, brush, how the
endpoints are drawn (cap-style) and how joins between two
connected lines are drawn (join-style). The pen's brush is a
QBrush object used to fill strokes generated with the pen,
i.e. the QBrush class defines the fill pattern.
QPainter can also draw aligned text and pixmaps.
When drawing text, the font is specified using the QFont class. Qt
will use the font with the specified attributes, or if no matching
font exists, Qt will use the closest matching installed font. The
attributes of the font that is actually used can be retrieved
using the QFontInfo class. In addition, the QFontMetrics class
provides the font measurements, and the QFontDatabase class
provides information about the fonts available in the underlying
window system.
Normally, QPainter draws in a "natural" coordinate system, but it
is able to perform view and world transformations using the
QTransform class. For more information, see \l {Coordinate
System}, which also describes the rendering process, i.e. the
relation between the logical representation and the rendered
pixels, and the benefits of anti-aliased painting.
\table 100%
\row \o
\bold {Anti-Aliased Painting}
When drawing, the pixel rendering is controlled by the
QPainter::Antialiasing render hint. The QPainter::RenderHint enum
is used to specify flags to QPainter that may or may not be
respected by any given engine.
The QPainter::Antialiasing value indicates that the engine should
antialias edges of primitives if possible, i.e. smoothing the
edges by using different color intensities.
\o \image paintsystem-antialiasing.png
\endtable
\section1 Filling
Shapes are filled using the QBrush class. A brush is defined
by its color and its style (i.e. its fill pattern).
Any color in Qt is represented by the QColor class which supports
the RGB, HSV and CMYK color models. QColor also support
alpha-blended outlining and filling (specifying the transparency
effect), and the class is platform and device independent (the
colors are mapped to hardware using the QColormap class). For more
information, see the QColor class documentation.
When creating a new widget, it is recommend to use the colors in
the widget's palette rather than hard-coding specific colors. All
widgets in Qt contain a palette and use their palette to draw
themselves. A widget's palette is represented by the QPalette
class which contains color groups for each widget state.
The available fill patterns are described by the Qt::BrushStyle
enum. These include basic patterns spanning from uniform color to
very sparse pattern, various line combinations, gradient fills and
textures. Qt provides the QGradient class to define custom
gradient fills, while texture patterns are specified using the
QPixmap class.
\table 100%
\row
\o \image paintsystem-fancygradient.png
\o \bold QGradient
The QGradient class is used in combination with QBrush to specify
gradient fills.
\image paintsystem-gradients.png
Qt currently supports three types of gradient fills: Linear
gradients interpolate colors between start and end points, radial
gradients interpolate colors between a focal point and end points
on a circle surrounding it, and conical gradients interpolate
colors around a center point.
\endtable
*/
/*!
\page paintsystem-images.html
\title Reading and Writing Image Files
\previouspage Coordinate System
\contentspage The Paint System
\nextpage Styling
The most common way to read images is through QImage and QPixmap's
constructors, or by calling the QImage::load() and QPixmap::load()
functions. In addition, Qt provides the QImageReader class which
gives more control over the process. Depending on the underlying
support in the image format, the functions provided by the class
can save memory and speed up loading of images.
Likewise, Qt provides the QImageWriter class which supports
setting format specific options, such as the gamma level,
compression level and quality, prior to storing the image. If you
do not need such options, you can use QImage::save() or
QPixmap::save() instead.
\table 100%
\row
\o \bold QMovie
QMovie is a convenience class for displaying animations, using the
QImageReader class internally. Once created, the QMovie class
provides various functions for both running and controlling the
given animation.
\o \image paintsystem-movie.png
\endtable
The QImageReader and QImageWriter classes rely on the
QImageIOHandler class which is the common image I/O interface for
all image formats in Qt. QImageIOHandler objects are used
internally by QImageReader and QImageWriter to add support for
different image formats to Qt.
A list of the supported file formats are available through the
QImageReader::supportedImageFormats() and
QImageWriter::supportedImageFormats() functions. Qt supports
several file formats by default, and in addition new formats can
be added as plugins. The currently supported formats are listed in
the QImageReader and QImageWriter class documentation.
