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/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:FDL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Free Documentation License
** Alternatively, this file may be used under the terms of the GNU Free
** Documentation License version 1.3 as published by the Free Software
** Foundation and appearing in the file included in the packaging of this
** file.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
** $QT_END_LICENSE$
**
****************************************************************************/

/*!
\page qt-embeddedLinux-directfb.html

\title Qt for Embedded Linux and DirectFB

\ingroup qt-embedded-linux

\section1 Introduction

DirectFB is an open source LGPL licensed project founded by Denis Oliver Kropp
and generally chip vendors start out with the official version and
implement their own plugins to optimize the operations their hardware
supports.

We recommend using Qt 4.6 or later with DirectFB. Support for DirectFB was
introduced into Qt for Embedded Linux as a labs project for Qt 4.3 and folded
into Qt as a screen driver for Qt 4.4, but not supported fully. In Qt 4.5,
major changes were made to make it work with the optimized raster paint
engine. These changes were further improved in Qt 4.6.

\tableofcontents

\section1 Using DirectFB with Qt
DirectFB is centered around \l{DirectFB - IDirectFBSurface}{Surfaces}
which is the equivalent of a QPaintDevice. In the Qt/DirectFB plugin,
DirectFB maps onto either a QPixmap or a QWindowSurface which essentially
means that drawing onto QPixmap or a QWidget can be accelerated and drawing
onto any other paint device (e.g. QImage) cannot.

\section2 Configure

When configuring Qt there are two options, from which you can choose:

\code
    ./configure -plugin-gfx-directfb 
    ./configure -qt-gfx-directfb 

\endcode

With either mode, Qt will try the following to look for the DirectFB
includes/libs.

\list
    \o Use pkg-config
    \o Use directfb-config
    \o Check in your qmake.conf
\endlist

Often the values returned from pkg-config/directfb-config indicates the
locations of the libs/headers on the target rootfs, rather than their
location on your host. The safest option is usually to explicitly populate
these variables in your qmake.conf like this:

\code
QT_CFLAGS_DIRECTFB =
/opt/toolchain/gcc4.3_mipsel_linux/usr/include/directfb -D_REENTRANT
QT_LIBS_DIRECTFB = -L/opt/toolchain/gcc4.3_mipsel_linux/usr/lib/-ldirect
-ldirectfb -lfusion
\endcode

\note While DirectFB supports a multi-process setup through a
kernel-extension called Fusion this setup is not well tested with Qt.

\section2 Supported graphics operations

IDirectFBSurface supports blitting, filling, drawing lines rects etc, but
it does not support everything Qt allows you to do. E.g. painter paths,
polygons, complex transformations, antialiasing, gradients. Some of these
things are handled in newer versions of DirectFB and could be supported by
Qt. They are seemingly optional at the driver level, so you need to have
fall back code paths for older drivers and drivers on which this is not
implemented.

The QDirectFBPaintEngine is a subclass of the QRasterPaintEngine, thus
essentially supporting everything QRasterPaintEngine supports. This means
that it supports all graphical operations that Qt supports, but certain
operations will have to fall back to software rendering and that should be
avoided due to performance issues. Instead, these operations should be
rendered into a QPixmap once, and then reuse the pixmap.

Note: Fallbacks to software rendering should be avoided. If unsupported
operations are used, the paint engine must fallback to the
QRasterPaintEngine engine. A good debugging tip is to make Qt warn you when
such fall backs occur, and to disable the fall back and only return.
Debugging options are listed below.

\section2 DirectFB driver
DirectFB also provides an abstraction for keyboard and mouse drivers. This
simplifies the process of getting the target hardware up and running. It
also brings us to a feature fragmentation issue between different versions
of DirectFB.

The Qt DirectFB driver currently supports DirectFB versions >= 0.9. Still,
there are large differences in what each actual implementation handles
correctly. It is relatively common not to properly support
\l{DirectFB - IDirectFBWindow}{DirectFB windows}, so Qt needs to handle
this case with a different code path. In addition, certain drivers do not
properly support DirectFB's cursor handling. This means Qt has to have a
code path for rendering the cursor itself when this is the case.
Some drivers do not let us create
\l{DirectFB - DFBSurfaceDescription}{preallocated surfaces} which means we
have to have a conditional code path for that case. 

