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/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtCore module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef LIFECYCLE_H
#define LIFECYCLE_H
#include <Qt>
class StickMan;
QT_BEGIN_NAMESPACE
class QStateMachine;
class QAnimationGroup;
class QState;
class QAbstractState;
class QAbstractTransition;
QT_END_NAMESPACE
class GraphicsView;
class LifeCycle
{
public:
LifeCycle(StickMan *stickMan, GraphicsView *keyEventReceiver);
~LifeCycle();
void setDeathAnimation(const QString &fileName);
void addActivity(const QString &fileName, Qt::Key key);
void start();
private:
QState *makeState(QState *parentState, const QString &animationFileName);
StickMan *m_stickMan;
QStateMachine *m_machine;
QAnimationGroup *m_animationGroup;
GraphicsView *m_keyReceiver;
QState *m_alive;
QState *m_dead;
QState *m_idle;
};
#endif
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