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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Qt Software Information (qt-info@nokia.com)
**
** This file is part of the documentation of the Qt Toolkit.
**
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****************************************************************************/
/*!
\page phonon-overview.html
\title Phonon Overview
\ingroup multimedia
\tableofcontents
\section1 Introduction
Qt uses the Phonon multimedia framework to provide functionality
for playback of the most common multimedia formats. The media can
be read from files or streamed over a network, using a QURL to a
file.
In this overview, we take a look at the main concepts of Phonon.
We also explain the architecture, examine the
core API classes, and show examples on how to use the classes
provided.
\section1 Architecture
Phonon has three basic concepts: media objects, sinks, and paths.
A media object manages a media source, for instance, a music file;
it provides simple playback control, such as starting, stopping,
and pausing the playback. A sink outputs the media from Phonon,
e.g., by rendering video on a widget, or by sending audio to a
sound card. Paths are used to connect Phonon objects, i.e., a
media object and a sink, in a graph - called a media graph in
Phonon.
As an example, we show a media graph for an audio stream:
\image conceptaudio.png
The playback is started and managed by the media object, which
send the media stream to any sinks connected to it by a path. The
sink then plays the stream back, usually though a sound card.
\omit Not sure if this goes here, or anywhere...
All nodes in the graph are synchronized by the framework,
meaning that if more than one sink is connected to the same
media object, the framework will handle the synchronization
between the sinks; this happens for instance when a media
source containing video with sound is played back. More on
this later.
\endomit
\section2 Media Objects
The media object, an instance of the \l{Phonon::}{MediaObject}
class, lets you start, pause, and stop the playback of a media
stream, i.e., it provided basic control over the playback. You may
think of the object as a simple media player.
The media data is provided by a media source, which is
kept by the media object. The media source is a separate
object - an instance of \l{Phonon::}{MediaSource} - in Phonon, and
not part of the graph itself. The source will supply the media
object with raw data. The data can be read from files and streamed
over a network. The contents of the source will be interpreted by
the media object.
A media object is always instantiated with the default constructor
and then supplied with a media source. Concrete code examples are
given later in this overview.
As a complement to the media object, Phonon also provides
\l{Phonon::}{MediaController}, which provides control over
features that are optional for a given media. For instance, for
chapters, menus, and titles of a VOB (DVD) file will be features
managed by a \l{Phonon::}{MediaController}.
\section2 Sinks
A sink is a node that can output media from the graph, i.e., it
does not send its output to other nodes. A sink is usually a
rendering device.
The input of sinks in a Phonon media graph comes from a
\l{Phonon::}{MediaObject}, though it might have been processed
through other nodes on the way.
While the \l{Phonon::}{MediaObject} controls the playback, the
sink has basic controls for manipulation of the media. With an
audio sink, for instance, you can control the volume and mute the
sound, i.e., it represents a virtual audio device. Another example
is the \l{Phonon::}{VideoWidget}, which can render video on a
QWidget and alter the brightness, hue, and scaling of the video.
As an example we give an image of a graph used for playing back a
video file with sound.
\image conceptvideo.png
\section2 Processors
Phonon does not allow manipulation of media streams directly,
i.e., one cannot alter a media stream's bytes programmatically
after they have been given to a media object. We have other nodes
to help with this: processors, which are placed in the graph on
the path somewhere between the media object and its sinks. In
Phonon, processors are of the \l{Phonon::}{Effect} class.
When inserted into the rendering process, the processor will
alter the media stream, and will be active as long as it is part
of the graph. To stop, it needs to be removed.
\omit \image conceptprocessor.png \endomit
The \c {Effect}s may also have controls that affect how the media
stream is manipulated. A processor applying a depth effect to
audio, for instance, can have a value controlling the amount of
depth. An \c Effect can be configured at any point in time.
\section1 Playback
In some common cases, it is not necessary to build a graph
yourself.
Phonon has convenience functions for building common graphs. For
playing an audio file, you can use the
\l{Phonon::}{createPlayer()} function. This will set up the
necessary graph and return the media object node; the sound can
then be started by calling its \l{Phonon::MediaObject::}{play()}
function.
\snippet snippets/phonon.cpp 0
We have a similar solution for playing video files, the
\l{Phonon::}{VideoPlayer}.
\snippet snippets/phonon.cpp 1
The VideoPlayer is a widget onto which the video will be drawn.
The \c .pro file for a project needs the following line to be added:
\snippet doc/src/snippets/code/doc_src_phonon.qdoc 0
Phonon comes with several widgets that provide functionality
commonly associated with multimedia players - notably SeekSlider
for controlling the position of the stream, VolumeSlider for
controlling sound volume, and EffectWidget for controlling the
parameters of an effect. You can learn about them in the API
documentation.
