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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the documentation of the Qt Toolkit.
**
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**
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** packaging of this file. Please review the following information to
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** additional rights. These rights are described in the Nokia Qt LGPL
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**
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****************************************************************************/
/*!
\page plugins-howto.html
\title How to Create Qt Plugins
\brief A guide to creating plugins to extend Qt applications and functionality provided by Qt.
\ingroup howto
\keyword QT_DEBUG_PLUGINS
\keyword QT_NO_PLUGIN_CHECK
Qt provides two APIs for creating plugins:
\list
\o A higher-level API for writing extensions to Qt itself: custom database
drivers, image formats, text codecs, custom styles, etc.
\o A lower-level API for extending Qt applications.
\endlist
For example, if you want to write a custom QStyle subclass and
have Qt applications load it dynamically, you would use the
higher-level API.
Since the higher-level API is built on top of the lower-level API,
some issues are common to both.
If you want to provide plugins for use with \QD, see the QtDesigner
module documentation.
Topics:
\tableofcontents
\section1 The Higher-Level API: Writing Qt Extensions
Writing a plugin that extends Qt itself is achieved by
subclassing the appropriate plugin base class, implementing a few
functions, and adding a macro.
There are several plugin base classes. Derived plugins are stored
by default in sub-directories of the standard plugin directory. Qt
will not find plugins if they are not stored in the right
directory.
\table
\header \o Base Class \o Directory Name \o Key Case Sensitivity
\row \o QAccessibleBridgePlugin \o \c accessiblebridge \o Case Sensitive
\row \o QAccessiblePlugin \o \c accessible \o Case Sensitive
\row \o QDecorationPlugin \o \c decorations \o Case Insensitive
\row \o QFontEnginePlugin \o \c fontengines \o Case Insensitive
\row \o QIconEnginePlugin \o \c iconengines \o Case Insensitive
\row \o QImageIOPlugin \o \c imageformats \o Case Sensitive
\row \o QInputContextPlugin \o \c inputmethods \o Case Sensitive
\row \o QKbdDriverPlugin \o \c kbddrivers \o Case Insensitive
\row \o QMouseDriverPlugin \o \c mousedrivers \o Case Insensitive
\row \o QScreenDriverPlugin \o \c gfxdrivers \o Case Insensitive
\row \o QScriptExtensionPlugin \o \c script \o Case Sensitive
\row \o QSqlDriverPlugin \o \c sqldrivers \o Case Sensitive
\row \o QStylePlugin \o \c styles \o Case Insensitive
\row \o QTextCodecPlugin \o \c codecs \o Case Sensitive
\endtable
But where is the \c{plugins} directory? When the application
is run, Qt will first treat the application's executable directory
as the \c{pluginsbase}. For example if the application is in
\c{C:\Program Files\MyApp} and has a style plugin, Qt will look in
\c{C:\Program Files\MyApp\styles}. (See
QCoreApplication::applicationDirPath() for how to find out where
the application's executable is.) Qt will also look in the
directory specified by
QLibraryInfo::location(QLibraryInfo::PluginsPath), which typically
is located in \c QTDIR/plugins (where \c QTDIR is the directory
where Qt is installed). If you want Qt to look in additional
places you can add as many paths as you need with calls to
QCoreApplication::addLibraryPath(). And if you want to set your
own path or paths you can use QCoreApplication::setLibraryPaths().
You can also use a \c qt.conf file to override the hard-coded
paths that are compiled into the Qt library. For more information,
see the \l {Using qt.conf} documentation. Yet another possibility
is to set the \c QT_PLUGIN_PATH environment variable before running
the application. If set, Qt will look for plugins in the
paths (separated by the system path separator) specified in the variable.
Suppose that you have a new style class called \c MyStyle that you
want to make available as a plugin. The required code is
straightforward, here is the class definition (\c
mystyleplugin.h):
\snippet doc/src/snippets/code/doc_src_plugins-howto.qdoc 0
Ensure that the class implementation is located in a \c .cpp file
(including the class definition):
\snippet doc/src/snippets/code/doc_src_plugins-howto.qdoc 1
(Note that QStylePlugin is case insensitive, and the lower-case
version of the key is used in our
\l{QStylePlugin::create()}{create()} implementation; most other
plugins are case sensitive.)