\section2 Optimize performance using define options

Qt/DirectFB comes with a number of defines that can be either
uncommented in directfb.pri or added to the QT_DEFINES_DIRECTFB variable in
your qmake.conf.

\note The defines have been moved from
\e{src/plugins/gfxdrivers/directfb/directfb.pro} to
\e{src/gui/embedded/directfb.pri}

\code
#DIRECTFB_DRAWINGOPERATIONS=DRAW_RECTS|DRAW_LINES|DRAW_IMAGE|DRAW_PIXMAP|
    DRAW_TILED_PIXMAP|STROKE_PATH|DRAW_PATH|DRAW_POINTS|DRAW_ELLIPSE|DRAW_POLYGON|
    DRAW_TEXT|FILL_PATH|FILL_RECT|DRAW_COLORSPANS|DRAW_ROUNDED_RECT

 #DEFINES += \"QT_DIRECTFB_WARN_ON_RASTERFALLBACKS=$$DIRECTFB_DRAWINGOPERATIONS\"
 #DEFINES += \"QT_DIRECTFB_DISABLE_RASTERFALLBACKS=$$DIRECTFB_DRAWINGOPERATIONS\"
\endcode

As demonstrated above, you need to tell Qt which drawing operations you want
to warn/disable. Since there are varying implementations of DirectFB from
manufacturer to manufacture, different operations will be optimized. This
require you to define the operations you want to warn about or disable.
These are listed above in the DIRECTFB_DRAWINGOPERATIONS variable.

You can also customize this with environment variables.

E.g. If you want to disable fallbacks for drawPixmap and fillRect and also get
a warning printed on stderr when a fallback would have happened.

\code
$ export QT_DIRECTFB_WARN_ON_RASTERFALLBACKS="FILL_RECT|DRAW_PIXMAP"
$ export QT_DIRECTFB_DISABLE_RASTERFALLBACKS="FILL_RECT|DRAW_PIXMAP"
$ ./app -qws -display directfb
\endcode

Following is a table showing which options you have.

\table
    \header
        \o Define option
        \o Description
    \row
        \o QT_DIRECTFB_IMAGECACHE
        \o Defining this means that Qt will cache an IDirectFBSurface per
QImage you draw based on its \l{QImage::}{cacheKey()}.
Use this define if your application draws many QImages that
remain the same. Note that if you in this situation draw an image and then
change it, by calling bits() or opening a QPainter on it, the cache will
not benefit you. You can control the cache size with the imageCacheSize
connect option.

    \row
        \o QT_NO_DIRECTFB_WM
        \o If your DirectFB implementation does not support windows, you
have to define this to make Qt work properly. You can test this by checking
if the \l{DirectFB - df_window example}{df_window example} runs well.
This means that all drawing operations onto a QWidget involves
an extra blitting step since Qt essentially first has to draw into an
off-screen buffer and then blit this buffer to the back buffer of the
primary surface. Finally, Qt must flip the back buffer to the front buffer,
which usually involves another blit. Still, blits are usually very fast
with DirectFB.

To work around this you can make your widget paint on screen, \l
Qt::WA_PaintOnScreen but this comes with other limitations. This should be
avoided if you want more than one full-screen window in your application.
In addition, it will not work without proper DirectFB mouse support from the
layer. Also, see QT_NO_DIRECTFB_LAYER for more.

    \row
        \o QT_NO_DIRECTFB_LAYER
        \o If your DirectFB display layer cannot be used for e.g. drawing
mouse cursor, creating windows you have to define this. Defining this also
requires defining QT_NO_DIRECTFB_WM and involves making Qt render the
cursor rather than letting DirectFB do it.

    \row
        \o QT_NO_DIRECTFB_PALETTE
        \o Define this if your DirectFB driver does not support surfaces
with \l{DirectFB - IDirectFBPalette}{color tables}.
The effect of defining this is that Qt will have to convert
images with \l QImage::Format_Indexed8 format to another format before
rendering them.

    \row
        \o QT_NO_DIRECTFB_PREALLOCATED
        \o Define this if your DirectFB driver does not support creating a
surface with preallocated data. This will make a more frequent use of
\l{C++ Reference - memcpy}{memcpy()}
when drawing images. If you define this, you might want to consider
defining QT_DIRECTFB_IMAGECACHE for better image rendering performance.

