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/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
** the names of its contributors may be used to endorse or promote
** products derived from this software without specific prior written
** permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 1.0
Item {
id: window
width: 320; height: 480
// Let's draw the sky...
Rectangle {
anchors { left: parent.left; top: parent.top; right: parent.right; bottom: parent.verticalCenter }
gradient: Gradient {
GradientStop { position: 0.0; color: "DeepSkyBlue" }
GradientStop { position: 1.0; color: "LightSkyBlue" }
}
}
// ...and the ground.
Rectangle {
anchors { left: parent.left; top: parent.verticalCenter; right: parent.right; bottom: parent.bottom }
gradient: Gradient {
GradientStop { position: 0.0; color: "ForestGreen" }
GradientStop { position: 1.0; color: "DarkGreen" }
}
}
// The shadow for the smiley face
Image {
anchors.horizontalCenter: parent.horizontalCenter
y: smiley.minHeight + 58
source: "images/shadow.png"
// The scale property depends on the y position of the smiley face.
scale: smiley.y * 0.5 / (smiley.minHeight - smiley.maxHeight)
}
Image {
id: smiley
property int maxHeight: window.height / 3
property int minHeight: 2 * window.height / 3
anchors.horizontalCenter: parent.horizontalCenter
y: minHeight
source: "images/face-smile.png"
// Animate the y property. Setting loops to Animation.Infinite makes the
// animation repeat indefinitely, otherwise it would only run once.
SequentialAnimation on y {
loops: Animation.Infinite
// Move from minHeight to maxHeight in 300ms, using the OutExpo easing function
NumberAnimation {
from: smiley.minHeight; to: smiley.maxHeight
easing.type: Easing.OutExpo; duration: 300
}
// Then move back to minHeight in 1 second, using the OutBounce easing function
NumberAnimation {
from: smiley.maxHeight; to: smiley.minHeight
easing.type: Easing.OutBounce; duration: 1000
}
// Then pause for 500ms
PauseAnimation { duration: 500 }
}
}
}
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