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import Qt 4.7
Row {
//![property-anim-1]
Rectangle {
id: rect
width: 120; height: 200
Image {
id: img
source: "pics/qt.png"
x: 60 - img.width/2
y: 0
SequentialAnimation on y {
loops: Animation.Infinite
NumberAnimation { to: 200 - img.height; easing.type: Easing.OutBounce; duration: 2000 }
PauseAnimation { duration: 1000 }
NumberAnimation { to: 0; easing.type: Easing.OutQuad; duration: 1000 }
}
}
}
//![property-anim-1]
//![property-anim-2]
Rectangle {
width: 200; height: 200
Rectangle {
color: "red"
width: 50; height: 50
NumberAnimation on x { to: 50 }
}
}
//![property-anim-2]
Item {
//![property-anim-3]
PropertyAnimation {
id: animation
target: image
property: "scale"
from: 1; to: 0.5
}
Image {
id: image
source: "pics/qt.png"
MouseArea {
anchors.fill: parent
onPressed: animation.start()
}
}
//![property-anim-3]
}
//![transitions-1]
transitions: [
Transition {
NumberAnimation {
properties: "x,y"
easing.type: Easing.OutBounce
duration: 200
}
}
]
//![transitions-1]
//![transitions-2]
Transition {
from: "*"
to: "MyState"
reversible: true
SequentialAnimation {
NumberAnimation {
duration: 1000
easing.type: Easing.OutBounce
// animate myItem's x and y if they have changed in the state
target: myItem
properties: "x,y"
}
NumberAnimation {
duration: 1000
// animate myItem2's y to 200, regardless of what happens in the state
target: myItem2
property: "y"
to: 200
}
}
}
//![transitions-2]
//![transitions-3]
Transition {
from: "*"
to: "MyState"
reversible: true
SequentialAnimation {
ColorAnimation { duration: 1000 }
PauseAnimation { duration: 1000 }
ParallelAnimation {
NumberAnimation {
duration: 1000
easing.type: Easing.OutBounce
targets: box1
properties: "x,y"
}
NumberAnimation {
duration: 1000
targets: box2
properties: "x,y"
}
}
}
}
//![transitions-3]
//![behavior]
Rectangle {
id: redRect
color: "red"
width: 100; height: 100
Behavior on x {
NumberAnimation { duration: 300; easing.type: Easing.InOutQuad }
}
}
//![behavior]
}
|