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/*!
\page graphicsview-porting.html
\title Porting to Graphics View
\contentspage {Porting Guides}{Contents}
\previouspage Porting .ui Files to Qt 4
\nextpage qt3to4 - The Qt 3 to 4 Porting Tool
\ingroup porting
\ingroup multimedia
\brief Hints and tips to assist with porting canvas applications to the
Graphics View framework.
\keyword QGraphicsView GraphicsView Porting Graphics Canvas
\since 4.2
Graphics View provides a surface for managing and interacting with a large
number of custom-made 2D graphical items, and a view widget for
visualizing the items, with support for zooming and rotation. Graphics
View was introduced in Qt 4.2, replacing its predecessor, QCanvas. For
more on Graphics View, see \l{The Graphics View Framework}.
This document walks through the steps needed, class by class and function
by function, to port a QCanvas application to Graphics View.
\tableofcontents
Qt 4.2 provides two complete examples of Q3Canvas applications ported to
Graphics View:
\list
\o \l{Ported Canvas Example}, the canvas example from Qt 3.
\o \l{Ported Asteroids Example}, the Asteroids game from the Qt 3 demo.
\endlist
\section1 Introduction
Conceptually, the Graphics View classes from Qt 4 and the Canvas
classes from Qt 3 provide similar functionality using a similar
design. Instead of "canvas", we use the term "scene". Otherwise, the
class names and functions are almost the same as in Qt 3. The easiest
classes to port will be QCanvas and QCanvasView. Experience shows that
most time is spent porting the item classes, depending on the
complexity of the QCanvasItem classes you have been using before.
This porting guide will assume you have already ported your
application to Qt 4, by making use of Q3Canvas. If you have not done
so already, as a first step, run the \l qt3to4 tool on your
project. This tool will automate the most tedious part of the porting
effort.
Some additional steps are usually required before your application
will compile and run. You can read more about the porting process in
\l{Porting to Qt 4}.
\section1 Porting from Q3Canvas
QGraphicsScene is the closest equivalent to Q3Canvas. There
are some noticable differences in this new API: Whereas the
Q3Canvas classes use integer precision, QGraphicsScene is
entirely based on double coordinates, with graphical
primitives such as QPointF instead of QPoint, QRectF instead
of QRect, and QPolygonF and QPainterPath. The canvas area is
defined by a scene rectangle, allowing negative coordinates,
as opposed to Q3Canvas, which only defines a size (QSize), and
whose top-left corner is always (0, 0).
In addition, there is no explicit support for canvas tiles
anymore; see \l{Porting scenes with tiles} for more
information. The chunks-based indexing system has been
replaced with an implicitly maintained internal BSP tree.
\section2 Porting table
\table
\header \o Q3Canvas \o QGraphicsScene
\row \o Q3Canvas::Q3Canvas() \o There is no QPixmap based
constructor, and the concept of tiles is gone. You can use
QGraphicsScene::backgroundBrush to set a brush pattern for
the background, or reimplement
QGraphicsScene::drawBackground() in a QGraphicsScene
subclass (see \l{Porting scenes with tiles}). In addition,
the QGraphicsScene geometry is provided as a full
QRectF. Instead of Q3Canvas(int width, int height), you can
use QGraphicsScene(int top, int left, int width, int
height).
\row \o Q3Canvas::allItems() \o QGraphicsScene::items()
returns a list of all items on the scene.
\row \o Q3Canvas::backgroundColor() \o You can assign a color for the
background through the QGraphicsScene::backgroundBrush
or QGraphicsView::backgroundBrush properties.
\row \o Q3Canvas::backgroundPixmap() \o You can set a tiled
pixmap for the background through
QGraphicsScene::backgroundBrush or
QGraphicsView::backgroundBrush. For more control on the pixmap
positioning, you can reimplement
QGraphicsScene::drawBackground() or
QGraphicsView::drawBackground().
\row \o Q3Canvas::chunkSize() \o The closest equivalent to the
chunks size in Q3Canvas is the depth of QGraphicsScene's BSP
tree. QGraphicsScene assigns a depth automatically, and the
size of each scene segment depends on this depth, and
QGraphicsScene::sceneRect(). See
QGraphicsScene::itemIndexMethod.