Qt's plugin mechanism can also be used to write a custom image
format handler. This is done by deriving from the QImageIOHandler
class, and creating a QImageIOPlugin object which is a factory for
creating QImageIOHandler objects. When the plugin is installed,
QImageReader and QImageWriter will automatically load the plugin
and start using it.
\section1 Rendering SVG files
\table 100%
\row
\o \image paintsystem-svg.png
\o \bold {SVG Rendering}
Scalable Vector Graphics (SVG) is a language for describing two-dimensional
graphics and graphical applications in XML. SVG 1.1 is a W3C Recommendation
and forms the core of the current SVG developments in Qt. SVG 1.2 is the
specification currently being developed by the \l{SVG Working Group}, and it
is \l{http://www.w3.org/TR/SVG12/}{available in draft form}.
The \l{Mobile SVG Profiles} (SVG Basic and SVG Tiny) are aimed at
resource-limited devices and are part of the 3GPP platform for third generation
mobile phones. You can read more about SVG at \l{About SVG}.
Qt supports the \l{SVG 1.2 Tiny Static Features}{static features} of
\l{SVG 1.2 Tiny}. ECMA scripts and DOM manipulation are currently not
supported.
SVG drawings can be rendered onto any QPaintDevice subclass. This
approach gives developers the flexibility to experiment, in order
to find the best solution for each application.
The easiest way to render SVG files is to construct a QSvgWidget and
load an SVG file using one of the QSvgWidget::load() functions.
QSvgRenderer is the class responsible for rendering SVG files for
QSvgWidget, and it can be used directly to provide SVG support for
custom widgets.
To load an SVG file, construct a QSvgRenderer with a file name or the
contents of a file, or call QSvgRenderer::load() on an existing
renderer. If the SVG file has been loaded successfully the
QSvgRenderer::isValid() will return true.
Once you have loaded the SVG file successfully, you can render it
with the QSvgRenderer::render() function. Note that this scheme allows
you to render SVG files on all paint devices supported by Qt, including
QWidget, QGLWidget, and QImage. See the \l{SVG Viewer Example}{SVG Viewer}
example for more details.
\endtable
*/
/*!
\page paintsystem-styling.html
\title Styling
\previouspage Reading and Writing Image Files
\contentspage The Paint System
\nextpage Printing with Qt
Qt's built-in widgets use the QStyle class to perform nearly all
of their drawing. QStyle is an abstract base class that
encapsulates the look and feel of a GUI, and can be used to make
the widgets look exactly like the equivalent native widgets or to
give the widgets a custom look.
Qt provides a set of QStyle subclasses that emulate the native
look of the different platforms supported by Qt (QWindowsStyle,
QMacStyle, QMotifStyle, etc.). These styles are built into the
QtGui library, other styles can be made available using Qt's
plugin mechansim.
Most functions for drawing style elements take four arguments:
\list
\o an enum value specifying which graphical element to draw
\o a QStyleOption object specifying how and where to render that element
\o a QPainter object that should be used to draw the element
\o a QWidget object on which the drawing is performed (optional)
\endlist
The style gets all the information it needs to render the
graphical element from the QStyleOption class. The widget is
passed as the last argument in case the style needs it to perform
special effects (such as animated default buttons on Mac OS X),
but it isn't mandatory. In fact, QStyle can be used to draw on any
paint device (not just widgets), in which case the widget argument
is a zero pointer.
\image paintsystem-stylepainter.png
The paint system also provides the QStylePainter class inheriting
from QPainter. QStylePainter is a convenience class for drawing
QStyle elements inside a widget, and extends QPainter with a set
of high-level drawing functions implemented on top of QStyle's
API. The advantage of using QStylePainter is that the parameter
lists get considerably shorter.
\table 100%
\row
\o \inlineimage paintsystem-icon.png
\o \bold QIcon
The QIcon class provides scalable icons in different modes and states.
QIcon can generate pixmaps reflecting an icon's state, mode and
size. These pixmaps are generated from the set of pixmaps
made available to the icon, and are used by Qt widgets to show an
icon representing a particular action.
The rendering of a QIcon object is handled by the QIconEngine
class. Each icon has a corresponding icon engine that is
responsible for drawing the icon with a requested size, mode and
state.
\endtable
For more information about widget styling and appearance, see the
\l{Styles and Style Aware Widgets}.
*/
|