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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain
** additional rights. These rights are described in the Nokia Qt LGPL
** Exception version 1.1, included in the file LGPL_EXCEPTION.txt in this
** package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "globjwin.h"
#include "glbox.h"
#include <QPushButton>
#include <QSlider>
#include <QLayout>
#include <QFrame>
#include <QMenuBar>
#include <QMenu>
#include <QApplication>
GLObjectWindow::GLObjectWindow(QWidget* parent)
: QWidget(parent)
{
// Create a menu
QMenu *file = new QMenu( this );
file->addAction( "Exit", qApp, SLOT(quit())/*, CTRL+Key_Q*/);
// Create a menu bar
QMenuBar *m = new QMenuBar( this );
m->addMenu(file)->setText("&File");
// Create a nice frame to put around the OpenGL widget
QFrame* f = new QFrame(this);
f->setFrameStyle( QFrame::Sunken | QFrame::Panel );
f->setLineWidth( 2 );
// Create our OpenGL widget
GLBox* c = new GLBox( f, "glbox");
// Create the three sliders; one for each rotation axis
QSlider* x = new QSlider(Qt::Vertical, this);
x->setMaximum(360);
x->setPageStep(60);
x->setTickPosition( QSlider::TicksLeft );
QObject::connect( x, SIGNAL(valueChanged(int)),c,SLOT(setXRotation(int)) );
QSlider* y = new QSlider(Qt::Vertical, this);
y->setMaximum(360);
y->setPageStep(60);
y->setTickPosition( QSlider::TicksLeft );
QObject::connect( y, SIGNAL(valueChanged(int)),c,SLOT(setYRotation(int)) );
QSlider* z = new QSlider(Qt::Vertical, this);
z->setMaximum(360);
z->setPageStep(60);
z->setTickPosition( QSlider::TicksLeft );
QObject::connect( z, SIGNAL(valueChanged(int)),c,SLOT(setZRotation(int)) );
// Now that we have all the widgets, put them into a nice layout
// Top level layout, puts the sliders to the left of the frame/GL widget
QHBoxLayout* hlayout = new QHBoxLayout(this);
// Put the sliders on top of each other
QVBoxLayout* vlayout = new QVBoxLayout();
vlayout->addWidget( x );
vlayout->addWidget( y );
vlayout->addWidget( z );
// Put the GL widget inside the frame
QHBoxLayout* flayout = new QHBoxLayout(f);
flayout->setMargin(0);
flayout->addWidget( c, 1 );
hlayout->setMenuBar( m );
hlayout->addLayout( vlayout );
hlayout->addWidget( f, 1 );
}
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