\row \o Q3Canvas::collisions() \o QGraphicsScene provides
several means to detect item collisions. The
QGraphicsScene::items() overloads return items that collide
with a point, a rectangle, a polygon, or an arbitrary vector
path (QPainterPath). You can also call
QGraphicsScene::collidingItems() to determine collision with
an item.
\row \o Q3Canvas::drawArea() \o The QGraphicsScene::render()
function provides the original behavior
Q3Canvas::drawArea(). In addition, you can pass a source
rectangle for rendering only parts of the scene, and a
destination rectangle for rendering onto designated area of
the destination device. QGraphicsScene::render() can
optionally transform the source rectangle to fit into the
destination rectangle. See \l{Printing}
\row \o Q3Canvas::onCanvas() \o The is no equivalent to this
function in Graphics View. However, you can combine
QGraphicsScene::sceneRect() and QRectF::intersects():
\snippet doc/src/snippets/code/doc_src_porting4-canvas.qdoc 0
\row \o Q3Canvas::rect() \o The equivalent,
QGraphicsScene::sceneRect(), returns a QRectF (double
precision coordinates). Its top-left corner can be an
arbitrary coordinate (Q3Canvas::rect().topLeft() is always (0,
0)).
\row \o Q3Canvas::resize() \o You can call
QGraphicsScene::setSceneRect(0, 0, width, height) instead.
\row \o Q3Canvas::retune() \o See
QGraphicsScene::itemIndexMethod. You can tune the indexing by
setting a suitable sceneRect(). The optimal depth of
QGraphicsScene's BSP tree is determined automatically.
\row \o Q3Canvas::setAdvancePeriod() \o There is no concept of
an advance period in the new API; instead, you can connect
QTimer::timeout() to the QGraphicsScene::advance() slot to
obtain similar functionality. This will cause all items'
QGraphicsItem::advance() function to be called. See also
QGraphicsItemAnimation.
\row \o Q3Canvas::setAllChanged() \o You can call
QGraphicsScene::update() with no arguments.
\row \o Q3Canvas::setChanged() \o QGraphicsScene::update()
will trigger a repaint of the whole scene, or parts of the
scene.
\row \o Q3Canvas::setDoubleBuffering() \o Q3Canvas' double
buffering enabled cacheing of the scene contents in device
(i.e., viewport) coordinates. This cache layer has been moved
to the view instead; you can cache QGraphicsScene's background
through
QGraphicsView::setCacheMode(). QGraphicsView::resetCachedContent()
will reset the areas of the cache that has changed.
\row \o Q3Canvas::tile() \o See \l{Porting scenes with tiles}.
\row \o Q3Canvas::setTiles() \o See \l{Porting scenes with tiles}.
\row \o Q3Canvas::setUnchanged() \o There is no equivalent in
Graphics View. This call can usually be removed with no side
effects.
\row \o Q3Canvas::setUpdatePeriod() \o There is no concept of an
update period in the new API; instead, you can connect
QTimer::timeout() to the QGraphicsScene::update() slot to obtain
similar functionality. See also QGraphicsItemAnimation.
\row \o Q3Canvas::size() \o
\tt{QGraphicsScene::sceneRect().size()} returns a QSizeF, with
double precision coordinates.
\row \o Q3Canvas::validChunk() \o To determine if an area is
inside the scene area or not, you can combine
QRectF::intersects() with QGraphicsScene::sceneRect().
\row \o Q3Canvas::resized() \o QGraphicsScene emits
\l{QGraphicsScene::sceneRectChanged()}{sceneRectChanged()}
whenever the scene rect changes.
\row \o Q3Canvas::drawBackground() \o You can reimplement
QGraphicsScene::drawBackground() to render the scene
background. You can also reimplement
QGraphicsView::drawBackground() to override this background if
you need different backgrounds for different views.
\row \o Q3Canvas::drawForeground() \o You can reimplement
QGraphicsScene::drawForeground() to render the scene
foreground. You can also reimplement
QGraphicsView::drawForeground() to override this foreground if
you need different foregrounds for different views.
\endtable
\section2 Porting scenes with tiles
QGraphicsScene does not provide an API for tiles. However, you
can achieve similar behavior by drawing pixmaps in a reimplementation of
QGraphicsScene::drawBackground().
Q3Canvas' tile support is based on providing one pixmap
containing tiles of a fixed width and height, and then
accessing them (reading and replacing tiles) by index. The
tiles in the pixmap are arranged from the left to right, top
to bottom.
