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/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights.  These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include <QtGui>
#include <math.h>

int main(int argv, char *args[])
{
    QApplication app(argv, args);

//! [0]
    QGraphicsItem *ball = new QGraphicsEllipseItem(0, 0, 20, 20);
    
    QTimeLine *timer = new QTimeLine(5000);
    timer->setFrameRange(0, 100);
    
    QGraphicsItemAnimation *animation = new QGraphicsItemAnimation;
    animation->setItem(ball);
    animation->setTimeLine(timer);

    for (int i = 0; i < 200; ++i) 
	animation->setPosAt(i / 200.0, QPointF(i, i));
    
    QGraphicsScene *scene = new QGraphicsScene();
    scene->setSceneRect(0, 0, 250, 250);
    scene->addItem(ball);

    QGraphicsView *view = new QGraphicsView(scene);
    view->show();

    timer->start();
//! [0]

    return app.exec();
}