For database drivers, image formats, text codecs, and most other
plugin types, no explicit object creation is required. Qt will
find and create them as required. Styles are an exception, since
you might want to set a style explicitly in code. To apply a
style, use code like this:
\snippet doc/src/snippets/code/doc_src_plugins-howto.qdoc 2
Some plugin classes require additional functions to be
implemented. See the class documentation for details of the
virtual functions that must be reimplemented for each type of
plugin.
Qt applications automatically know which plugins are available,
because plugins are stored in the standard plugin subdirectories.
Because of this applications don't require any code to find and load
plugins, since Qt handles them automatically.
The default directory for plugins is \c{QTDIR/plugins} (where \c
QTDIR is the directory where Qt is installed), with each type of
plugin in a subdirectory for that type, e.g. \c styles. If you
want your applications to use plugins and you don't want to use
the standard plugins path, have your installation process
determine the path you want to use for the plugins, and save the
path, e.g. using QSettings, for the application to read when it
runs. The application can then call
QCoreApplication::addLibraryPath() with this path and your
plugins will be available to the application. Note that the final
part of the path (e.g., \c styles) cannot be changed.
The normal way to include a plugin with an application is either
to \l{Static Plugins}{compile it in with the application} or to
compile it into a dynamic library and use it like any other
library.
If you want the plugin to be loadable then one approach is to
create a subdirectory under the application and place the plugin
in that directory. If you distribute any of the plugins that come
with Qt (the ones located in the \c plugins directory), you must
copy the sub-directory under \c plugins where the plugin is
located to your applications root folder (i.e., do not include the
\c plugins directory).
For more information about deployment,
see the \l {Deploying Qt Applications} documentation.
The \l{Style Plugin Example} shows how to implement a plugin
that extends the QStylePlugin base class.
\note In Symbian all binaries must be located in the directory \\sys\\bin,
so each Qt plugin has a stub with the same basename as the plugin dll
and suffix ".qtplugin" to make Qt extension plugins work similarly to
other platforms.
When trying to locate the plugin, Qt actually looks for the stub
instead of the plugin binary. While plugin stub files have the
suffix ".qtplugin", they can still be loaded also by specifying a filename
with the normal library suffix ".dll" for QPluginLoader, so normally application
developer doesn't need to care about the different suffix of the stub.
In Symbian the default plugin stubs path is \\resource\\qt\\plugins.
Because of the way applications can be installed
on ROM or various other drives in Symbian, all available drives are
searched for that path when looking for plugins.
\section1 The Lower-Level API: Extending Qt Applications
Not only Qt itself but also Qt application can be extended
through plugins. This requires the application to detect and load
plugins using QPluginLoader. In that context, plugins may provide
arbitrary functionality and are not limited to database drivers,
image formats, text codecs, styles, and the other types of plugin
that extend Qt's functionality.
Making an application extensible through plugins involves the
following steps:
\list 1
\o Define a set of interfaces (classes with only pure virtual
functions) used to talk to the plugins.
\o Use the Q_DECLARE_INTERFACE() macro to tell Qt's
\l{meta-object system} about the interface.
\o Use QPluginLoader in the application to load the plugins.
\o Use qobject_cast() to test whether a plugin implements a given
interface.
\endlist
Writing a plugin involves these steps:
\list 1
\o Declare a plugin class that inherits from QObject and from the
interfaces that the plugin wants to provide.
\o Use the Q_INTERFACES() macro to tell Qt's \l{meta-object
system} about the interfaces.
\o Export the plugin using the Q_EXPORT_PLUGIN2() macro.
\o Build the plugin using a suitable \c .pro file.
\endlist
For example, here's the definition of an interface class:
\snippet examples/tools/plugandpaint/interfaces.h 2
Here's the definition of a plugin class that implements that
interface:
\snippet examples/tools/plugandpaintplugins/extrafilters/extrafiltersplugin.h 0
The \l{tools/plugandpaint}{Plug & Paint} example documentation
explains this process in detail. See also \l{Creating Custom
Widgets for Qt Designer} for information about issues that are
specific to \QD. You can also take a look at the \l{Echo Plugin
Example} is a more trivial example on how to implement a plugin
that extends Qt applications. Please note that a QCoreApplication
must have been initialized before plugins can be loaded.
\section1 Loading and Verifying Plugins Dynamically
When loading plugins, the Qt library does some sanity checking to
determine whether or not the plugin can be loaded and used. This
provides the ability to have multiple versions and configurations of
the Qt library installed side by side.
\list
\o Plugins linked with a Qt library that has a higher version number
will not be loaded by a library with a lower version number.