\table
\row \i 0 \i 1 \i 2 \i 3
\row \i 4 \i 5 \i 6 \i 7
\endtable
With Graphics View, this pixmap can be stored as a member of a
subclass of QGraphicsScene. The three main functions that make
out the public tile API can then be declared as new members of
this class. Here is one example of how to implement tile support:
\snippet doc/src/snippets/code/doc_src_porting4-canvas.qdoc 1
Depending on how your scene uses tiles, you may be able to
simplify this approach. In this example, we will try to mimic the behavior
of the Q3Canvas functions.
We start by creating a subclass of QGraphicsScene ("TileScene").
In this class, we declare two of the tile
functions from Q3Canvas, and we then add two helper function that returns the
rectangle for a certain tile in our tile pixmap. We will use a
two-dimensional vector of ints to keep track of what tiles should
be used at what parts of the scene.
\snippet doc/src/snippets/code/doc_src_porting4-canvas.qdoc 2
In setTiles(), we store the pixmap and tile properties as
members of the class. Then we resize the tiles vector
to match the width and height of our tile grid.
\snippet doc/src/snippets/code/doc_src_porting4-canvas.qdoc 3
The setTile() function updates the tiles index, and then
updates the corresponding rect in the scene by calling
tileRect().
\snippet doc/src/snippets/code/doc_src_porting4-canvas.qdoc 4
The first tileRect() function returns a QRect for the tile at
position (x, y).
\snippet doc/src/snippets/code/doc_src_porting4-canvas.qdoc 5
The second tileRect() function returns a QRect for a tile number.
With these functions in place, we can implement the drawBackground()
function.
\snippet doc/src/snippets/code/doc_src_porting4-canvas.qdoc 6
In drawBackground(), we redraw all tiles that have been
exposed by intersecting each tile rect with the exposed background
area.
\section1 Porting from Q3CanvasView
The closest equivalent to Q3CanvasView in Graphics View is
called QGraphicsView. In most cases, this is the easiest
class to port. In addition to providing all of Q3CanvasView's
functionality, QGraphicsView includes some useful new features. You
can read more about this in QGraphicsView's documentation.
\section2 Porting table
\table
\header \o Q3CanvasView \o QGraphicsView
\row \o Q3CanvasView::Q3CanvasView() \o QGraphicsView provides
the same constructors as Q3CanvasView, but without the name
and flags arguments. You can set the name by calling
\l{QWidget::setObjectName()}{setObjectName()}, and the flags by
calling \l{QWidget::setWindowFlags()}{setWindowFlags()}.
\row \o Q3CanvasView::canvas() \o QGraphicsView::scene()
returns the scene that is currently associated with the
view. QGraphicsScene also provides the opposite function,
QGraphicsScene::views(), which returns a list of views
observing the scene.
\row \o Q3CanvasView::inverseWorldMatrix() \o You can call
QGraphicsView::matrix() and QMatrix::inverted().
QGraphicsView::mapToScene() and QGraphicsView::mapFromScene()
allow transforming of viewport shapes to scene shapes, and
vice versa.
\row \o Q3CanvasView::setCanvas() \o QGraphicsView::setScene().
\row \o Q3CanvasView::setWorldMatrix() \o
QGraphicsView::setMatrix(), QGraphicsView::rotate(),
QGraphicsView::scale(), QGraphicsView::shear() and
QGraphicsView::translate().
\row \o Q3CanvasView::worldMatrix() \o QGraphicsView::matrix()
\row \o Q3CanvasView::drawContents() \o The
QGraphicsView::drawBackground() function draws the background,
QGraphicsView::drawItems() draws the items, and
QGraphicsView::drawForeground() draws the foreground of the
scene in scene coordinates. You can also reimplement these
functions in QGraphicsScene.
\endtable
\section2 Other differences
QGraphicsView can cache the visible contents of the scene,
similar to how Q3Canvas::setDoubleBuffering() could cache the
entire scene contents. You can call
QGraphicsView::setCacheMode() to configure cacheing, and
QGraphicsView::resetCachedContent() invalidates the cache.
For improved navigation support, you can set a resize or
transformation anchor through QGraphicsView::resizeAnchor and
QGraphicsView::transformationAnchor. This allows you to easily
rotate and zoom the view while keeping the center fixed, or
zooming towards the position under the mouse cursor. In
addition, if you set the QGraphicsView::dragMode of the view,
QGraphicsView will provide rubber band selection or
click-and-pull navigation using the
\l{Qt::OpenHandCursor}{OpenHandCursor} and
\l{Qt::ClosedHandCursor}{ClosedHandCursor} cursors.
