summaryrefslogtreecommitdiffstats
path: root/examples/animation/sub-attaq/states.h
blob: 3203b3ba6a2d6989e93d20382cb7a73896a45072 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Qt Software Information (qt-info@nokia.com)
**
** This file is part of the QtCore module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the either Technology Preview License Agreement or the
** Beta Release License Agreement.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain
** additional rights. These rights are described in the Nokia Qt LGPL
** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
** package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
** If you are unsure which license is appropriate for your use, please
** contact the sales department at qt-sales@nokia.com.
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef STATES_H
#define STATES_H

//Qt
#include <QtCore/QState>
#include <QtCore/QSignalTransition>
#include <QtCore/QPropertyAnimation>
#include <QtGui/QKeyEventTransition>
#include <QtCore/QSet>

class GraphicsScene;
class Boat;
class SubMarine;
class QStateMachine;

class PlayState : public QState
{
public:
    PlayState(GraphicsScene *scene, QState *parent = 0);
    ~PlayState();

 protected:
    void onEntry(QEvent *);

private :
    GraphicsScene *scene;
    QStateMachine *machine;
    int currentLevel;
    int score;
    QState *parallelChild;

    friend class UpdateScoreState;
    friend class UpdateScoreTransition;
    friend class WinTransition;
    friend class CustomSpaceTransition;
    friend class WinState;
    friend class LostState;
    friend class LevelState;
};

class LevelState : public QState
{
public:
    LevelState(GraphicsScene *scene, PlayState *game, QState *parent = 0);
protected:
    void onEntry(QEvent *);
private :
    void initializeLevel();
    GraphicsScene *scene;
    PlayState *game;
};

class PauseState : public QState
{
public:
    PauseState(GraphicsScene *scene, QState *parent = 0);

protected:
    void onEntry(QEvent *);
    void onExit(QEvent *);
private :
    GraphicsScene *scene;
    Boat *boat;
};

class LostState : public QState
{
public:
    LostState(GraphicsScene *scene, PlayState *game, QState *parent = 0);

protected:
    void onEntry(QEvent *);
private :
    GraphicsScene *scene;
    PlayState *game;
};

class WinState : public QState
{
public:
    WinState(GraphicsScene *scene, PlayState *game, QState *parent = 0);

protected:
    void onEntry(QEvent *);
private :
    GraphicsScene *scene;
    PlayState *game;
};

class UpdateScoreState : public QState
{
public:
    UpdateScoreState(PlayState *game, QState *parent);
protected:
    void onEntry(QEvent *);
private:
    QPropertyAnimation *scoreAnimation;
    PlayState *game;
};

//These transtion is used to update the score
class UpdateScoreTransition : public QSignalTransition
{
public:
    UpdateScoreTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target);
protected:
    virtual bool eventTest(QEvent *event);
private:
    PlayState * game;
    GraphicsScene *scene;
};

//These transtion test if we have won the game
class WinTransition : public QSignalTransition
{
public:
    WinTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target);
protected:
    virtual bool eventTest(QEvent *event);
private:
    PlayState * game;
    GraphicsScene *scene;
};

//These transtion is true if one level has been completed and the player want to continue
 class CustomSpaceTransition : public QKeyEventTransition
{
public:
    CustomSpaceTransition(QWidget *widget, PlayState *game, QEvent::Type type, int key);
protected:
    virtual bool eventTest(QEvent *event);
private:
    PlayState *game;
    int key;
};

#endif // STATES_H