\section1 Building Graphs
If you need more freedom than the convenience functions described
in the previous section offers you, you can build the graphs
yourself. We will now take a look at how some common graphs are
built. Starting a graph up is a matter of calling the
\l{Phonon::MediaObject::}{play()} function of the media object.
If the media source contains several types of media, for instance, a
stream with both video and audio, the graph will contain two
output nodes: one for the video and one for the audio.
We will now look at the code required to build the graphs discussed
previously in the \l{Architecture} section.
\section2 Audio
When playing back audio, you create the media object and connect
it to an audio output node - a node that inherits from
AbstractAudioOutput. Currently, AudioOutput, which outputs audio
to the sound card, is provided.
The code to create the graph is straight forward:
\snippet snippets/phonon.cpp 2
Notice that the type of media an input source has is resolved by
Phonon, so you need not be concerned with this. If a source
contains multiple media formats, this is also handled
automatically.
The media object is always created using the default constructor
since it handles all multimedia formats.
The setting of a Category, Phonon::MusicCategory in this case,
does not affect the actual playback; the category can be used by
KDE to control the playback through, for instance, the control
panel.
\omit Not sure about this
Users of KDE can often also choose to send sound with the
CommunicationCategory, e.g., given to VoIP, to their headset,
while sound with MusicCategory is sent to the sound card.
\endomit
The AudioOutput class outputs the audio media to a sound card,
that is, one of the audio devices of the operating system. An
audio device can be a sound card or a intermediate technology,
such as \c DirectShow on windows. A default device will be chosen
if one is not set with \l{Phonon::AudioOutput::}{setOutputDevice()}.
The AudioOutput node will work with all audio formats supported by
the back end, so you don't need to know what format a specific
media source has.
For a an extensive example of audio playback, see the \l{Music
Player Example}{Phonon Music Player}.
\section3 Audio Effects
Since a media stream cannot be manipulated directly, the backend
can produce nodes that can process the media streams. These nodes
are inserted into the graph between a media object and an output
node.
Nodes that process media streams inherit from the Effect class.
The effects available depends on the underlying system. Most of
these effects will be supported by Phonon. See the \l{Querying
Backends for Support} section for information on how to resolve
the available effects on a particular system.
We will now continue the example from above using the Path
variable \c path to add an effect. The code is again trivial:
\snippet snippets/phonon.cpp 3
Here we simply take the first available effect on the system.
The effect will start immediately after being inserted into the
graph if the media object is playing. To stop it, you have to
detach it again using \l{Phonon::Path::}{removeEffect()} of the Path.
\section2 Video
For playing video, VideoWidget is provided. This class functions
both as a node in the graph and as a widget upon which it draws
the video stream. The widget will automatically choose an available
device for playing the video, which is usually a technology
between the Qt application and the graphics card, such as \c
DirectShow on Windows.
The video widget does not play the audio (if any) in the media
stream. If you want to play the audio as well, you will need
an AudioOutput node. You create and connect it to the graph as
shown in the previous section.
The code for creating this graph is given below, after which
one can play the video with \l{Phonon::MediaObject::}{play()}.
\snippet snippets/phonon.cpp 4
The VideoWidget does not need to be set to a Category, it is
automatically classified to \l{Phonon::}{VideoCategory}, we only
need to assure that the audio is also classified in the same
category.
The media object will split files with different media content
into separate streams before sending them off to other nodes in
the graph. It is the media object that determines the type of
content appropriate for nodes that connect to it.
\omit This section is from the future
\section2 Multiple Audio Sources and Graph Outputs
In this section, we take a look at a graph that contains multiple
audio sources in addition to video. We have a video camera with
some embarrassing home footage from last weekend's party, a
microphone with which we intend to add commentary, and an audio
music file to set the correct mood. It would be an advantage to
write the graph output to a file for later viewing, but since this
is not yet supported by Qt backends, we will play it back
directly.
<image of party graph>
<code>
<code walkthrough>
\endomit
\section1 Backends
The multimedia functionality is not implemented by Phonon itself,
but by a back end - often also referred to as an engine. This
includes connecting to, managing, and driving the underlying
hardware or intermediate technology. For the programmer, this
implies that the media nodes, e.g., media objects, processors, and
sinks, are produced by the back end. Also, it is responsible for
building the graph, i.e., connecting the nodes.
The backends of Qt use the media systems DirectShow (which
requires DirectX) on Windows, QuickTime on Mac, and GStreamer on
Linux. The functionality provided on the different platforms are
dependent on these underlying systems and may vary somewhat, e.g.,
in the media formats supported.
Backends expose information about the underlying system. It can
tell which media formats are supported, e.g., \c AVI, \c mp3, or
\c OGG.