\section1 Porting from Q3CanvasItem
The closest equivalent to Q3CanvasItem in Graphics View is
called QGraphicsItem. Deriving from this class is very common,
and because of that, porting from Q3CanvasItem often involves
more work than Q3Canvas and Q3CanvasView.
Q3CanvasItem has become easier to use, easier to subclass, and more
powerful with QGraphicsItem. The key difference from Q3CanvasItem lies
in event propagation and item groups, but you will also find several
convenient new features, such as support for tooltips, cursors, item
transformation and drag and drop. You can read all about QGraphicsItem
in its own class documentation.
This section starts with a table that shows how to port each function
from Q3CanvasItem to QGraphicsItem. Immediately after that, each of
Q3CanvasItem's standard subclasses have a section of their own.
\table
\header \o Q3CanvasItem \o QGraphicsItem
\row \o Q3CanvasItem::advance() \o QGraphicsItem::advance() is
provided for compatibility. QGraphicsScene::advance() calls
QGraphicsItem::advance() for all items. See also QTimeLine and
QGraphicsItemAnimation.
\row \o Q3CanvasItem::animated() \o No equivalent; all items
are advanced by QGraphicsScene::advance().
\row \o Q3CanvasItem::boundingRectAdvanced() \o No
equivalent. You can translate QGraphicsItem::boundingRect()
instead (see QRectF::translate()).
\row \o Q3CanvasItem::canvas() \o QGraphicsItem::scene()
\row \o Q3CanvasItem::collidesWith() \o
QGraphicsItem::collidesWithItem() and
QGraphicsItem::collidesWithPath().
\row \o Q3CanvasItem::collisions() \o
QGraphicsItem::collidingItems() returns a list of all items
that collide with an item. You can specify whether you want
fast, rough estimate collision between bounding rectangles, or
the slower, more accurate shapes.
\row \o Q3CanvasItem::draw() \o QGraphicsItem::paint(). See
also QStyleOptionGraphicsItem, QGraphicsScene::drawItems() and
QGraphicsView::drawItems().
\row \o Q3CanvasItem::hide() \o QGraphicsItem::hide() or
QGraphicsItem::setVisible(). \l{QGraphicsItem}s are \e visible by
default; \l{Q3CanvasItem}s, however, are not.
\row \o Q3CanvasItem::isActive() \o No equivalent. To achieve
similar behavior, you can add this property in a custom
subclass of QGraphicsItem.
\row \o Q3CanvasItem::isVisible() \o
QGraphicsItem::isVisible(). \l{QGraphicsItem}s are \e visible by
default; \l{Q3CanvasItem}s, however, are not.
\row \o Q3CanvasItem::move() \o You can call
QGraphicsItem::setPos() to change the position of the item.
\row \o Q3CanvasItem::rtti() \o QGraphicsItem::type() and qgraphicsitem_cast().
\row \o Q3CanvasItem::setActive() \o No equivalent.
\row \o Q3CanvasItem::setAnimated() \o No equivalent; all
items are by default "animated" (i.e.,
QGraphicsScene::advance() advances all items on the scene).
\row \o Q3CanvasItem::setCanvas() \o You can call
QGraphicsScene::addItem(), or pass a pointer to the canvas to
QGraphicsItem's constructor.
\row \o Q3CanvasItem::setVelocity() \o No equivalent. You can
add x and y velocity as member data of your class, and call
QGraphicsItem::moveBy(x, y) from inside
QGraphicsItem::advance(). See also QTimeLine and
QGraphicsItemAnimation.
\row \o Q3CanvasItem::setVisible() \o
QGraphicsItem::setVisible(). \l{QGraphicsItem}s are \e visible by
default; \l{Q3CanvasItem}s, however, are not.
\row \o Q3CanvasItem::setX() \o QGraphicsItem::setPos()
\row \o Q3CanvasItem::setY() \o QGraphicsItem::setPos()
\row \o Q3CanvasItem::setXVelocity() \o No equivalent.
\row \o Q3CanvasItem::setYVelocity() \o No equivalent.
