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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain
** additional rights.  These rights are described in the Nokia Qt LGPL
** Exception version 1.1, included in the file LGPL_EXCEPTION.txt in this
** package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include <QAbstractAnimation>
#include <QDebug>
#include <QPoint>
#include "tracer.h"

Tracer::Tracer(QObject *parent)
    : QObject(parent)
{
}

void Tracer::checkValue()
{
    QAbstractAnimation *animation = static_cast<QAbstractAnimation *>(sender());
    if (time != animation->duration()) {
        qDebug() << "Animation's last recorded time" << time;
        qDebug() << "Expected" << animation->duration();
    }
}

void Tracer::recordValue(const QVariant &value)
{
    QAbstractAnimation *animation = static_cast<QAbstractAnimation *>(sender());
    this->value = value;
    time = animation->currentTime();
}