    \row
        \o QT_NO_DIRECTFB_MOUSE and QT_NO_DIRECTFB_KEYBOARD
        \o Define this if your driver does not provide keyboard/mouse
events through \l{DirectFB - CreateInputEventBuffer}{CreateInputEventBuffer}.
This means that Qt cannot use DirectFB to receive keyboard/mouse events and
if you want such events in your application, you will have to provide
another driver. For more info see \l {Qt for Embedded Linux Pointer
Handling}{Qt for Embedded Linux Pointer Handling} and \l{Qt for Embedded
Linux Character Input}{Qt for Embedded Linux Character Input}

    \row
        \o QT_DIRECTFB_TIMING
        \o Define this when debugging to get output on stderr about the
frames per second.

    \row
        \o QT_NO_DIRECTFB_OPAQUE_DETECTION
        \o When blitting a surface Qt has to decide whether to set the
\l{DirectFB - DFBSurfaceBlittingFlags}{DSBLIT_BLEND_ALPHACHANNEL}
flag. If you load an image from file or network data that has a format that
includes an alpha channel, the image might still be completely opaque.
Normally Qt runs through every pixel to check if there really is an alpha
channel there. This involves some overhead but usually pays off in the end
because blitting is cheaper than blending. If you define this Qt will
assume that an image with a format that has alpha channel contains at least
one pixel with an alpha value != 255.

 \row
    \o QT_DIRECTFB_SUBSURFACE
    \o Defining this enables a mode that tries to minimize overhead from
locking/unlocking surfaces. Note that this currently is experimental.

 \row
    \o QT_DIRECTFB_WINDOW_AS_CURSOR
    \o Define this if your DirectFB implementation supports windows but
can not render the cursor properly. This involves creating a small top level
window and moving it around when the cursor moves. It does not always
perform well.

 \row
    \o QT_NO_DIRECTFB_IMAGEPROVIDER
    \o By default Qt will use DirectFB to load QPixmaps from disk/memory. If
your DirectFB implementation does not support this it might make sense to
define this. If you see strange rendering issues with pixmaps that have an
alpha channel defining this could solve the problem.

 \row
    \o QT_DIRECTFB_IMAGEPROVIDER_KEEPALIVE
    \o Define this to make sure Qt always keeps at least one
\l{DirectFB - IDirectFBImageProvider}{IDirectFBImageProvider}
object alive. This is to avoid considerable overhead when the first
IDirectFBImageProvider is created, the last IDirectFBImageProvider is
removed.

\endtable

\section2 Unsupported graphics operations

There are a number of unsupported operations causing fallbacks. DirectFB
does not support the following functions.



\table
 \header
  \o Functions
 \row
  \o QPainter::strokePath(const QPainterPath & path, const QPen & pen)
 \row
  \o QPainter::drawPath(const QPainterPath & path)
 \row
  \o QPainter::fillPath(const QPainterPath & path, const QBrush & brush)
 \row
  \o QPainter::drawPoints(const QPointF * points, int pointCount)
 \row
  \o QPainter::drawEllipse(const QRectF & rectangle)
 \row
  \o QPainter::drawPolygon(const QPointF * points, int pointCount,
 Qt::FillRule fillRule = Qt::OddEvenFill)
 \row
  \o QPainter::drawText(const QPointF & position, const QString & text)
 \row
  \o QGradient
 \endtable

\section2 Avoiding fallbacks
To avoid fallbacks make sure that the following points are true:

\list
    \o QPen::isSolid() returns true and uses a color with a one pixel
width. (QPen::width() returns 1.
    \o QTransform::TransformationType() <= QTransform::TxScale are not
supported.
    \o Clipping must be a simple rectangle or a QRegion.
\endlist

\section2 When painting images
\note You should use QPixmap instead of QImage. QImages are drawn by
the QRasterPaintEngine. To get a warning for every fallback to the
QRasterPaintEngine, use QT_DIRECTFB_WARN_ON_RASTERFALLBACKS. If
QT_DIRECTFB_DISABLE_RASTERFALLBACKS is defined, DirectFB will only return
instead of falling back to QRasterPaintEngine. Please note that these
defines should only be used when optimizing the application. 

\section2 Top level transparency
\note DirectFB supports partially or fully transparent top level windows,
either through QWidget::setWindowOpacity or through setting a non-opaque
background brush. Note that for the latter it is not supported to change an
opaque window to be transparent at runtime.
*/