\row \o Q3CanvasItem::setZ() \o QGraphicsItem::setZValue()
\row \o Q3CanvasItem::show() \o QGraphicsItem::show() or
QGraphicsItem::setVisible(). \l{QGraphicsItem}s are \e visible by
default; \l{Q3CanvasItem}s, however, are not.
\row \o Q3CanvasItem::xVelocity() \o No equivalent.
\row \o Q3CanvasItem::yVelocity() \o No equivalent.
\endtable
Note that some virtual functions that have passed on to
QGraphicsItem have lost their virtuality. An example is
Q3CanvasItem::moveBy(), which was often used to track movement of
items. In this case, the virtual QGraphicsItem::itemChange() has
taken over as a substitute.
\section2 Q3CanvasPolygonalItem
The closest equivalent to Q3CanvasPolygonalItem in
Graphics View is called QAbstractGraphicsShapeItem. Unlike
Q3CanvasPolygonalItem, it does not define area points
(Q3CanvasPolygonalItem::areaPoints()); instead, each
item's geometry is stored as a member of the subclasses.
The Q3CanvasPolygonalItem::drawShape() function is no longer
available; instead, you can set the brush and pen from inside
QGraphicsItem::paint().
\table
\header \o Q3CanvasPolygonalItem \o QAbstractGraphicsShapeItem
\row \o Q3CanvasPolygonalItem::areaPoints() \o No equivalent; each
item's geometry is stored in the respective subclass.
\row \o Q3CanvasPolygonalItem::areaPointsAdvanced() \o No
equivalent; you can use QPolygonF::translate() or
QPainterPath::translate() instead.
\row \o Q3CanvasPolygonalItem::drawShape() \o
QGraphicsItem::paint(). You can set the pen and brush from inside
this function.
\row \o Q3CanvasPolygonalItem::invalidate() \o Call
QGraphicsItem::prepareGeometryChange() before changing the
item's geometry.
\row \o Q3CanvasPolygonalItem::isValid() \o No equivalent;
items' geometry is always in a valid state.
\row \o Q3CanvasPolygonalItem::winding() \o This function is only
useful for polygon items and path items; see
QGraphicsPolygonItem::fillRule(), and QPainterPath::fillRule() for
QGraphicsPathItem.
\endtable
\section2 Q3CanvasEllipse
The closest equivalent to Q3CanvasEllipse in Graphics View
is called QGraphicsEllipseItem. The most noticable
difference to QGraphicsEllipseItem is that the ellipse is
not longer drawn centered around its position; rather, it
is drawn using a bounding QRectF, just like
QPainter::drawEllipse().
For compatibility, you may want to shift the ellipse up and to the
left to keep the ellipse centered. Example:
\snippet doc/src/snippets/code/doc_src_porting4-canvas.qdoc 7
Note: QGraphicsEllipseItem uses QAbstractGraphicsShapeItem::pen()
for outlines, whereas Q3CanvasEllipse did not use
Q3CanvasPolygonalItem::pen().
\table
\header \o Q3CanvasEllipse \o QGraphicsEllipseItem
\row \o Q3CanvasEllipse::angleLength() \o QGraphicsEllipseItem::spanAngle()
\row \o Q3CanvasEllipse::angleStart() \o QGraphicsEllipseItem::startAngle()
\row \o Q3CanvasEllipse::setAngles() \o
QGraphicsEllipseItem::setStartAngle() and
QGraphicsEllipseItem::setSpanAngle()
\row \o Q3CanvasEllipse::setSize() \o QGraphicsEllipseItem::setRect()
\endtable
\section2 Q3CanvasLine
The closest equivalent to Q3CanvasLine in Graphics View is
called QGraphicsLineItem.
\table
\header \o Q3CanvasLine \o QGraphicsLineItem
\row \o Q3CanvasLine::endPoint() \o QGraphicsLineItem::line() and QLineF::p2()
\row \o Q3CanvasLine::setPoints() \o QGraphicsLineItem::setLine()
\row \o Q3CanvasLine::startPoint() \o QGraphicsLineItem::line()
and QLineF::p1()
\endtable
\section2 Q3CanvasPolygon
The closest equivalent to Q3CanvasPolygon in Graphics View
is called QGraphicsPolygonItem.