\br
\bold{Example:} Qt 4.3.0 will \e{not} load a plugin built with Qt 4.3.1.
\o Plugins linked with a Qt library that has a lower major version
number will not be loaded by a library with a higher major version
number.
\br
\bold{Example:} Qt 4.3.1 will \e{not} load a plugin built with Qt 3.3.1.
\br
\bold{Example:} Qt 4.3.1 will load plugins built with Qt 4.3.0 and Qt 4.2.3.
\o The Qt library and all plugins are built using a \e {build
key}. The build key in the Qt library is examined against the build
key in the plugin, and if they match, the plugin is loaded. If the
build keys do not match, then the Qt library refuses to load the
plugin.
\br \bold{Rationale:} See the \l{#The Build Key}{The Build Key} section below.
\endlist
When building plugins to extend an application, it is important to ensure
that the plugin is configured in the same way as the application. This means
that if the application was built in release mode, plugins should be built
in release mode, too.
If you configure Qt to be built in both debug and release modes,
but only build applications in release mode, you need to ensure that your
plugins are also built in release mode. By default, if a debug build of Qt is
available, plugins will \e only be built in debug mode. To force the
plugins to be built in release mode, add the following line to the plugin's
project file:
\snippet doc/src/snippets/code/doc_src_plugins-howto.qdoc 3
This will ensure that the plugin is compatible with the version of the library
used in the application.
\section2 The Build Key
When loading plugins, Qt checks the build key of each plugin against its
own configuration to ensure that only compatible plugins are loaded; any
plugins that are configured differently are not loaded.
The build key contains the following information:
\list
\o Architecture, operating system and compiler.
\e {Rationale:}
In cases where different versions of the same compiler do not
produce binary compatible code, the version of the compiler is
also present in the build key.
\o Configuration of the Qt library. The configuration is a list
of the missing features that affect the available API in the
library.
\e {Rationale:}
Two different configurations of the same version of
the Qt library are not binary compatible. The Qt library that
loads the plugin uses the list of (missing) features to
determine if the plugin is binary compatible.
\e {Note:} There are cases where a plugin can use features that are
available in two different configurations. However, the
developer writing plugins would need to know which features are
in use, both in their plugin and internally by the utility
classes in Qt. The Qt library would require complex feature
and dependency queries and verification when loading plugins.
Requiring this would place an unnecessary burden on the developer, and
increase the overhead of loading a plugin. To reduce both
development time and application runtime costs, a simple string
comparision of the build keys is used.
\o Optionally, an extra string may be specified on the configure
script command line.
\e {Rationale:}
When distributing binaries of the Qt library with an
application, this provides a way for developers to write
plugins that can only be loaded by the library with which the
plugins were linked.
\endlist
For debugging purposes, it is possible to override the run-time build key
checks by configuring Qt with the \c QT_NO_PLUGIN_CHECK preprocessor macro
defined.
\section1 Static Plugins
Plugins can be linked statically against your application. If you
build the static version of Qt, this is the only option for
including Qt's predefined plugins.
When compiled as a static library, Qt provides the following
static plugins:
\table
\header \o Plugin name \o Type \o Description
\row \o \c qtaccessiblecompatwidgets \o Accessibility \o Accessibility for Qt 3 support widgets
\row \o \c qtaccessiblewidgets \o Accessibility \o Accessibility for Qt widgets
\row \o \c qdecorationdefault \o Decorations (Qt Extended) \o Default style
\row \o \c qdecorationwindows \o Decorations (Qt Extended) \o Windows style
\row \o \c qgif \o Image formats \o GIF
\row \o \c qjpeg \o Image formats \o JPEG
\row \o \c qmng \o Image formats \o MNG
\row \o \c qico \o Image formats \o ICO
\row \o \c qsvg \o Image formats \o SVG
\row \o \c qtiff \o Image formats \o TIFF
\row \o \c qimsw_multi \o Input methods (Qt Extended) \o Input Method Switcher
\row \o \c qwstslibmousehandler \o Mouse drivers (Qt Extended) \o \c tslib mouse
\row \o \c qgfxtransformed \o Graphic drivers (Qt Extended) \o Transformed screen
\row \o \c qgfxvnc \o Graphic drivers (Qt Extended) \o VNC
\row \o \c qscreenvfb \o Graphic drivers (Qt Extended) \o Virtual frame buffer
\row \o \c qsqldb2 \o SQL driver \o IBM DB2 \row \o \c qsqlibase \o SQL driver \o Borland InterBase
\row \o \c qsqlite \o SQL driver \o SQLite version 3
\row \o \c qsqlite2 \o SQL driver \o SQLite version 2
\row \o \c qsqlmysql \o SQL driver \o MySQL
\row \o \c qsqloci \o SQL driver \o Oracle (OCI)
\row \o \c qsqlodbc \o SQL driver \o Open Database Connectivity (ODBC)
\row \o \c qsqlpsql \o SQL driver \o PostgreSQL
\row \o \c qsqltds \o SQL driver \o Sybase Adaptive Server (TDS)
\row \o \c qcncodecs \o Text codecs \o Simplified Chinese (People's Republic of China)
\row \o \c qjpcodecs \o Text codecs \o Japanese
\row \o \c qkrcodecs \o Text codecs \o Korean
\row \o \c qtwcodecs \o Text codecs \o Traditional Chinese (Taiwan)
\endtable
To link statically against those plugins, you need to use the
Q_IMPORT_PLUGIN() macro in your application and you need to add
the required plugins to your build using \c QTPLUGIN.