A user can often add support for new formats and filters to the
underlying system, by, for instance, installing the DivX codex. We
can therefore not give an exact overview of which formats are
available with the Qt backends.
\omit Not sure I want a separate section for this
\section2 Communication with the Backends
We cooperate with backends through static functions in the
Phonon namespace. We have already seen some of these functions
in code examples. Their two main responsibilities are creating
graph nodes and supplying information about the capabilities
of the various nodes. The nodes uses the backend internally
when created, so it is only connecting them in the graph that
you need to use the backend directly.
The main functions for graph building are:
\list
\o createPath(): This function creates a path between to
nodes, which it takes as arguments.
\o
\endlist
For more detailed information, please consult the API
documentation.
\endomit
\section2 Querying Backends for Support
As mentioned, Phonon depends on the backend to provide its
functionality. Depending on the individual backend, full support
of the API may not be in place. Applications therefore need to
check with the backend if functionality they require is
implemented. In this section, we take look at how this is done.
The backend provides the
\l{Phonon::BackendCapabilities::}{availableMimeTypes()} and
\l{Phonon::BackendCapabilities::}{isMimeTypeAvailable()} functions
to query which MIME types the backend can produce nodes for. The
types are listed as strings, which for any type is equal for any
backend or platform.
The backend will emit a signal -
\l{Phonon::BackendCapabilities::}{Notifier::capabilitiesChanged()}
- if its abilities have changed. If the available audio devices
have changed, the
\l{Phonon::BackendCapabilities::}{Notifier::availableAudioOutputDevicesChanged()}
signal is emitted instead.
To query the actual audio devices possible, we have the
\l{Phonon::BackendCapabilities::}{availableAudioOutputDevices()} as
mentioned in the \l{#Sinks}{Sinks} section. To query information
about the individual devices, you can examine its \c name(); this
string is dependent on the operating system, and the Qt backends
does not analyze the devices further.
The sink for playback of video does not have a selection of
devices. For convenience, the \l{Phonon::}{VideoWidget} is both a
node in the graph and a widget on which the video output is
rendered. To query the various video formats available, use
\l{Phonon::BackendCapabilities::}{isMimeTypeAvailable()}. To add
it to a path, you can use the Phonon::createPath() as usual. After
creating a media object, it is also possible to call its
\l{Phonon::MediaObject::}{hasVideo()} function.
See also the \l{Capabilities Example}.
\section1 Installing Phonon
When running the Qt configure script, you will be notified whether
Phonon support is available on your system. As mentioned
previously, to use develop and run Phonon applications, you also
need to link to a backend, which provides the multimedia
functionality.
Note that Phonon applications will compile and run without a
working backend, but will, of course, not work as expected.
The following sections explains requirements for each backend.
\section2 Windows
On Windows, building Phonon requires DirectX and DirectShow
version 9 or higher. You'll need additional SDKs you can download
from Microsoft.
\section3 Windows XP and later Windows versions
If you develop for Windows XP and up, you should download the Windows SDK
\l{http://www.microsoft.com/downloads/details.aspx?FamilyID=e6e1c3df-a74f-4207-8586-711ebe331cdc&DisplayLang=en}{here}.
Before building Qt, just call the script: \c {C:\Program Files\Microsoft SDKs\Windows\v6.1\Bin\setenv.cmd}
\note Visual C++ 2008 already contains the Windows SDK and doesn't
need that package and has already the environment set up for a
smooth compilation of phonon.
\section3 Earlier Windows versions than Windows XP
If you want to support previous Windows versions, you should download and install the Platform SDK. You find it
\l{http://www.microsoft.com/downloads/details.aspx?FamilyId=0BAF2B35-C656-4969-ACE8-E4C0C0716ADB&displaylang=en}{here}.
\note The platform SDK provided with Visual C++ is not
complete and
you'll need this one to have DirectShow 9.0 support. You can download the DirectX SDK
\l{http://www.microsoft.com/downloads/details.aspx?familyid=09F7578C-24AA-4E0A-BF91-5FEC24C8C7BF&displaylang=en}{here}.
\section3 Setting up the environment
Once the SDKs are installed, please make sure to set your
environment variables LIB and INCLUDE correctly. The paths to the
include and lib directory of the SDKs should appear first.
Typically, to setup your environment, you would execute the
following script:
\code
Set DXSDK_DIR=C:\Program Files\Microsoft DirectX SDK (February 2007)
%DXSDK_DIR%\utilities\bin\dx_setenv.cmd
C:\program files\Microsoft Platform SDK\setenv.cmd
\endcode
If your environment is setup correctly, executing configure.exe on
your Qt installation should automatically activate Phonon.
\warning The MinGW version of Qt does not support building the
Qt backend.