\table
\header \o Q3CanvasPolygon \o QGraphicsPolygonItem
\row \o Q3CanvasPolygon::areaPoints() \o
QGraphicsPolygonItem::polygon() and QGraphicsItem::mapToParent()
\row \o Q3CanvasPolygon::points() \o QGraphicsPolygonItem::polygon()
\row \o Q3CanvasPolygon::setPoints() \o QGraphicsPolygonItem::setPolygon()
\endtable
\section2 Q3CanvasSpline
The closest equivalent to Q3CanvasSpline in Graphics View
is called QGraphicsPathItem. This item can be used to
describe any type of path supported by QPainter.
Q3CanvasSpline takes its control points as a Q3PointArray, but
QPainterPath operates on a sequence of calls to
QPainterPath::moveTo() and QPainterPath::cubicTo(). Here is how
you can convert a bezier curve Q3PointArray to a QPainterPath:
\snippet doc/src/snippets/code/doc_src_porting4-canvas.qdoc 8
Note: QGraphicsPathItem uses QAbstractGraphicsShapeItem::pen() for
outlines, whereas Q3CanvasSpline did not use
Q3CanvasPolygonalItem::pen().
\table
\header \o Q3CanvasSpline \o QGraphicsPathItem
\row \o Q3CanvasSpline::closed() \o No equivalent. You can call
QPainterPath::closeSubPath() to close a subpath explicitly.
\endtable
\section2 Q3CanvasRectangle
The closest equivalent to Q3CanvasRectangle in Graphics
View is called QGraphicsRectItem.
\table
\header \o Q3CanvasRectangle \o QGraphicsRectItem
\row \o Q3CanvasRectangle::height() \o QGraphicsRectItem::rect()
and QRectF::height()
\row \o Q3CanvasRectangle::setSize() \o QGraphicsRectItem::setRect()
\row \o Q3CanvasRectangle::size() \o QGraphicsRectItem::rect() and QRectF::size()
\row \o Q3CanvasRectangle::width() \o QGraphicsRectItem::rect() and QRectF::width()
\row \o Q3CanvasRectangle::chunks() \o No equivalent.
\endtable
\section2 Q3CanvasSprite
Q3CanvasSprite is the item class that differs the most from its
Q3Canvas predecessor. The closest resemblance of Q3CanvasSprite in
Graphics View is QGraphicsPixmapItem.
Q3CanvasSprite supports animated pixmaps; QGraphicsPixmapItem,
however, is a simple single-frame pixmap item. If all you need is
a pixmap item, porting is straight-forward. If you do need the
animation support, extra work is required; there is no direct
porting approach.
For the \l{Ported Asteroids Example}, a subclass of
QGraphicsPixmapItem is used to replace Q3CanvasSprite, storing a
list of pixmaps and a frame counter. The animation is advanced in
QGraphicsItem::advance().
\section3 Q3CanvasPixmap, Q3CanvasPixmapArray
These classes have been removed from the API. You can use
QPixmap instead of Q3CanvasPixmap, and QList instead of
Q3CanvasPixmapArray.
Q3CanvasPixmapArray included convenience for loading a
sequence of pixmaps or masks using a path with a wildcard (see
Q3CanvasPixmapArray::readPixmaps() and
Q3CanvasPixmapArray::readCollisionMasks()). To achieve similar
functionality using Graphics View, you can load the images by
using QDir:
\snippet doc/src/snippets/code/doc_src_porting4-canvas.qdoc 9
\section2 Q3CanvasText
Q3CanvasText has been split into two classes in Graphics View:
QGraphicsSimpleTextItem and QGraphicsTextItem. For porting,
QGraphicsSimpleTextItem should be adequate. QGraphicsTextItem
provides advanced document structuring features similar to that of
QTextEdit, and it also allows interaction (e.g., editing and
selection).
\table
\header \o Q3CanvasText \o QGraphicsSimpleTextItem
\row \o Q3CanvasText::color() \o QGraphicsSimpleTextItem::pen().
\row \o Q3CanvasText::setColor() \o QGraphicsSimpleTextItem::setPen().
\row \o Q3CanvasText::textFlags() \o Use QGraphicsTextItem instead.
\endtable
\section2 Q3CanvasItemList
Use QList instead.
\section1 Other Resources
The \l{Porting to Qt 4.2's Graphics View} article in Qt Quarterly 21 covered the
process of porting the Qt 3 canvas example to Qt 4.
The result of this is the \l{Ported Canvas Example}{Ported Canvas} example.
*/
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