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/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
** the names of its contributors may be used to endorse or promote
** products derived from this software without specific prior written
** permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QtGui>
int main()
{
{
// STREAM
//! [0]
QPolygon polygon;
polygon << QPoint(10, 20) << QPoint(20, 30);
//! [0]
}
{
// STREAMF
//! [1]
QPolygonF polygon;
polygon << QPointF(10.4, 20.5) << QPointF(20.2, 30.2);
//! [1]
}
{
// SETPOINTS
//! [2]
static const int points[] = { 10, 20, 30, 40 };
QPolygon polygon;
polygon.setPoints(2, points);
//! [2]
}
{
// SETPOINTS2
//! [3]
QPolygon polygon;
polygon.setPoints(2, 10, 20, 30, 40);
//! [3]
}
{
// PUTPOINTS
//! [4]
QPolygon polygon(1);
polygon[0] = QPoint(4, 5);
polygon.putPoints(1, 2, 6,7, 8,9);
//! [4]
}
{
// PUTPOINTS2
//! [5]
QPolygon polygon(3);
polygon.putPoints(0, 3, 4,5, 0,0, 8,9);
polygon.putPoints(1, 1, 6,7);
//! [5]
}
{
// PUTPOINTS3
//! [6]
QPolygon polygon1;
polygon1.putPoints(0, 3, 1,2, 0,0, 5,6);
// polygon1 is now the three-point polygon(1,2, 0,0, 5,6);
QPolygon polygon2;
polygon2.putPoints(0, 3, 4,4, 5,5, 6,6);
// polygon2 is now (4,4, 5,5, 6,6);
polygon1.putPoints(2, 3, polygon2);
// polygon1 is now the five-point polygon(1,2, 0,0, 4,4, 5,5, 6,6);
//! [6]
}
return 0;
}
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