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//![vars]
var component;
var sprite;
//![vars]
//![func]
function createSpriteObjects() {
//![func]
//![remote]
component = Qt.createComponent("Sprite.qml");
if (component.status == Component.Ready)
finishCreation();
else
component.statusChanged.connect(finishCreation);
//![remote]
//![local]
component = Qt.createComponent("Sprite.qml");
sprite = component.createObject(appWindow, {"x": 100, "y": 100});
if (sprite == null) {
// Error Handling
console.log("Error creating object");
}
//![local]
//![func-end]
}
//![func-end]
//![finishCreation]
function finishCreation() {
if (component.status == Component.Ready) {
sprite = component.createObject(appWindow);
if (sprite == null) {
// Error Handling
} else {
sprite.x = 100;
sprite.y = 100;
// ...
}
} else if (component.status == Component.Error) {
// Error Handling
console.log("Error loading component:", component.errorString());
}
}
//![finishCreation]
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