For example, in your \c main.cpp:
\snippet doc/src/snippets/code/doc_src_plugins-howto.qdoc 4
In the \c .pro file for your application, you need the following
entry:
\snippet doc/src/snippets/code/doc_src_plugins-howto.qdoc 5
It is also possible to create your own static plugins, by
following these steps:
\list 1
\o Add \c{CONFIG += static} to your plugin's \c .pro file.
\o Use the Q_IMPORT_PLUGIN() macro in your application.
\o Link your application with your plugin library using \c LIBS
in the \c .pro file.
\endlist
See the \l{tools/plugandpaint}{Plug & Paint} example and the
associated \l{tools/plugandpaintplugins/basictools}{Basic Tools}
plugin for details on how to do this.
\note If you are not using qmake to build your application you need
to make sure that the \c{QT_STATICPLUGIN} preprocessor macro is
defined.
\sa QPluginLoader, QLibrary, {Plug & Paint Example}
\section1 The Plugin Cache
In order to speed up loading and validation of plugins, some of
the information that is collected when plugins are loaded is cached
through QSettings. This includes information about whether or not
a plugin was successfully loaded, so that subsequent load operations
don't try to load an invalid plugin. However, if the "last modified"
timestamp of a plugin has changed, the plugin's cache entry is
invalidated and the plugin is reloaded regardless of the values in
the cache entry, and the cache entry itself is updated with the new
result.
This also means that the timestamp must be updated each time the
plugin or any dependent resources (such as a shared library) is
updated, since the dependent resources might influence the result
of loading a plugin.
Sometimes, when developing plugins, it is necessary to remove entries
from the plugin cache. Since Qt uses QSettings to manage the plugin
cache, the locations of plugins are platform-dependent; see
\l{QSettings#Platform-Specific Notes}{the QSettings documentation}
for more information about each platform.
For example, on Windows the entries are stored in the registry, and the
paths for each plugin will typically begin with either of these two strings:
\snippet doc/src/snippets/code/doc_src_plugins-howto.qdoc 6
\section1 Debugging Plugins
There are a number of issues that may prevent correctly-written plugins from
working with the applications that are designed to use them. Many of these
are related to differences in the way that plugins and applications have been
built, often arising from separate build systems and processes.
The following table contains descriptions of the common causes of problems
developers experience when creating plugins:
\table
\header \o Problem \o Cause \o Solution
\row \o Plugins sliently fail to load even when opened directly by the
application. \QD shows the plugin libraries in its
\gui{Help|About Plugins} dialog, but no plugins are listed under each
of them.
\o The application and its plugins are built in different modes.
\o Either share the same build information or build the plugins in both
debug and release modes by appending the \c debug_and_release to
the \l{qmake Variable Reference#CONFIG}{CONFIG} variable in each of
their project files.
\row \o A valid plugin that replaces an invalid (or broken) plugin fails to load.
\o The entry for the plugin in the plugin cache indicates that the original
plugin could not be loaded, causing Qt to ignore the replacement.
\o Either ensure that the plugin's timestamp is updated, or delete the
entry in the \l{#The Plugin Cache}{plugin cache}.
\endtable
You can also use the \c QT_DEBUG_PLUGINS environment variable to obtain
diagnostic information from Qt about each plugin it tries to load. Set this
variable to a non-zero value in the environment from which your application is
launched.
*/
|