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#ifndef LIFECYCLE_H
#define LIFECYCLE_H
#include <Qt>
class StickMan;
class QStateMachine;
class QAnimationGroup;
class QState;
class QAbstractState;
class QAbstractTransition;
class GraphicsView;
class LifeCycle
{
public:
LifeCycle(StickMan *stickMan, GraphicsView *keyEventReceiver);
~LifeCycle();
void setDeathAnimation(const QString &fileName);
void setResetKey(Qt::Key key);
void addActivity(const QString &fileName, Qt::Key key);
void start();
private:
void connectByAnimation(QState *parentState, QState *s1, QAbstractState *s2,
QAbstractTransition *transition = 0);
QState *makeState(QState *parentState, const QString &animationFileName);
StickMan *m_stickMan;
QStateMachine *m_machine;
QAnimationGroup *m_animationGroup;
GraphicsView *m_keyReceiver;
QState *m_alive;
QState *m_dead;
QState *m_idle;
};
#endif
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