\section2 Linux
The Qt backend on Linux uses GStreamer (minimum version is 0.10),
which must be installed on the system. At a minimum, you need the
GStreamer library and base plugins, which provides support for \c
.ogg files. The package names may vary between Linux
distributions; on Mandriva, they have the following names:
\table
\header
\o Package
\o Description
\row
\o libgstreamer0.10_0.10
\o The GStreamer base library.
\row
\o libgstreamer0.10_0.10-devel
\o Contains files for developing applications with
GStreamer.
\row
\o libgstreamer-plugins-base0.10
\o Contains the basic plugins for audio and video
playback, and will enable support for \c ogg files.
\row
\o libgstreamer-plugins-base0.10-devel
\o Makes it possible to develop applications using the
base plugins.
\endtable
\omit Should go in troubleshooting (in for example README)
alsasink backend for GStreamer
\table
\header
\o Variable
\o Description
\row
\o PHONON_GST_AUDIOSINK
\o Sets the audio sink to be used. Possible values are
... alsasink.
\row
\o PHONON_GSTREAMER_DRIVER
\o Sets the driver for GStreamer. This driver will
usually be configured automatically when
installing.
\row
\o PHONON_GST_VIDEOWIDGET
\o This variable can be set to the name of a widget to
use as the video widget??
\row
\o PHONON_GST_DEBUG
\o Phonon will give debug information while running if
this variable is set to a number between 1 and 3.
\row
\o PHONON_TESTURL
\o ...
\endtable
\endomit
\section2 Mac OS X
On Mac OS X, Qt uses QuickTime for its backend. The minimum
supported version is 7.0.
\section1 Deploying Phonon Applications on Windows and Mac OS X
On Windows and Mac OS X, the Qt backend makes use of the
\l{QtOpenGL Module}{QtOpenGL} module. You therefore need to deploy
the QtOpenGL shared library. If this is not what you want, it is
possible to configure Qt without OpenGL support. In that case, you
need to run \c configure with the \c -no-opengl option.
\section1 Work in Progress
Phonon and its Qt backends, though fully functional for
multimedia playback, are still under development. Functionality to
come is the possibility to capture media and more processors for
both music and video files.
Another important consideration is to implement support for
storing media to files; i.e., not playing back media directly.
We also hope in the future to be able to support direct
manipulation of media streams. This will give the programmer more
freedom to manipulate streams than just through processors.
Currently, the multimedia framework supports one input source. It will be
possible to include several sources. This is useful in, for example, audio
mixer applications where several audio sources can be sent, processed and
output as a single audio stream.
*/
/*!
\namespace Phonon
\brief The Phonon namespace contains classes and functions for multimedia applications.
\since 4.4
This namespace contains classes to access multimedia functions for
audio and video playback. Those classes are not dependent on any specific
framework, but rather use exchangeable backends to do the work.
See the \l{Phonon Module} page for general information about the
framework and the \l{Phonon Overview} for an introductory tour of its
features.
*/
/*!
\page phonon-module.html
\module Phonon
\title Phonon Module
\contentspage Qt's Modules
\previouspage QtXmlPatterns
\nextpage Qt3Support
\ingroup modules
\brief The Phonon module contains namespaces and classes for multimedia functionality.
\generatelist{classesbymodule Phonon}
Phonon is a cross-platform multimedia framework that enables the use of
audio and video content in Qt applications. The \l{Phonon Overview}
document provides an introduction to the architecture and features included
in Phonon. The \l{Phonon} namespace contains a list of all classes, functions
and namespaces provided by the module.
Applications that use Phonon's classes need to
be configured to be built against the Phonon module.
The following declaration in a \c qmake project file ensures that
an application is compiled and linked appropriately:
\snippet doc/src/snippets/code/doc_src_phonon.qdoc 1
The Phonon module is part of the \l{Qt Full Framework Edition} and the
\l{Open Source Versions of Qt}.
\section1 Qt Backends
Qt Backends are currently developed for Phonon version 4.1. The Phonon
project has moved on and introduced new features that the Qt Backends do not
implement. We have chosen not to document the part of Phonon that we do not
support. Any class or function not appearing in our documentation can be
considered unsupported.
\section1 License Information
Qt Commercial Edition licensees that wish to distribute applications that
use the Phonon module need to be aware of their obligations under the
GNU Lesser General Public License (LGPL).
Developers using the Open Source Edition can choose to redistribute
the module under the appropriate version of the GNU LGPL; version 2.1
for applications and libraries licensed under the GNU GPL version 2,
or version 3 for applications and libraries licensed under the GNU
GPL version 2.
\legalese
This file is part of the KDE project
Copyright (C) 2005-2007 Matthias Kretz <kretz@kde.org> \BR
Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
Contact: Qt Software Information (qt-info@nokia.com)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License version 2 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
\endlegalese
*/
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